Killing Floor

Killing Floor

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Kwisatz Apr 30, 2013 @ 4:44am
Headshots: is it me or is it the hit-box?
Gentlemen!

I'm new to this game and started leveling with the Sharpshooter. It's alot of fun to pop those heads off and also very rewarding, there's two problems though:

1) on some enemy types, I'm having a hard time to land headshots.

It's strange really. With the low-level specimens such as Clots and Gorefasts I have no problem whatsoever to headshot them, even from insane distances on maps such as mountain pass. It feels like they got very generous hit-boxes. Stalkers and Bloats are fine too. Husks are hit-and-miss :), but with Scrakes and Fleshpounds I can't seem to get any headshots. I used the lever-action and the x-bow so far (had to quit most times before I was able to afford the M99) and They still take ages to go down... Could it be, that their head hit-boxes are somewhat smaller, to make it harder to down them with a few shots?

2) if enemies close in I find it difficult to head-shot.

Which is strange as well, because the target should get bigger, thus easier to hit. Still, even on Clots my shots often seem to got to the shoulder or something even though my aim is spot on. I can see the enemy hit animtion but no head-shot...

Maybe these are known issues, maybe I'm imagining it and not as sharp a shot as I thought. What do you know/think?

Thanks for your consideration!
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Showing 1-15 of 18 comments
MRU♠ Apr 30, 2013 @ 5:01am 
The scrake hitbox is somewhat bugged. When he is stunned looking around with his head up high the hitbox is traveling to his right elbow and back up. you can see how to handle that in this vid:
http://www.youtube.com/watch?v=D1xwCtoY38k

Fleshpounds hitbox is something you need to learn. The head forst lowers during the rage- animation, the when he is leaned back you need to aim at his mouth. Notice in this vid how I am taking a break in the combo just to make sure I get the head in each shot.

http://www.youtube.com/watch?v=ZH0hnp-g3f0
Sylwester Apr 30, 2013 @ 5:05am 
Scrake head hitbox is not always synchronized with model and FP has lots of health. Download KF-FE-Testmap_AdvancedV2 from workshop. It has an option to show head hitbox (console command: Mutate toggleheadzones) and you can use it to learn how kill SC or FP. For sharpshooter I recommend crossbow.
Softspokenman Apr 30, 2013 @ 10:02am 
or tripwire could make sure the head is on the head lol
Temu Employee Apr 30, 2013 @ 10:17am 
Originally posted by Softspokenman:
or tripwire could make sure the head is on the head lol
Yeah, lot of people already complain about how awful the headboxes are.
While i do use a LAR to headshot scrakes, certain animations moves the box away.

Worse specimen with a headbox is the The Incredible Mechanical Man, lots of complants on that guy(robot).
Last edited by Temu Employee; Apr 30, 2013 @ 10:19am
Kwisatz Apr 30, 2013 @ 10:30pm 
Wow, thanks alot for the input everyone, especially Sylwester and MRU.

While I enjoy the game hugely, I have to say I'm a bit disappointed that the head hit-boxes weren't fixed in all those years. I heard the game got lots of updates and special outfits for special occasions (x-mas, haloween etc), so why not fix something as simple, but as crucial as synchronising hit-box and animation? It's not that one out of seven perks heavily rely on it...

That and that I can't see how far a round has progressed when I join, are the only major flaws that dampen the enjoyment a little for me right now. It sucks to continuously join on a game that'S on 7/10 waves.

