Killing Floor

Killing Floor

View Stats:
Night_Sniper Aug 15, 2020 @ 10:27am
Best perk for a newbie?
Alright, lets say one of your friends just decided to play KF1 for the first time and he already knows juuust a bit about the game. He atleast knows what enemies are present, also knowing their most noticable quirks (like siren's scream, FP's rage (not the mechanic, though) or the shooty-shooty of Husk.)

Before launching the game for the first time he asks you what perk he should choose to begin with and why. What would you suggest and how would you prove it?

I would suggest Commando. Pretty easy perk to begin with, has already noticable bonuses when he levels up just a bit, his arsenal includes several automated weapons, capable of taking care of bigger groups of smaller enemies, rather than one big enemy, also providing quite astonishing ammunition reserves. It is almost impossible to catch Commando off-guard with empty mags and he always can have a backup rifle for such cases. At the same moment, perk's unpleasant quirks teach newbies to work as a team to defeat the enemy.

Basically, all he will have to do at first is buy the cheapest gun, update arsenal when he gets enough money, and stay frosty. It will work up to wave 5, most likely even getting him through scrake or 2. At this point he will get interested, get better and he will get some really noticable bonuses from getting a few level-ups. (Getting comm to lvl 2 is a quick process and at this point he can be pretty tough)
Originally posted by |H|H| Fr3ddi3:
IMO, when you first join a server or start a game on wave 1 you have nothing but a knife and a pistol (till rank 5 ofc). For that reason alone I'm saying sharpshooter is the perk you should start with as the 9mm is the ONLY weapon you know you'll have and sharpshooter makes it good.

But to add to the discussion after that fact.

Sharpshooter because it's strengths and weaknesses reinforce good 'behaviour' which is useful for all perks. It's a great perk, a perk which in MP you can never have too many of. It's also a fairly standard FPS perk so entry level skill is already attained. The biggest draw back is that it can trivialise Scakes and Fleshpounds, which can cause complacency to sneak in when they show up.

Commando is very similar to sharpshooter if you factor out the lack of a starting weapon ... but having a 30 round magazine can cause players to fall into the bad habit of mag dumping, which just ends up being something you gotta 'unlearn' on higher difficulties. It requiring more effort to kill scrakes and FP's does help install the 'respect' one should have when they show up, but unlike sharpshooter you can have too many (inexperienced) commandos.

Berserker IMO just teaches you all the 'wrong' things, in contrast to all other perks except the Support (sort of) you will spend your game running towards the zeds and getting in their faces, every other perk wants to keep them at a distance. It gives you the ability to just run away but this is also a bad habit to get into because other perks can't fall back on that. Its not that the perk is bad, it's just 'pigeonholing yourself'.

Support ... If you spawned with a shotgun then i'd place this top of the pile providing you play to it's strengths, like sharpshooter you can never have too many Supports, AA12 spam is a bad habit that will be learned ... but as far as bad habits go, the AA12 is not something entirely detrimental, just inefficient.

Firebug, You don't learn to fear / kill Husks, you don't learn to aim, you don't learn to conserve ammo. I don't hate the perk at all, but you don't learn anything which can be applied to other perks.

Demo, yeah this is not a starter perk.

Medic ... Depends, for a 'hands off' learn through observation of other players experience then Medic is fantastic, but as a solo perk, not so much. Medic is also a perk which you can have too many of, It gives you speed and durability but not the firepower to abuse it ... I think it's a decent shout but again, you are not spawning with anything which makes medic useful on wave 1.

< >
Showing 1-12 of 12 comments
Vash Aug 15, 2020 @ 10:40am 
i should say medic or berserker, medic because of the armor bonus and more heal of syringe. And berserker because better armor and clots cant grab him
Night_Sniper Aug 15, 2020 @ 10:45am 
Originally posted by Un Chabon:
i should say medic or berserker, medic because of the armor bonus and more heal of syringe. And berserker because better armor and clots cant grab him
So, basically, you recommend to play off-perk, using just a few initial bonuses? This may work well with medic, but I don't think I have enough experience in berserker to say for that perk.
shino (Banned) Aug 15, 2020 @ 12:07pm 
Berserker - resistance + clot cant grab you, speed bonus, bloat vomit resistance.

Probably you can survive more fp attacks, if getting cornered, possible to escape from it better than any other perk. Speed bonus helps also for sure, and well, bloat is deadly from surprise backspawns. If someone is new then probably won't touch suicidal and hoe, so even only offeperk weapons but zerk perk bonuses is good to learn maps and game imo
Last edited by shino; Aug 15, 2020 @ 12:10pm
Night_Sniper Aug 15, 2020 @ 12:12pm 
Originally posted by FBS MukanShin0:
Berserker - resistance + clot cant grab you, speed bonus, bloat vomit resistance.

Probably you can survive more fp attacks, if getting cornered, possible to escape from it better than any other perk. Speed bonus helps also for sure, and we'll, bloat is deadly from surprise backspawns. If someone is new then probably won't touch suicidal and hoe, so even only offering weapons but zerk perk bonuses is good to learn maps and game imo
So, again off-perking for some survivability? I guess it makes sense.

