Killing Floor

Killing Floor

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Schamyl006 Oct 5, 2022 @ 7:00am
This game's difficulty is nothing like KF2 lol.
KF2 is easy, I have more than 700 hours and I prefer to play on Suicidal. Hell on Earth is playable as long as you play careful.

But this game is too difficult even on Normal. I attempted the Transit Objective a few times and I never even managed to get the to cooling room.
Last edited by Schamyl006; Dec 8, 2022 @ 6:22am
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Showing 1-15 of 33 comments
An Ordinary Noob Oct 5, 2022 @ 7:29am 
I feel the same way, kf2 it's way faster, you can recover from a mistake easier, but in kf2 ha, imho.
TS2 Oct 5, 2022 @ 7:32am 
Originally posted by person:
KF2 is easy, I have more than 600 hours and I prefer to play on Suicidal. Hell on Earth is playable as long as you play careful.

But this game is too difficult even on Normal. I attempted the Transit Objective a few times and I never even managed to get the to cooling room.
This game is a very different one to KF2.

To get speed in movement, use your knife and even repeatedly Bhop to exploit Unreal Engine 2's movement physics.

You will feel fear here, too.
nmmblez Oct 5, 2022 @ 8:31am 
Get good noob
devious goon Oct 5, 2022 @ 1:28pm 
Yeah you actually need to use strategy to survive in this one
Iamezra313 Oct 5, 2022 @ 5:07pm 
Originally posted by neololicon:
Yeah you actually need to use strategy to survive in this one

Totally this.

E.g. just dropped back into this after about 18 months away - played Normal (as it was where most busy servers seemed to be). Remembered where my old choke point was at the top of Foundary and started killing everything. A 1 star and 2 star, Bezerker and Sharp (who were already in the game) wandered off solo and died.

1) If you are new - don't just jump in on Normal until you know Maps and what you are doing. Normal isn't normal as a beginner, it isn't easy, it will bite you especially when enemies scale up with more players in the game. You will die. A lot.

2) If there is someone in the game of say a 4, 5 or 6 level rank who looks like they know what they are doing (e.g. holding choke points, moving towards a shop with like 20 enemies to go etc.). - follow them. They know roughly what they are doing or really know what they are doing.

3) Some levels it doesn't make sense to hold a choke point on, and it is easiest to kite it. Eyes up and follow the play. E.g. again like 2) watch what people who look experienced are doing. If you get left behind - you will most likely die. Repeatedly.

4) If you are 0 or 1 star and you repeatedly join Hard and up level games - you are highly likely to get kicked. 0's and 1 star can be carried on Normal. On Hard there isn't much space for carrying as enemies scale and 0's and 1's don't pack enough punch.

Edit:

5) Filths Cross - best example of this of the 3 hours I've been back. Nobody watched the back of the choke point which wasn't locked off, 5 lvl 6's just died (a lvl 5 Support quit in rd) on Wave 9 of Normal as the back wasn't secure essentially and one person after the next went down. Game's enemies scale up and will bite even at low levels of difficulty.
Last edited by Iamezra313; Oct 5, 2022 @ 5:26pm
steelzepplin Oct 6, 2022 @ 11:15am 
I love both Killing Floor games, but still care for KF1 the most honestly, challenging and creepier.
An Ordinary Noob Oct 6, 2022 @ 11:55am 
Originally posted by steelzepplin:
I love both Killing Floor games, but still care for KF1 the most honestly, challenging and creepier.

I completely agree, kf2 feels too bright and comedistic, skins don't help being creepy neither :lunar2019crylaughingpig:
Iamezra313 Oct 6, 2022 @ 12:23pm 
Don't know what went down - didn't play for almost 18 months and can't play KF2 (Mac User) but if it isn't Tripwire's now or whatever - release a patch to port some of the KF2 Classes and Weapons over. There used to be so many good modded KF1 servers I am sure this is easily possible.
TS2 Oct 6, 2022 @ 9:44pm 
Originally posted by Iamezra313:
Don't know what went down - didn't play for almost 18 months and can't play KF2 (Mac User) but if it isn't Tripwire's now or whatever - release a patch to port some of the KF2 Classes and Weapons over. There used to be so many good modded KF1 servers I am sure this is easily possible.
Were you able to play it prior to MacOS 10.15 Catalina or something?
This is fine. Oct 7, 2022 @ 4:09am 
KF1 requires a lot of strategy, teamwork and ressource management, and is a very defensive game that encourages holing up.

Killing Floor 2 is a very flashy, fast paced and aggressive game that encourages movement, and BECAUSE its so much more fast paced it NEEDS to be easier and more forgiving, otherwise it'd be frustrating. Also it has terrible balancing but that's another story.

Killing Floor 2 used to be a lot harder, it has become easier and easier over the years of updates, to a point where now every class can sort of fill every role to some extend. In KF2 i see berserkers and whatnot do their own thing at the other end of the map. In Killing Floor 1 teamwork is KEY, you live or die by your team and running off is a good way to get yourself killed.

Also the siren in KF1 is insanely dangerous, and spotting one close to your team is a cause for alarm. In KF2 they're sort of a joke.

I really like(d) both games but I'm not a fan of what became of KF2 game after Saber Interactive took over (The robots and whatnot) so I moved back to playing KF1.

