Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
is that I am intrigued by the fact that some experienced players choose the fire ax. I understand that they do it because it stuns the zeds easier
Axe, Claymore, Scyth or Dwarves for big zeds, In that order of preferance. either due to cost, weight, slow attack speed or *ahem* gimmick ability that just serves to prolong a take downs which is usually just a nusiance than helpful.
The noobs that say axe is better are the same noobs that needed a gun when they play zerker. So I wouldn't listen to them. A true zerker wouldn't need a gun only a melee weapon... That was the trend in KF 1. They all needed a lever action rifle because they didn't know how to dodge a crawler's attack or even a siren's scream. And most of these noobs didn't even know that a machete was sufficient enough to kill a scrake on hard.
And the dude that supposedly answered your question forgot to mention that Fleshpounds rage if you stay in their line of sight too long as well. So if you simply time it and hide every once in a while behind a big enough object they will never rage (buildings, cars, walls, etc). You can also reset a FP's rage status by forcing him to break down a welded door.
And there's plenty of weapons that don't do enough damage to rage a FP (so you don't need an axe that's a uninformed person telling you that). And you can always reset his damage threshold by making him attack you while you dodge it several times in a row.
Also the stun capabilities of weapons depends on the difficutly. Machete was good for hard and below. I think katana is good for suicidal and below. Then you needed a stronger weapon like the claymore, scythe, or dwarf axe for HOE and below.
Katana, Axe, and LAR of course
As for loadout for zerk, I prefer Katana, Axe, M79 and Flare pistol. Or the classic loadout of Katana, Axe, Lar. Depending on the funds available.
they choose it for the fact of easy stunning?
That's a big misunderstanding on your part and you should probably stand down a little on that one. The axe boasts one of the highest damages in melee weapons, which automatically means that any weaker weapon will also not rage the fleshpound with one hit. It's basic logic.
Incomplete and incorrect.