Microsoft Flight Simulator

Microsoft Flight Simulator

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Jack Sep 16, 2020 @ 2:23am
787 Taxi
Hi guys and women,

Pretty sure I know the answer to my question, but i'm going to ask anyway.

I don't have dual throttle setup and have trouble taxiing the 787, in real life is it this difficult to steer on the ground with just using linear thrust on all engines.

Or do i need to invest in a dual throttle set up
Originally posted by JetWash:
Unfortunately, as with many things 787 the taxiing is not right either.

The real aircraft (as with all big jets) has a massive nosewheel authority on the ground. I tried taxiing as per the real aircraft and ended up with a turning circle similar to an modern aircraft carrier. It seems better if you make turns between 5-10kts and lead into the turn much more than you would for real. If you taxiied the real aircraft like you have to in this game you’d end up on the grass, no question. In the real world on the -10 for a 90 degree turn, you would taxi through the centre-line until it was well behind your shoulder before turning to ensure the main gear was clear.

You don’t require a duel throttle set up as you would virtually never taxi a large jet using differential thrust (different to taxiing with one engine shut down). Hopefully this can be fixed by Asobo.
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Jericho Sep 16, 2020 @ 3:22am 
Same here Jack I have a single throttle control and have to apply brakes and then steer by pulling hard left or right on the stick whilst using the twist grip for rudder and then braking to nearly a stop and throttling repeat repeat repeat and slowly this makes the Dreamliner do a tight turn.
I probably would be better using the keyboard to steer it, but the method above seems to give me some weird satisfaction when I eventually line her up on the runway. If it is as hard as this in real life those guys at boeing need to sort their ♥♥♥♥ out! LOL
Last edited by Jericho; Sep 16, 2020 @ 3:23am
Jack Sep 16, 2020 @ 3:38am 
Originally posted by Jericho:
Same here Jack I have a single throttle control and have to apply brakes and then steer by pulling hard left or right on the stick whilst using the twist grip for rudder and then braking to nearly a stop and throttling repeat repeat repeat and slowly this makes the Dreamliner do a tight turn.
I probably would be better using the keyboard to steer it, but the method above seems to give me some weird satisfaction when I eventually line her up on the runway. If it is as hard as this in real life those guys at boeing need to sort their ♥♥♥♥ out! LOL


Pretty hard indeed, I avoid taxiing this where possibe!!

The author of this thread has indicated that this post answers the original topic.
JetWash Sep 16, 2020 @ 4:52am 
Unfortunately, as with many things 787 the taxiing is not right either.

The real aircraft (as with all big jets) has a massive nosewheel authority on the ground. I tried taxiing as per the real aircraft and ended up with a turning circle similar to an modern aircraft carrier. It seems better if you make turns between 5-10kts and lead into the turn much more than you would for real. If you taxiied the real aircraft like you have to in this game you’d end up on the grass, no question. In the real world on the -10 for a 90 degree turn, you would taxi through the centre-line until it was well behind your shoulder before turning to ensure the main gear was clear.

You don’t require a duel throttle set up as you would virtually never taxi a large jet using differential thrust (different to taxiing with one engine shut down). Hopefully this can be fixed by Asobo.
Last edited by JetWash; Sep 16, 2020 @ 5:52am
-Yippee-Ki-Yay- Dec 3, 2020 @ 1:48pm 
unbelievable that the game is still broken after months
HoloByteus Dec 3, 2020 @ 7:47pm 
How steering works may help understand it is highly speed based as of course it is. These values could be tweaked in a mod of it's flight_model.cfg but unfortunately the 787 is DRM protected and locked. Apparently this is a rental, you don't actually own it...lol.

max_speed_full_steering = Defines the speed under which the full angle of steering is available (in feet/second).

max_speed_decreasing_steering = Defines the speed above which the angle of steering stops decreasing (in feet/second).

min_available_steering_angle_pct = Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).

max_speed_full_steering_castering = Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).

max_speed_decreasing_steering_castering = Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).

min_castering_angle = Defines the minimum angle a free castering wheel can take (in radians).

max_castering_angle = Defines the maximum angle a free castering wheel can take (in radians).
Last edited by HoloByteus; Dec 3, 2020 @ 9:19pm
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Date Posted: Sep 16, 2020 @ 2:23am
Posts: 5