Microsoft Flight Simulator

Microsoft Flight Simulator

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burn Aug 26, 2020 @ 12:30pm
Anyone know if the frame limit is locked to a 60FPS Maximum?
im on a PG27UQ (capped and running at 98Hz thru NVCP), but i cant set the frame limit (in game, the setting in the general options) to anything above 60.
i can go, 20,30,60, but no option for anything higher.
turning on/off vsync does nothing as well. (running gsync anyway so i leave it off in games and force it on thru NVCP).

anyone have some information regarding this?
Last edited by burn; Aug 26, 2020 @ 4:04pm
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Showing 16-30 of 34 comments
UnHoly Xander Aug 26, 2020 @ 9:57pm 
Originally posted by Sean:
144hz user here. It does seem to have a 60FPS cap. In the options that is set. However, it feels very smooth on my screen and I have a sneaking suspicion that with vsync set to off it exceeds 60FPS. I haven't run fraps to check. I have also heard the MFDs in the fancier aircraft also sync to your screens framerate. If you have a potato computer an a 144Hz screen this can supposedly cause lag issues.

It does go higher.

my hardware: i9-10900K @5.2ghz/RTX 2080ti/32 gb Ram @3200mhz DDR4.

With msi afterburner/vsync off I've seen framerates @ 1440P all the way up to 120hz on my 165hz monitor. ( I keep my monitor at 120hz for most of my games outside of racing titles)
Kug3lf4ng Aug 26, 2020 @ 10:40pm 
144 Hz Monitor User here, yes the Framerate is way above 60 with V-Sync off.
But i dont know if OP need Vsync for Gsync i dont have that Feature.
Narnyay Aug 26, 2020 @ 10:44pm 
30ps hasnt been acceptable since the late 90s i have not played any game since then with frame rates so sluggish
MugHug Aug 26, 2020 @ 11:34pm 
Originally posted by Narnyay:
30ps hasnt been acceptable since the late 90s i have not played any game since then with frame rates so sluggish

In the flight sim world, 30 FPS is accepted as fine by the majority of flight simmers. Funny thing is they actually like high FPS when they play other types of games. But the magic is they understand the difference between a flight simulator and your typical game.

A flight sim is not a fast action FPS game and therefore it do not need crazy FPS to run smoothly. And there are other reasons why the typical target is 30 FPS.

Go to the biggest flight sim forum in the world and be educated on 30 FPS and the flight sim. :)

https://www.avsim.com/
Last edited by MugHug; Aug 26, 2020 @ 11:35pm
Neo King Arthur Aug 27, 2020 @ 12:05am 
Originally posted by burn:
Originally posted by Neo:
If it's stable at 60 or more, it's nice and all. But unecessary. More than that, just impossible at this stage.

i didnt ask the question to get into a debate about what framerate you guys prefer to play at....

do you, imma do me....just dont be mad if i do it different than you...

your personal preferences of what a Flight Sims framerate should be are irrelevant to topic asking a simple question...

DOES MSFS HAVE A 60FPS HARD CAP?

oh and FYI.... fluctuating framerates... causing stutter....and sccreen tearing ....
yeah, that's why i bought a GSync monitor in the first place.....to smooth those issues out to a non factor...

Yes, it has a 60FPS hard cap. As I said in my previous post, more than that is impossible at this stage.
HoLeeFuk Aug 27, 2020 @ 1:16am 
Originally posted by MugHug:
Originally posted by Narnyay:
30ps hasnt been acceptable since the late 90s i have not played any game since then with frame rates so sluggish

In the flight sim world, 30 FPS is accepted as fine by the majority of flight simmers. Funny thing is they actually like high FPS when they play other types of games. But the magic is they understand the difference between a flight simulator and your typical game.

A flight sim is not a fast action FPS game and therefore it do not need crazy FPS to run smoothly. And there are other reasons why the typical target is 30 FPS.

