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Probably you can survive more fp attacks, if getting cornered, possible to escape from it better than any other perk. Speed bonus helps also for sure, and well, bloat is deadly from surprise backspawns. If someone is new then probably won't touch suicidal and hoe, so even only offeperk weapons but zerk perk bonuses is good to learn maps and game imo
I just really need to see what perk majority will recommend. I kinda need to rework "just a few" parts in my only guide cause they were calledwrong and so? I want to see if other players will show the right way.
truuu
sharpshooter can kill just about anything if shots are made accurately, just gotta learn to keep some distance between yourself and the zeds. once theyve learned how to play sharpshooter a little, playing commando can be the next best thing as long as they apply what they learned from playing sharpshooter into commando.
new players generally like to go do their own thing and kill stuff, so in my opinion its best for them to use things like sharp/commando/zerk and support at times, but if you can, do teach them the team strategy aspects of the game which sometimes isnt just about killing stuff but supporting eachother
But to add to the discussion after that fact.
Sharpshooter because it's strengths and weaknesses reinforce good 'behaviour' which is useful for all perks. It's a great perk, a perk which in MP you can never have too many of. It's also a fairly standard FPS perk so entry level skill is already attained. The biggest draw back is that it can trivialise Scakes and Fleshpounds, which can cause complacency to sneak in when they show up.
Commando is very similar to sharpshooter if you factor out the lack of a starting weapon ... but having a 30 round magazine can cause players to fall into the bad habit of mag dumping, which just ends up being something you gotta 'unlearn' on higher difficulties. It requiring more effort to kill scrakes and FP's does help install the 'respect' one should have when they show up, but unlike sharpshooter you can have too many (inexperienced) commandos.
Berserker IMO just teaches you all the 'wrong' things, in contrast to all other perks except the Support (sort of) you will spend your game running towards the zeds and getting in their faces, every other perk wants to keep them at a distance. It gives you the ability to just run away but this is also a bad habit to get into because other perks can't fall back on that. Its not that the perk is bad, it's just 'pigeonholing yourself'.
Support ... If you spawned with a shotgun then i'd place this top of the pile providing you play to it's strengths, like sharpshooter you can never have too many Supports, AA12 spam is a bad habit that will be learned ... but as far as bad habits go, the AA12 is not something entirely detrimental, just inefficient.
Firebug, You don't learn to fear / kill Husks, you don't learn to aim, you don't learn to conserve ammo. I don't hate the perk at all, but you don't learn anything which can be applied to other perks.
Demo, yeah this is not a starter perk.
Medic ... Depends, for a 'hands off' learn through observation of other players experience then Medic is fantastic, but as a solo perk, not so much. Medic is also a perk which you can have too many of, It gives you speed and durability but not the firepower to abuse it ... I think it's a decent shout but again, you are not spawning with anything which makes medic useful on wave 1.
Ofcourse, just for the sake of fair deal I will mention "|H|H| Fr3ddi3"'s nickname and if anyone thinks that is not fair he/she won't be mentioned, then I have no right to argue with you. Tell me if its not ok to ask for help and then share that, I will try to point out that it's not the work of mine anyway.