安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
There are so many whitelisted maps. I can understand wanting TWI created maps just for easy access, but if you are bored of the maps in Killing Floor it is only because you haven't put in the effort to find new maps.
How is an LMG any different gameplay wise than the current set of assault rifles, other than simply being more powerful?
Firebug's nades work exactly like a molotov. I'm sure you can find/make a custom model for the game to replace the grenade with a molotov if that is what you're looking for.
Or rather, if it helps balance weaker classes.
Oh, but I'd welcome even more a fix for mutators breaking perks on Mac. It's been around for ages and desperately needs fixing. (Luckily custom maps work...)
Seconded
I think we can add PDW like MP9 for Commando, the Glock 18 for sharp, an medical assault rifle for medic, something who can bring new gameplays in every classes ^^