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http://www.youtube.com/watch?v=D1xwCtoY38k
Fleshpounds hitbox is something you need to learn. The head forst lowers during the rage- animation, the when he is leaned back you need to aim at his mouth. Notice in this vid how I am taking a break in the combo just to make sure I get the head in each shot.
http://www.youtube.com/watch?v=ZH0hnp-g3f0
While i do use a LAR to headshot scrakes, certain animations moves the box away.
Worse specimen with a headbox is the The Incredible Mechanical Man, lots of complants on that guy(robot).
While I enjoy the game hugely, I have to say I'm a bit disappointed that the head hit-boxes weren't fixed in all those years. I heard the game got lots of updates and special outfits for special occasions (x-mas, haloween etc), so why not fix something as simple, but as crucial as synchronising hit-box and animation? It's not that one out of seven perks heavily rely on it...
That and that I can't see how far a round has progressed when I join, are the only major flaws that dampen the enjoyment a little for me right now. It sucks to continuously join on a game that'S on 7/10 waves.
Anyway, thanks again for your replies, see you on the killing floor!
it's not scrake only, it's siren, crawler, patriarch, even fleshy
That's true, but it's most of an issue with scrake usually, since it's WAY off and scrake is usually taken care of by a sharpshooter or zerk, both of which require headshots. Going for headshots on crawlers is usually a waste of precious time (and many weapons one-hit them with bodyshots), the Siren's hitbox is not THAT off (although it does give me trouble at times), FP is usually taken care of by a demo or zerk (the latter of which I play most of the time and I haven't had a lot of trouble with its head hitbox, it probably messes up the most during the rage animation which is something I don't see if all goes well). The Pat is a bit of a problem, that's true, but still, it's not as horribly off as the Scrake's hitbox.
But of course it would be great if TWI fixed them all.
Scrakes are always annoying, but for them you just have to learn where the box is all the time. As mentioned earlier here, his hitbox usually doesn't match up to the position of his head when he gets stunned. Sometimes I stun him but his head doesn't go down. and I end up having to shoot him in the neck area to kill him. Other times his head does go down (often when I use the LAR) but shooting him from straight ahead doesn't work, I end up having to sidestep a bit to hit his head from the side, which then works like a charm.
Most specimens have something like this, and the best you can do besides practicing aiming, is to play in such a way that you can compensate for this.
I reckon the best way to elaborate on what I'm saying is...
Say you've got your 9mm pistol out and a scrake is headed towards you, regardless of wether he's coming straight at you or zig-zagging, it's a good idea to have more than ONE round ready with the assumption that this single bullet will definitely be a headshot. Crap happens, and you might get slashed if you don't have more bullets as back-up.
As for the others, take your time with an FP on maps like Mountain Pass, they move diagonally way too much. Let others kill filler specimens while you line up a nice shot. And simply don't bother with scrakes unless it's very safe or they're a direct threat to you and your team.
The only issue that I have with the hitbox of any Zed is the point blank one (ie dat unkillable Gore), but I am fine with it being left how it is.