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翻訳の問題を報告
MFS isn't loading everything in the community folder at boot that would take considerably longer in addition to being pointless, but it is indexing content to understand where it's at on the planet, where it supersedes existing content or possibly even other addons and update scenery indexes to know what to load when you do pick a flight. Content with large .BGL files will probably have the biggest impact on initial boot. Content with large texture folders and CGL sat imagery will probably have more impact on flight load times, like loading in at Aerosoft's Trondheim 3.7GB airport.
The solution to this is to help MFS out by not loading addons you have no intent on using that session. Fortunately there's a great tool to help automate this process using symbolic links. You can group scenery however you want and enable/disable with a click. You do this before running MFS, there's a video that explains this further. This also enables you to organize scenery in your addon's folder.
https://flightsim.to/file/1572/msfs-addons-linker
https://www.youtube.com/watch?v=mqLpvpCDRws&feature=youtu.be&ab_channel=LostPilot
It compares what you have installed with online info.
If you have deleted items from your community folder MSFS spends an inordinate amount of time looking for the missing content listed in the "content.xml" file.
Just delete the file and let MSFS recreate it to restore the normal load speeds.
Good to know, thx for the tip !
Marmite
I don't think this is true, there's no point in looking for an addon not installed, nothing in there is a requirement, it just needs to know what is. It doesn't reference it at boot but generates it at boot and it's probably just used by the Content manager. There's just not much information in context.xml other than addon title and it's state, active or not which is probably for future expansion that would allow you to disable the addon in content manager.
Incorrect.
The contents.xml file is opened at start to look for updated content, including your freeware add-ons.
If you have removed or updated the add-ons the sim spends an inordinate amount of time checking for the missing add-on.
Did you find that in a dev note or something, if so we need to submit a DCR on that because that's a silly waste of time. Users are expected to add/remove content outside the sim so why bother looking for non-existent content and why even use a file that doesn't track version info to check update status? It will have to scan the entire community folder regardless of what's in content.xml to get the current status and that's all it should care about.
Addon version info is stored in the manifest.json for each addon which it finds as it scans every addon in community and then adds them to a table in memory or possibly some other file no doubt since that info isn't tracked in content.xml. Content.xml could be helpful for tracking official folder addons, that would be fairly easy to test. Just remove a Japan airport and see how it's reported. I'd bet it's just listed as an available download... not missing meaning it scans the official folder at boot as well.
It hits all of your community folders just before the opening movie, and again afterwards.
If you have an existing file it scans the contents.xml file and your community folder manifest,json files before the start movie and before the "checking for updates" and again when you enter the content manager.
If there is no existing file the scan occurs but the file is not built until after the "checking for updates" appears.
You can see the effects by adding a slew of new content to the community folder, running the sim, then removing some of the content and updating others before trying again.
If you leave the old file around the start can hang or go from taking a shorter amount of time to a very long duration.
Some people report that the sim fails to start and have blamed the content.
I experienced this and tried to hunt down what I thought was an "offending" package when the sim would not start... the content was not to blame.
Deleting the contents.xml file solved it.
I add/remove mods all the time with Mod Linker and only deal with what I'm using changing so it's extremely doubtful it would be worth the effort to delete it.
Love to see some compares with moving from all mods enabled to all mods disabled without deleting it and then again with deleting it. Easy to do, just rename the community folder.
After deleting it, Content.xml was first accessed when checking for updates appears and at it's conclusion about 5 seconds later it is generated/updated. The difference in update scan time was was nada. Where you see load delays is during boot long before content.xml is ever accessed and due to what content IS in community it has to index. The key solution is to limit this to what's needed that session.
If I don't delete Content.xml after making large changes, the sim can go from either taking 5-8 minutes to load to the "checking for updates" screen or not loading at all.
If I do delete Content.xml this issue goes away.
The time from double click to the first movie goes from 3-4 minutes w/o deleting content.xml to 30-45 seconds when I delete it..
If I find the sim doesn't load I'll delete the file and run it again, then it loads right up w/o issues.
Your results may vary but I find it fairly consistent.