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OMG why is it locked , who thought it was a good idea
Tripwire back in 2009 to make the game playable for as many PCs as possible, if you Goggle "KF1 MP FPS Lock", you'll probably find the solution - can't recall the names, but you had to edit values related to Min / Max FPS / Ticks inside either killing floor.ini or user.ini inside the System folder where Killing Floor is installed.
In KillingFloor.ini, the following changes should be performed:
MaxClientFrameRate is the parameter responsible for the client's frame rate cap. 20000 bytes in the client rate is equivalent to 312.5 FPS.
Just editing those lines, however, is not always enough. In case the game decides to enforce the FPS cap again, you'll need to issue the "netspeed 20000" console command every time the default 90 FPS cap gets enforced.
You can bind it to a key for the sake of convenience using a console command:
Replace 'x' with the key name of your choice.
The mouse movement should feel smoother when the frame rate is uncapped. This applies even to cheap 60 HZ panels, so you don't need to have a 240 HZ monitor to notice the difference.
I posted these instructions in the comment section of this guide called "Fixing Killing Floor 1's Horrendous Mouse Input". Check it out as well.
Well, they also thought that enabling frame rate smoothing by default, capping the frame rate, and enabling mouse acceleration would be a good idea in KF 2.
Does it need to be exactly 300.00000
Like exactly written like this?
Hmmm that guide may be useful
You can set it just to 300 (without the extra zeros).
On a side note, the packet size in Killing Floor (Unreal Engine 2.5) is 64 bytes. The client rate variables are measured in [bytes / second]. 20000 / 64 = 312.5.
20000 [bytes / second] is an easy to remember number that is above 300 [frames / second] when divided by 64 bytes.