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Arguably Commando is the 'worst' perk, especially in harder difficulties as they find it hard to defeat scrakes and Fleshpounds.
In saying that, demo's are not very good at taking on scrakes but excell against Fleshpounds. Demo is also a very expensive perk to play as.
In theory, and often in practice Berserker is the best perk. They run fast, can't be grabbed by clots, get reduced damage taken. But then it takes a lot of skill and practice to be able to kill fleshpounds without them raging for instance. Or killing sirens and crawlers before they have a chance to attack you.
Medic is a good perk, fast and more potent healing, faster move speed, and very strong armour. Of course, once your armour is gone you are just as weak, if not the weakest perk out there as you don't excell at dealing damage.
Firebug is nice. Flame resistance means husks are no threat, and flare revolvers are adequate vs scrakes.
Sharpshooter is another perk, which if you have the skills is one of those perks where you can camp and kill everything. With the LAR and M14 combo I've seen players take on everything.
Support is another good perk, which if you have the skills with combos and scrake flinching you to can take on all the zeds. Of course you need to get a little bit closer and there lies the risk.
At the end of the day, you will probably not be able to solo HoE for a good 100 to 200 hours of playtime. If you can solo it sooner, great and well done. Afterall this game is a co-op survival game, and that is how it is best played. Co-op so each players perks complement each others weaknesses.
I spoke with people over in /r/killingfloor discord and some said Support, Zerk and Medic are the 'best'
Support due to more carry capacity. Which means more weapons etc.
However, if such a thing did exist, then I'd say Support or Zerk, and maybe Medic in terms of pure gameplay. Support, because you can literally solo a 3 person HoE game as a level 2, Zerk because the ratio of damage, speed and armor is unchallenged(Probably why people say it's an "OP" perk), and Medic simply because that armor is the best in the game, and the speed boost is simply amazing.
The downsides to these perks are: Even though Support has great damage output abilities, Support weapons have generally low ammo pools which makes it easy to run out of when you're not careful(The same goes for Sharpshooter, but to a slightly lesser extent), not to mention no reload speed bonus. Zerk has to basically rely on off-perk ranged weapons(With the exception of the Buzzsaw Bow, but that is expensive AND it's a DLC), and Medic does not give a damage boost to medic guns.
In terms of overall versatility, it's probably Support, Medic or Commando. Support gives you more carrying space, Medic gives a general speed boost to the player(Unlike Zerk where the speed boost is applied only when a melee weapon is out), and Commando which has a 25% reload bonus to ALL weapons at level 6. With these perks, it makes it more effective to use off-perk weapons should you find youself needing them.
However, I do not recommend buying off-perk weapons for Support unless it's Pipe Bombs as the shotguns are good enough on their own. I actually don't recommend buying off-perk weapons period, as most situations you won't need them.
Commando is also a perk to be studied. You can solo a 3-person HoE game with a level 6 Commando. Just felt like throwing that out there.
Technically Support - Firebug are for clearing most ZED's and it is possible on Hell on Earth but you would most certainly go with Berserker as damage resistance is all that matters,if on public you can tank on Fleshpounds mostly by crouching and keep on shooting above you as Medic.
Disappointing to see that first game has lost all of its charm to game balance,because everyone would normally go to Beginner - Normal difficulties. And second game has no problem with this at all which is why it is a bother.
haha...don't listen to this guy...6 p scrake is easy to kill as commando. I do it all the time in with my friends as witnesses.