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Scrake/Fleshpound: Do not ignite and scream for Sharpshooter/Demo/Support to deal with them.
Clear out the small stuff so they have an easier time dealing with the big guys.
You can also use the husk cannon to "1 hit kill" a siren, and it will stun husks preventing them from shooting, allowing your team to clean them up without taking damage.
Dual flares and Husk cannon are my favourite loadouts.
Entire guide section written just to help people, but they ignore it and post in the forum.
http://steamcommunity.com/app/1250/guides/
Several guides on Firebug and on killing scrakes and Flesh pounds.
For advancing the discussion, not for having the same discussion over and over. People took time and effort to create indepth guides. Are you so lazy you need someone to read the guide to you? It would be totally different if you read it and had a question or wanted to add something.
The same question posted over and over and over again is what prompts the guides. The advice in the guides is evaluated. Any schlub can tell you to only use a mac 10, or to use a Husk cannon on a siren without explaining the siren scream will explode the husk canon shot. The guides get votes and comments so you can see how well the advice works.
It also shows consideration for others to take 5 seconds and try and read the guide. Be nice, search first, ask informed questions.
The one by Yggdrasil is my current favorite.
As for my tips? While it's on sale, might as well get the Community Weapons Pack 1 for the flare revolvers. Very powerful and I personally feel they add a lot of power to the firebug perk.
With the flares, it is possible to go up to 6-player HoE scrakes and unload in their face. Each headshot mini-flinches them so if done right, they can't hurt you. After 8-10 shots, the scrake goes down.
Husk gun against scrakes work well too. Just charge it up most of the way and you can stun with body-shots. Aiming for the head is a little finiky as the head needs to be a little towards the 4 o'clock region when aiming down the sights but just work at it and it will save you time when taking them down.
As for fleshpounds, there's really not much you can do about it, especially 6-player HoE FP. These are a few things I do depending on the situation and the team setup.
I sometimes soften the FP by tossing a flame-nade and setting it off underneath him then running the f*ck away lol. Or just light him up then break line of sight. Just the flames itself will not get him to rage so if the FP is going to be walking for a bit, might as well soften him up.
Note: don't do if a zerk is going to be taking them on. The zerks do just under rage-threshold damage when kiting them that the flames will put the damage over. A good zerk should understand that and do weaker attacks, but still...
If a sharp/support/demo is going to combo, don't mess them up but also try to help them out. Essentialy, participate in dealing damage to the FP, just don't rage him prematurely.
,,,otherwise.. they pretty much can't do anything quick enough to kill them. =(
though that does not mean you are defenceless, with a fully charged husk cannon shot you can actually stun lock scrakes, it's risky and you have to get the timing right you will enrage the scrakes and you can no longer stun lock them, so it is possible to kill a 6 man scrakes alone, though it requires several shots, so you must have cleared the mobs around it first. (you do not have the time to miss a single fully charged shot)
also in a pinch, 12 shots from the flare revolvers does an insane amount of damamge :)
now regarding the Flesh Pounds, Stay clear of them, you are only hurting your team if you try and take them out, leave the to the sharp shooters of the Demo's now if you are on a team where they are already dead, or when no one chose to be those classes, fire everything you got at them, and that is not only you, but your intire team should focus on taking down the FP.
There's plenty of tactics out there that players can use the kill the large enemies with, shall we say, unconventional perk choices. But if you're playing in a team there's simply no need for that.
If you end up alone with a bunch of dead players and an FP is chasing you, you can simply kite it around and set it on fire every now and then. Scrakes just require some burst damage when they start running at you, so do whatever you want but start doing it at a good distance!
Anything that spawns when you're on your own will have less health than with living teammates, so it'll be easier to take them out.
+1