Go to the biggest flight sim forum in the world and be educated on 30 FPS and the flight sim. :)

https://www.avsim.com/

He will get grilled so hard on avsim, haha.
DumbCatFace Aug 27, 2020 @ 1:21am 
turn off vsync then you can turn off the fps limit
HoLeeFuk Aug 27, 2020 @ 1:21am 
Originally posted by Sam Fisher:
I totally forgot that boomers also play games. "wHy dO YOu nEeD 60 Fps", because, we do.

I'm not a boomer and I still think you're a ♥♥♥♥♥♥. My rig hit's over 180 fps in Warzone and I still know there's a difference between running a shooter, and running a simulator at ultra on a 1:1 world scale trying to simulate real world weather, physics, etc. What a clown.
Diesel Powered Nov 20, 2020 @ 1:34pm 
I'm getting better then 60 for at 4k. So all naysayers should just stop. That said game is called at 60, and definitely should NOT be. Attend. Microsoft lol. Hopefully future update fixes that
Twelvefield Nov 20, 2020 @ 2:18pm 
Well, when VR hits, 60fps might be a bit slow.

If you look straight ahead and fly straight ahead, you get a few minutes of steady framerates before the game decides you need a new buffer, and then there's a dip in frame rates. If you make a lot of turns (hand fly) and look around with a TrackIR, the game becomes more aggressive with buffering as it is trying to predict where you want to look or fly. Every time it calls on that buffer, you get lag. The closer you get to 60fps, the less noticeable this should be.

Unfortunately with a VR headset on, you become extra-sensitive to stutters and lags. I imagine Asobo is working towards optimizing for 60fps+, but what will they sacrifice to make this happen? There's already been downgrades in water textures, and some downgrades in land textures as well, although they promise to work on this. Most trees are deciduous, and there's no spring or autumn, just summer and cold snowy summer.
Schmegg Nov 20, 2020 @ 2:35pm 
Originally posted by Twelvefield:
Unfortunately with a VR headset on, you become extra-sensitive to stutters and lags. I imagine Asobo is working towards optimizing for 60fps+, but what will they sacrifice to make this happen? There's already been downgrades in water textures, and some downgrades in land textures as well, although they promise to work on this. Most trees are deciduous, and there's no spring or autumn, just summer and cold snowy summer.

Yep. And dumbing down the graphics to support VR makes little sense IMHO. Hopefully it'll be an automatically applied option that only degrades the graphics if VR is running. Seems stupid otherwise. Because, despite the appeal of VR, it's not really ideal for serious flight simming. Sitting in a VR headset for hours is not really that appealing to most people - it'll be used as a wow-factor sort of thing and then discarded when a serious sim session is on the menu (for many).
Twelvefield Nov 20, 2020 @ 2:42pm 
Well, VR does drive innovation. Someday it will be a lot more streamlined. That day might be a bit frightening for those of us of the Joe Piscopo/fish necktie generation.
Schmegg Nov 20, 2020 @ 2:50pm 
Originally posted by Twelvefield:
Well, VR does drive innovation. Someday it will be a lot more streamlined. That day might be a bit frightening for those of us of the Joe Piscopo/fish necktie generation.

Haha.

I agree, but I do enjoy VR. It's just, IMHO (of course), not really well suited for flight sims due to the necessity to wear a headset for hours on end.

So, I'm fine with VR as an option, but like xbox support, it should be an option, not something that reduces the experience for everyone.
Noobiecanoobie Nov 20, 2020 @ 2:58pm 
Got gsync here and 120hz monitor, just tested, seeing FPS over 60, eg. 72 looking straight up at the sky. So no hard cap that I can tell with current version.
opjose Nov 20, 2020 @ 8:20pm 
No hard cap...

Using 2x GTX 2080ti's in NVlink mode with SLI on in the sim.
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Date Posted: Aug 26, 2020 @ 12:30pm
Posts: 34