Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It does go higher.
my hardware: i9-10900K @5.2ghz/RTX 2080ti/32 gb Ram @3200mhz DDR4.
With msi afterburner/vsync off I've seen framerates @ 1440P all the way up to 120hz on my 165hz monitor. ( I keep my monitor at 120hz for most of my games outside of racing titles)
But i dont know if OP need Vsync for Gsync i dont have that Feature.
In the flight sim world, 30 FPS is accepted as fine by the majority of flight simmers. Funny thing is they actually like high FPS when they play other types of games. But the magic is they understand the difference between a flight simulator and your typical game.
A flight sim is not a fast action FPS game and therefore it do not need crazy FPS to run smoothly. And there are other reasons why the typical target is 30 FPS.
Go to the biggest flight sim forum in the world and be educated on 30 FPS and the flight sim. :)
https://www.avsim.com/
Yes, it has a 60FPS hard cap. As I said in my previous post, more than that is impossible at this stage.
He will get grilled so hard on avsim, haha.
I'm not a boomer and I still think you're a ♥♥♥♥♥♥. My rig hit's over 180 fps in Warzone and I still know there's a difference between running a shooter, and running a simulator at ultra on a 1:1 world scale trying to simulate real world weather, physics, etc. What a clown.
If you look straight ahead and fly straight ahead, you get a few minutes of steady framerates before the game decides you need a new buffer, and then there's a dip in frame rates. If you make a lot of turns (hand fly) and look around with a TrackIR, the game becomes more aggressive with buffering as it is trying to predict where you want to look or fly. Every time it calls on that buffer, you get lag. The closer you get to 60fps, the less noticeable this should be.
Unfortunately with a VR headset on, you become extra-sensitive to stutters and lags. I imagine Asobo is working towards optimizing for 60fps+, but what will they sacrifice to make this happen? There's already been downgrades in water textures, and some downgrades in land textures as well, although they promise to work on this. Most trees are deciduous, and there's no spring or autumn, just summer and cold snowy summer.
Yep. And dumbing down the graphics to support VR makes little sense IMHO. Hopefully it'll be an automatically applied option that only degrades the graphics if VR is running. Seems stupid otherwise. Because, despite the appeal of VR, it's not really ideal for serious flight simming. Sitting in a VR headset for hours is not really that appealing to most people - it'll be used as a wow-factor sort of thing and then discarded when a serious sim session is on the menu (for many).
Haha.
I agree, but I do enjoy VR. It's just, IMHO (of course), not really well suited for flight sims due to the necessity to wear a headset for hours on end.
So, I'm fine with VR as an option, but like xbox support, it should be an option, not something that reduces the experience for everyone.
Using 2x GTX 2080ti's in NVlink mode with SLI on in the sim.