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Также меня иногда выбивало из игры с ошибкой
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2295 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 3000 (4460)
IDirect3DVertexBuffer9::Lock failed(D3DERR_DEVICELOST).
Журнал: FD3D9DynamicVertexStream::AddVertices <- FD3D9RenderInterface::SetDynamicStream <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- KFO-FrightYard.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level FrightYard <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Это тоже пофиксил. Открываем файл KillingFloor\System\KillingFloor.ini, находим строки
[Engine.Engine]
RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
сделайте, чтобы было так:
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice