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Handcannon is a good pistol, as it has high damage and has more ammo per magazine than the revolver.
MK23 is a good pistol. With a large magazine, but less damage than the Handcannon. For general uses and on lower difficulties the lower damage MK23 works fine.
Lever Action Rifle (LAR) is a good, cheap and versatile weapon. It has a lot of power and can deal with most zeds. Even scrakes once your perk level gets high enough. Good until wave 5.
Crossbow. Argauably the best, huge damage with a nice telescopic sight. It can deal with basically anything that comes your way. But it is expensive, ammo is expensive, and it only has 30 odd bolts.
M14 EBR. A very good weapon in the hands of a skilled player. If you can consistent;y headshot with this weapon from the hip basically nothing can touch you. Especially once combined with the LAR and 9mm pistol. For new players, it is best to avoid it if, but there is no harm in trying/.
M99 AMR. Pretty much useless. For all the extra damage you get from it over the Crossbow, it is either wasted and the ammo costs a lot of money. Not to mention you can only carry that, and one other item that weighs one block.
Typically don't dual weild pistols. Players tend to use up ammo very quickly that way, and it is harder to perform headshots, which is what a sharpshooter is all about. If you want to fire weapons fast, be a commando. But even then, single-shot mode is beneficial.
Never buy my AMR. Too costly and too bulky.
The LAR and the Steampunk rifle are both good, but I prefer the LAR for it's speed, although the SPR is also pretty fast. Depends on what you like.
Longmusket deals more damage per shot than LAR, reloads quicker, and has stronger stun and flinch utility. Scrakes will be stunned by headshots, and Gorefasts will flinch on bodyshots.
M14 EBR is the most effective way for sharpshooters to take out fleshpounds at medium and close range. The fire rate is also fast enough that your damage-per-second exceeds the M99 AMR.
M99 AMR is pretty fun if your team gives you the time to collect ammo boxes between waves, but definitely is no good on cramped, close-quarter maps.
The best part of the Musket and M14 combo is that the ammo cost is incredibly negligible. The biggest reason most people can't handle suicidal or hell-on-earth difficulty is because they can't financially recover from a death.
The 'pro' players tend to use both the LAR and M14 for different things. LAR for general stuff, due to the ability to reload one round, and for killing scrakes (stun ability), while the M14 is good for Fleshpounds (High rate of fire and damage) and for dealing with large hordes of trash zeds (high rate of fire, large magazine and faster reload for a whole magazine in M14 than for 10 rounds in LAR.
It's kinda like a Support Player who may have the AA12 and the Combat/regular shotgun. They like the power of the AA12 if needed, but it is often nice to be able to fire one shot and reload it straight away for when there are only afew zeds comming, which is why they have combat/regular shotgun as well.
But in all seriousness, just grab a Handcannon and Crossbow.
Got a team that keeps running around, people not sticking together, and you the the ability to run and gun as well as do your job picking off heavier targets at range? Grab the LAR or the SPR, and load up on handguns. LAR is great for the ability to reload single rounds on the fly, as long as you remember if you run dry, you will load 2 before being able to fire. the SPR has a higher round count, and can be easier to aim due to it's scope, making it a better tool for rapidly clearing a path if you are trying to run.
Dual handguns do affect your ability to get headshots, just because you aim between the two weapons and that can throw you off a bit, and even I tend to just pick an additional single pistol over a dual set sometimes. I will admit though, killing scrakes with dual handcannons is kinda fun.
I understand peoples love affair with the M14, and I can say, for a new player, it can be a pricy but reliable choice, even though I personally dislike the weapon, including that silly laser sight you can turn on.
Single Pistols (mk+hc) for the others.
handcannon is stronger
But mk is a good pistol too.
Cheers for clearing that up :)
Lar, Dual .44s/Mac10, HC, Mk.23.
I don't like the ammo restrictions you put ob yourself when you carry both an M14 and a Lar. They can both take out FPs and Scs, and both are complimented nicely with pistols. The pistols large ammo reserve, damage, and penetration makes them a must (in my eyes) if you are intending to hold a side on your own. Unless you are a baddie like me, you should have no trouble holding on your own, and no trouble with ammo.
The reason for dualies is that you can kill a Scrake without reloading, saving your LAR/M14 ammo if you are in a pinch, plus the fact that you can spam them through other Zeds to kill Crawlers or Scream Cancel Sirens.
I don't like the Musket because it encourages sloppy gameplay, and it is too forgiving. Not a fan of the Xbow because it needs a fire rate nerf (but it is a perfectly fine weapon if you are new, and it can help you get a hang of the Scrake's hitbox). The M99 is hilarious and should be bought at any opportunity so that you can destroy the pure evil known as Steve (the Crawlers). Always ask your team for ammo money, and you get bonus points if it is bought offperk as a Firebug, Commando, or Demo.
Reference: I'm a Sharp baddie.