Anyway, thanks again for your replies, see you on the killing floor!
I've noticed this a lot too, and it's bizarre that noone's bothered to fix it. Apparantly they're happy just making more and more DLC and not fixing the issues :/ I mean, seriously? The headshot hitbox moving to his chest? That's crazy ♥♥♥♥ right there, and it needs to be fixed. At the very least there should be a community made fix.
Cyril_Brooklyn Jul 7, 2013 @ 2:33am 
can't be worse than that ♥♥♥♥♥♥♥ siren hitbox
Nejco Oct 19, 2013 @ 5:46am 
sadly it's hitbox. i wish it were you :(
human resource Oct 19, 2013 @ 6:08am 
Yeah, it's unbelievable that they never cared to fix that, I mean, it can't be such a problem, right? And if it is, just remove the buggy stun animation so that the scrake always lowers his head to where the hitbox is (I don't see the purpose of having two different animations for the same thing in the first place). It's a shame that such a great game suffers from a few very dumb and very nasty bugs.
Nejco Oct 19, 2013 @ 6:15am 
Originally posted by NicolasCage:
Yeah, it's unbelievable that they never cared to fix that, I mean, it can't be such a problem, right? And if it is, just remove the buggy stun animation so that the scrake always lowers his head to where the hitbox is (I don't see the purpose of having two different animations for the same thing in the first place). It's a shame that such a great game suffers from a few very dumb and very nasty bugs.

it's not scrake only, it's siren, crawler, patriarch, even fleshy
human resource Oct 19, 2013 @ 6:23am 
Originally posted by Nejc:
it's not scrake only, it's siren, crawler, patriarch, even fleshy

That's true, but it's most of an issue with scrake usually, since it's WAY off and scrake is usually taken care of by a sharpshooter or zerk, both of which require headshots. Going for headshots on crawlers is usually a waste of precious time (and many weapons one-hit them with bodyshots), the Siren's hitbox is not THAT off (although it does give me trouble at times), FP is usually taken care of by a demo or zerk (the latter of which I play most of the time and I haven't had a lot of trouble with its head hitbox, it probably messes up the most during the rage animation which is something I don't see if all goes well). The Pat is a bit of a problem, that's true, but still, it's not as horribly off as the Scrake's hitbox.
But of course it would be great if TWI fixed them all.
karsey Oct 19, 2013 @ 9:09am 
The hitboxes are ♥♥♥♥ in this game. for every specimen. Anyone ever had a gorefast directly infront of your face, bobbing it's head up and down while you're shooting it directly in the head with your LAR? Yeah, after you run out of those 10 bullets it's a nice little slice of '♥♥♥♥ you' from the gorefast and anything that snuck up behind it while you were emptying your clip into it's bullet-sponge of a hitbox.
Its you
BlackMilk Oct 19, 2013 @ 4:23pm 
Nothing you can do about it! For FP's I'd say it's a matter of timing your shots. On difficulties (with the right amount of players) where I only need two bolts to kill the FP, I hit him once. He does his enrage animation, and I hit him again when his head goes up, not when it's down briefly. Simply easier! And I like to hold my team in suspense. :D

Scrakes are always annoying, but for them you just have to learn where the box is all the time. As mentioned earlier here, his hitbox usually doesn't match up to the position of his head when he gets stunned. Sometimes I stun him but his head doesn't go down. and I end up having to shoot him in the neck area to kill him. Other times his head does go down (often when I use the LAR) but shooting him from straight ahead doesn't work, I end up having to sidestep a bit to hit his head from the side, which then works like a charm.

Most specimens have something like this, and the best you can do besides practicing aiming, is to play in such a way that you can compensate for this.
I reckon the best way to elaborate on what I'm saying is...
Say you've got your 9mm pistol out and a scrake is headed towards you, regardless of wether he's coming straight at you or zig-zagging, it's a good idea to have more than ONE round ready with the assumption that this single bullet will definitely be a headshot. Crap happens, and you might get slashed if you don't have more bullets as back-up.
As for the others, take your time with an FP on maps like Mountain Pass, they move diagonally way too much. Let others kill filler specimens while you line up a nice shot. And simply don't bother with scrakes unless it's very safe or they're a direct threat to you and your team.
Capt.525 Oct 20, 2013 @ 4:04pm 
Honestly, I like the hitboxes the way they are. Could you imagine if the Scrake hitbox was fixed? It would die so much faster, and make it too easy to dispatch tthem. I enjoy the randomness of the Scrake in its current state. It doesn't make them much harder to kill, but enough-ish to prevent them from being a joke.

The only issue that I have with the hitbox of any Zed is the point blank one (ie dat unkillable Gore), but I am fine with it being left how it is.
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Date Posted: Apr 30, 2013 @ 4:44am
Posts: 18