Microsoft Flight Simulator

Microsoft Flight Simulator

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shoelessbob Sep 2, 2020 @ 11:21am
Why are paid DLC/add ons for this so expensive?
i'm not saying this as in a "stuff should be free!!!!!" i just mean i don't understand why the cost is so high. the base game for example is $80, it's an extra $80 for the premium deluxe which gives 10 more planes and 10 airports, so that's $4 per thing extra, so i don't understand why additional things outside of that are so much more. was reading another post where the poster mentioned some planes (can't remember what simulator it was on) can go for up to 70 euros. So... why the high price? i just don't get it.

Thanks

Edit: just noticed i typo'd my price per thing
Last edited by shoelessbob; Sep 3, 2020 @ 5:22pm
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Showing 1-15 of 84 comments
Rookie-31st Sep 2, 2020 @ 11:38am 
That's flight sim market. One airport or airplane can cost more than entire game. Welcome.
Maki Nishikino Sep 2, 2020 @ 11:40am 
A lot of resources are expended.
fiese Fee™ Sep 2, 2020 @ 11:41am 
It`s so expensive because people will buy it at these costs.
Leather Sep 2, 2020 @ 11:42am 
It’s how sims are. It’s not like video games where DLC is just people making digital objects. It’s replicating complicated and detailed things, like airplanes. It’s expensive, but the resources involved are a lot.
silentmountain Sep 2, 2020 @ 11:57am 
if you see the work of for example a PMDG 737 PMDG does work together with boeing to make that add-on as realistic as possible by 3d scanning taking hundreds of pictures getting acces to many blueprints and that comes at a cost
Moga CMDR Sep 2, 2020 @ 11:59am 
The cost of something typically is dictated by the following
A. how much it cost to produce
B. how many people will buy it

No matter how people spin it, the flight sim community that buys add ons is really tiny compared to the people that buy shark cards for GTAV.
Rever Sep 2, 2020 @ 12:22pm 
Originally posted by Guild Sweetheart:
The cost of something typically is dictated by the following
A. how much it cost to produce
B. how many people will buy it

No matter how people spin it, the flight sim community that buys add ons is really tiny compared to the people that buy shark cards for GTAV.
this
JakeURb8ty Sep 2, 2020 @ 12:38pm 
no different than dcs x plane or even train simulator(sadly)
Ace_Of_Hades Sep 2, 2020 @ 12:44pm 
I'm a 3D guy. On turbosquid or CGTrader you might see a single chair for £20-30.

These addons are cheap, believe me. You could easily spend all day building a few 3D props, UV mapping and texturing them. Multiply that by researching and referencing all the buildings, runways, taxiways and modelling an entire airport.

They is CHEAP!
gekco Sep 2, 2020 @ 1:00pm 
$3 an item is cheap, the upgrade fee from Microsoft is a good deal.
shoelessbob Sep 2, 2020 @ 1:06pm 
Thanks for the replies all.
Rever Sep 2, 2020 @ 1:08pm 
Cheap and expensive mean nothing, they are just opinions.
tc04 Sep 2, 2020 @ 3:42pm 
Originally posted by Rookie-31st:
That's flight sim market. One airport or airplane can cost more than entire game. Welcome.

So welcome to a mainstream flight simulator where most of the Mainstream casual pilots won’t pay any of those prices , even if they are most of the time worth the price.

You can say the hardcore pilots are enough customers....maybe.
But I am sure with lower prices there could be a lot more DLC buyers and at the end a lower price would be much higher profit.
This is a Xbox pass title, which runs on normal gaming PC.... we got a much bigger audience now.
Last edited by tc04; Sep 3, 2020 @ 3:46am
Baba Bomba Sep 2, 2020 @ 3:44pm 
Originally posted by shoelessbob:
Thanks for the replies all.

Better don,t look at DCS World dlc, you might get an heart attack....
Sandhill Sep 2, 2020 @ 3:58pm 
Originally posted by Black Devil:
Originally posted by shoelessbob:
Thanks for the replies all.

Better don,t look at DCS World dlc, you might get an heart attack....
is that what almost killed me :lunar2019smilingpig:

Originally posted by Guild Sweetheart:
The cost of something typically is dictated by the following
A. how much it cost to produce
B. how many people will buy it
and C., which is entwined with but not the same as B, what will the market bear, which is the final judge of price. If a product's sales are limited by it's price, the producer has to decide, lower the price or live with lower sales but more profit per piece etc.
If nobody bought $XX DLC's, the price might come down to $YY. If the total (units sold x price per unit) could not justify a producer's efforts, at any price, the producer would cease production.
But the answer to the OP's question, as has been pointed out above : TRADITION.
Perhaps a bigger audience will exist with MSFS, and producers could find higher profits at lower unit costs? Time will tell :cozybethesda:
Last edited by Sandhill; Sep 2, 2020 @ 3:59pm
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