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In MSFS it has only 1 runway with no lights and no ILS, but taxiways have lights.
On Google Maps it shows two parallel runways.
Little Navmap, which uses on older cycle of Navigraph, shows that the missing runway even has 2 ILS approaches.
Again, this may be true, but not everyone is going to consult the internet to complete a flight. Maybe they want to fly near something at night and land. In that case you won't know in game until you have actually done the flight, which makes no sense. If you want to claim "realism" on the matter fine, but then make that information available in the game cause..."realism". It shouldn't be realism for one thing but not somewhere else. All or nothing.
Oh yeah, AIRAC data in MSFS is newer than what the sim world has (I think a new cycle was just rolled into the sim not that long ago). Some navigation aids such as VORs and NDBs are another story (a topic for another thread). One of my local airports has two parallel runways and there is only ~10 foot difference between them (which drives me nuts, lol), I think the AIRAC data will show them having near identical lengths but in the sim of one them is still a lot shorter than the other despite being lengthened a while back.
I understand that but I can't do anything about that except try and help you with the issue at hand. What are these airports? I will take a look for you.
https://www.youtube.com/watch?v=Yz6eNO6Vlq8
It wouldn't surprise me if taxiway and other non-runway lights were not included in whatever logic Asobo is using for pilot-controlled lighting (or no lighting). So every airport might have them, even if the airport in real life is unlit or fully pilot controlled.
I haven't tested this myself. The couple of airports I use regularly that have pilot-controlled lighting in real life that I've flown over or to in MSFS are just lit all the time.
Why not? When you design your own flight sim, then you can decide what is realistic and what is not. You can even decide whether it is worth paying someone to code the screens needed and then type in all the information for every airport in the world.
Why not? Because it makes no sense. That's why not. I have no problem with the realism aspect of the game, that's cool, I enjoy it. But if you bother to put it in, you should probably also bother to make the information regarding that realism that YOU PUT IN available to another person who may want to use it. Really not brain surgery. After all...YOU PUT IT IN, therefore YOU KNOW THE INFORMATION.
Man some people on here will just jump on any sword to defend this game.
MALSR: Medium-intensity Approach Lighting System with Runway Alignment Indicator Lights
MALSF: Medium-intensity Approach Lighting System with Sequenced Flashing lights
SALS: Short Approach Lighting System
SSALS: Simplified Short Approach Lighting System
SSALR: Simplified Short Approach Lighting System with Runway Alignment Indicator Lights
SSALF: Simplified Short Approach Lighting System with Sequenced Flashing Lights
ODALS: Omnidirectional Approach Lighting System
ALSF-1: Approach Lighting System with Sequenced Flashing Lights configuration 1
ALSF-2: Approach Lighting System with Sequenced Flashing Lights configuration 2
CALVERT I/ICAO-1 HIALS: ICAO-compliant configuration 1 High Intensity Approach Lighting System
CALVERT II/ICAO-2 HIALS: ICAO-compliant configuration 2 High Intensity Approach Lighting System
LDIN: Lead-in lighting
REIL: Runway End Identification Lights
RAIL: Runway Alignment Indicator Lights
It is ironic you can get more detail in your neighborhood than your local regional airport, mine didn't even have buildings/hangars just flat and ugly although I should be grateful my ILS was aligned and it did have the proper ALS.