I wish there was a way to play older versions of KF2. I used to love that game pre-saber.
Last edited by This is fine.; Oct 7, 2022 @ 4:16am
TS2 Oct 7, 2022 @ 4:21am 
Originally posted by MateAndMead:
KF1 requires a lot of strategy, teamwork and ressource management, and is a very defensive game that encourages holing up.

Killing Floor 2 is a very flashy, fast paced and aggressive game that encourages movement, and BECAUSE its so much more fast paced it NEEDS to be easier and more forgiving, otherwise it'd be frustrating. Also it has terrible balancing but that's another story.

Killing Floor 2 used to be a lot harder, it has become easier and easier over the years of updates, to a point where now every class can sort of fill every role to some extend. In KF2 i see berserkers and whatnot do their own thing at the other end of the map. In Killing Floor 1 teamwork is KEY, you live or die by your team and running off is a good way to get yourself killed.

Also the siren in KF1 is insanely dangerous, and spotting one close to your team is a cause for alarm. In KF2 they're sort of a joke.

I really like(d) both games but I'm not a fan of what became of KF2 game after Saber Interactive took over (The robots and whatnot) so I moved back to playing KF1.

I wish there was a way to play older versions of KF2. I used to love that game pre-saber.
Remember the KF2-Desolation map incident as well?
Schamyl006 Oct 7, 2022 @ 4:22am 
Originally posted by TS2:
Originally posted by MateAndMead:
KF1 requires a lot of strategy, teamwork and ressource management, and is a very defensive game that encourages holing up.

Killing Floor 2 is a very flashy, fast paced and aggressive game that encourages movement, and BECAUSE its so much more fast paced it NEEDS to be easier and more forgiving, otherwise it'd be frustrating. Also it has terrible balancing but that's another story.

Killing Floor 2 used to be a lot harder, it has become easier and easier over the years of updates, to a point where now every class can sort of fill every role to some extend. In KF2 i see berserkers and whatnot do their own thing at the other end of the map. In Killing Floor 1 teamwork is KEY, you live or die by your team and running off is a good way to get yourself killed.

Also the siren in KF1 is insanely dangerous, and spotting one close to your team is a cause for alarm. In KF2 they're sort of a joke.

I really like(d) both games but I'm not a fan of what became of KF2 game after Saber Interactive took over (The robots and whatnot) so I moved back to playing KF1.

I wish there was a way to play older versions of KF2. I used to love that game pre-saber.
Remember the KF2-Desolation map incident as well?
what happened in the incident
TS2 Oct 7, 2022 @ 4:31am 
Originally posted by person:
Originally posted by TS2:
Remember the KF2-Desolation map incident as well?
what happened in the incident
Guy makes Steam Workshop map in the vein of KF1's lighting and environmental style, with room for freedom of movement and flexible gameplay across various points of the map.

Tripwire and Saber want to make the map official. All seems well.

The version made official brightens up the night map, adds more chokepoints, and generally tarnishes the original gameplay style in favor of not just KF2 meta, but actively being a dock to players with the alterations made for some weird reason.

Unsure if resolved now, but there is a comparison video on the subject from ages ago.
https://www.youtube.com/watch?v=mqxn6at0yxY
Last edited by TS2; Oct 7, 2022 @ 4:31am
This is fine. Oct 7, 2022 @ 11:14am 
Originally posted by TS2:
Originally posted by MateAndMead:
KF1 requires a lot of strategy, teamwork and ressource management, and is a very defensive game that encourages holing up.

Killing Floor 2 is a very flashy, fast paced and aggressive game that encourages movement, and BECAUSE its so much more fast paced it NEEDS to be easier and more forgiving, otherwise it'd be frustrating. Also it has terrible balancing but that's another story.

Killing Floor 2 used to be a lot harder, it has become easier and easier over the years of updates, to a point where now every class can sort of fill every role to some extend. In KF2 i see berserkers and whatnot do their own thing at the other end of the map. In Killing Floor 1 teamwork is KEY, you live or die by your team and running off is a good way to get yourself killed.

Also the siren in KF1 is insanely dangerous, and spotting one close to your team is a cause for alarm. In KF2 they're sort of a joke.

I really like(d) both games but I'm not a fan of what became of KF2 game after Saber Interactive took over (The robots and whatnot) so I moved back to playing KF1.

I wish there was a way to play older versions of KF2. I used to love that game pre-saber.
Remember the KF2-Desolation map incident as well?
This is actually the first time I'm hearing about this, thanks for bringing this to my attention! Wow, the original version looks amazing and really fun. The edited one that tripwire/saber put into the game is however one of my least favorite maps due to the clutter and chokepoints and bad lighting. Damn. i would've loved that original version.

All the cheap spawns on most maps are a big reasn why KF2 eventually fell out of my favor. Seeing the original workshop version of this map makes me realize how terrible the map design in KF2 is. Especially when it comes to spawnpoints.

The more I hear about KF2's behind the scenes, the less and less faith I have in KF3...
Last edited by This is fine.; Oct 7, 2022 @ 11:40am
Schamyl006 Oct 7, 2022 @ 11:17am 
They shouldn't have community modders make all the games maps at all, they should make their own. The last Tripwire map was the Moonbase.
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Date Posted: Oct 5, 2022 @ 7:00am
Posts: 33