I just really need to see what perk majority will recommend. I kinda need to rework "just a few" parts in my only guide cause they were calledwrong and so? I want to see if other players will show the right way.
naksiloth Aug 15, 2020 @ 12:43pm 
A new player here will lack awareness severely. Commando may sound good, but if he's careless enough to get flanked he'll exhaust the mags and die when reloading. My pick would be Support or Medic, this can induce some crutch habits but it's the safest bet. Support have interruptible reload on standard shotgun, medic is a good candidate to learn lever-action and survive attacks.
Last edited by naksiloth; Aug 15, 2020 @ 12:44pm
shino (Banned) Aug 15, 2020 @ 12:44pm 
Originally posted by boatloaf#nokf:
A new player here will lack awareness severely. Commando may sound good, but if he's careless enough to get flanked he'll exhaust the mags and die when reloading. My pick would be Support or Medic, this can induce some crutch habits but it's the safest bet.
Medic strong till armor gone :d
shino (Banned) Aug 15, 2020 @ 12:53pm 
Originally posted by boatloaf#nokf:
Originally posted by FBS MukanShin0:
Medic strong till armor gone :d

Yeh but neuro-heal gas grenades will give you free get away at any perk level on lower difficulties. I'm thinking of Normal or Hard here.

truuu
i would say sharpshooter as long as he isnt in the habit of constantly spamming and taking the time to make accurate shots, accurate headshots that is. its also one of the fastest, if not the fastest perks to level up on any difficulty.

sharpshooter can kill just about anything if shots are made accurately, just gotta learn to keep some distance between yourself and the zeds. once theyve learned how to play sharpshooter a little, playing commando can be the next best thing as long as they apply what they learned from playing sharpshooter into commando.

new players generally like to go do their own thing and kill stuff, so in my opinion its best for them to use things like sharp/commando/zerk and support at times, but if you can, do teach them the team strategy aspects of the game which sometimes isnt just about killing stuff but supporting eachother
The author of this thread has indicated that this post answers the original topic.
|H|H| Fr3ddi3 Aug 15, 2020 @ 2:10pm 
IMO, when you first join a server or start a game on wave 1 you have nothing but a knife and a pistol (till rank 5 ofc). For that reason alone I'm saying sharpshooter is the perk you should start with as the 9mm is the ONLY weapon you know you'll have and sharpshooter makes it good.

But to add to the discussion after that fact.

Sharpshooter because it's strengths and weaknesses reinforce good 'behaviour' which is useful for all perks. It's a great perk, a perk which in MP you can never have too many of. It's also a fairly standard FPS perk so entry level skill is already attained. The biggest draw back is that it can trivialise Scakes and Fleshpounds, which can cause complacency to sneak in when they show up.

Commando is very similar to sharpshooter if you factor out the lack of a starting weapon ... but having a 30 round magazine can cause players to fall into the bad habit of mag dumping, which just ends up being something you gotta 'unlearn' on higher difficulties. It requiring more effort to kill scrakes and FP's does help install the 'respect' one should have when they show up, but unlike sharpshooter you can have too many (inexperienced) commandos.

Berserker IMO just teaches you all the 'wrong' things, in contrast to all other perks except the Support (sort of) you will spend your game running towards the zeds and getting in their faces, every other perk wants to keep them at a distance. It gives you the ability to just run away but this is also a bad habit to get into because other perks can't fall back on that. Its not that the perk is bad, it's just 'pigeonholing yourself'.

Support ... If you spawned with a shotgun then i'd place this top of the pile providing you play to it's strengths, like sharpshooter you can never have too many Supports, AA12 spam is a bad habit that will be learned ... but as far as bad habits go, the AA12 is not something entirely detrimental, just inefficient.

Firebug, You don't learn to fear / kill Husks, you don't learn to aim, you don't learn to conserve ammo. I don't hate the perk at all, but you don't learn anything which can be applied to other perks.

Demo, yeah this is not a starter perk.

Medic ... Depends, for a 'hands off' learn through observation of other players experience then Medic is fantastic, but as a solo perk, not so much. Medic is also a perk which you can have too many of, It gives you speed and durability but not the firepower to abuse it ... I think it's a decent shout but again, you are not spawning with anything which makes medic useful on wave 1.

Last edited by |H|H| Fr3ddi3; Aug 15, 2020 @ 2:20pm
Night_Sniper Aug 16, 2020 @ 2:51am 
Originally posted by |H|H| Fr3ddi3:
wisdom.exe
That is a good wisdom. So, according to what you (and ofcourse everyone else) said I will most likely recommend sharpshooter, providing the reasoning to that. Yet I will still mention commando, but pointing out the bad habit of "mag dumping" (I mean, lel, its the park I started as and I felt great).

Ofcourse, just for the sake of fair deal I will mention "|H|H| Fr3ddi3"'s nickname and if anyone thinks that is not fair he/she won't be mentioned, then I have no right to argue with you. Tell me if its not ok to ask for help and then share that, I will try to point out that it's not the work of mine anyway.
NikC- Aug 16, 2020 @ 4:09am 
Dude there are lots of normal threads and guides :v why ask same thing over and over.
|H|H| Fr3ddi3 Aug 16, 2020 @ 12:09pm 
While I appreciate the though, i'm genuinely not bothered about credit dude, it's just an opinion not some great piece of life's work or something.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Aug 15, 2020 @ 10:27am
Posts: 12