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It's a good opportunity to learn how to speak English which is something you clearly need.
ETS2 and ATS are both incredibly intuitive thus will inherently have a larger playerbase. I've seen people say MSFS is bad when it's obvious to me they don't know what they're doing with something specific related to aviation. I'm not talking about some unavoidable bugs.
A native career mode won't budge the MSFS playerbase to anything worth talking about. These sims have always been about third-party addons and that isn't going to change much. I doubt Asobo are going to break their back to make a highly interesting career mode when a third-party has the potential to do that.
Another thing is with weather, scenery and aircraft. If and when Active Sky comes to MSFS you can bet that thing will sell like hot cakes. With scenery Flightbeam Denver for $15 is better than the one that comes with the Premium Deluxe Edition of MSFS. With aircraft the A2A Cessna 172 can be sold for $50 ($10 short of the Standard Edition of MSFS) and it too will sell very well, it will blow the one that comes with MSFS out of the water.
Again, these sims thrive on third-party and anyone who has been in this hobby long enough should know that. A word to the wise is this is not a good hobby to get into if you're not willing to break open your wallet / purse here and there to get the best out of it.
I very much doubt that Asobo are worried about money, they know the flight sim community loves their third-party addons and will get most of their content from there.
Flight simulators have been around for a very long time, with MSFS 2020 being the latest in a long line of flight simulators that have been around since 1982 (or 1979 if you count the Sublogic games).
Outside of having prettier graphics and being connected to real life databases for a more realistic world - it's essentially the same as earlier games. If you didn't like previous Microsoft Flight Simulators, I don't see how this one would change your mind.
It's not a game for everybody.
Also - yeah, you mentioned the mods, it's a solution to your problem, just embrace the mod community?
I prefer not to have RPG mechanics. They don't belong in every game style. It's bad enough that first person shooters have them.
Perhaps something akin to European Truck Simulator I could tolerate, but if I really want to engage with RPG systems - I'll play an RPG.
That said, there is a way you can challenge yourself: You can try to fly within real world regulations.
Since in real life there is weather, restricted areas, regulations, and occasional problems with the aircraft, it's not as simple as the game presents it.
One way IMO the game can improve is to add the ability to say "randomly fail something on this trip and I can try to deal with the failure."
Also maybe more visibility into the various restrictions that real life regulations have on aircraft. Not a full trainer, but a bit more to help the player understand that flying isn't as simple as leaving the aircraft on autopilot the whole time.
I'm actually in the middle of a bush trip right now - although it's probably not what you expect. I'm basically flying between waypoints and enjoying the scenery.
https://youtu.be/gOt53-NkOBM
How much about aviation do you know?
What do you mean?
I, for example, know little to nothing of aviation.
Does this mean this game is for those "who know" only?
Why is there a setting for realism then?
Why is this even on a GAMING platform then?
Where is it written that a simulator cannot have additional feature like jobs/missions and rpg elements (like ETS2, like DCS, Like Elite Dangerous)?
I guarantee that if you were to expand your knowledge you would find a point to MSFS even as it stands right now.