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For the later waves I stock up with at least 9 grenades per wave for Fleshpounds. Toss 1, boomstick alt fire so he stops moving and rages, immediately toss 2 (3 if you're quick) more and boom, done. If you use 3 grenades total on 6P HoE, keep your boomstick/shotgun/M4 on the ready just in case.
Unless it's the boss wave, I personally do not like the AA12. The gun and ammo are expensive, the reload is long, it is in the same slot as a boomstick (pet peeve really) and it deprives you of better alternatives if you want to make better use of your perk, namely the things I wrote above. It's more of a trash killer and emergency magdump device for if someone screws up a takedown or accidentally rages a big Zed.
If you want an allround useful perk in your pocket, get your support to level 6. Even when there's already 2-3 supports, another really doesn't hurt if you have the dosh.
The AA-12 does not actually do that much damage per pellet, but the RoF itself simply lets it out-damage the other shotguns, not to mention the reload is pretty quick considering the DPS. However, the RoF burns through ammo very quickly, as you'd probably imagine.
The M4 is not an entirely bad shotgun either, however, the reload is pretty terrible considering the odifference between the M3 and M4 is a sight and 2 less shells. The M4 is also semi-automatic vs. the M3's pump action, which means you can do much more DPS.
With the exception of the Zed Thrower and Impaler, which are both gimmick weapons and don't work well past Normal, the rest are pretty much fair game.
Hunting Shotgun is bae, though.
Commando - Generally the AK or Mkb-42 and a FAL is the way to go, however, you can also do a SCAR and FAL.
Sharpshooter - There's two ways to play Sharpshooter: Pistols and Crossbow(Or xbow), or LAR/Musket(Which is DLC) and M14 EBR. The MK 23 is probably the most balanced out of all the pistols, due to the increased damage and mag size, not to mention the reload speed. However, Using the MK 23, .44 Magnum and Handcannon is all about preference. MK 23 has the largest mag size and reserve ammo, .44 Magnum can fire as fast as you click, and the Handcannon simply does the most damage.
Firebug - Generally, the Flamethrower and Flare Revolvers or MAC-10 is good. The Husk Gun is more of a gimmicky weapon, but it does perform well. The Flare Revolvers are your best reserve weapons, but the MAC-10 is essentially an M4A1 for Firebug. Firebug does not increase the damage of the MAC-10's bullets, though. It also doesn't increase the damage of the Trenchgun. However, Support Specialist DOES increase the penetration of the Trenchgun.
Beserker - The Fire Axe is probably the most balanced. Relatively fast swing speed for the damage it does, and can stun Scrakes with alt-fire. Katana is basically an upgraded machete, but it's only good for lower difficulties. Claymore can stun Scrakes with alt-fire as well, and is the third highest-damaging melee. It also has the longest range of any weapon except the Scythe, which has the longest range and does the most damage per swing. It is also the slowest-swinging weapon.
Dwarf Axe is the second highest-damaging melee weapon, and left click swings can knock back any enemy except the Patriarch. Alt-fire can also stun Scrakes.
Buzzsaw Bow is also really good; that is DLC.
Field Medic - The M7A3 is the highest-damaging weapon, but the Schniedzekk has the fastest-recharging healing darts. The Bile Thrower is a fun to use weapon, if a bit useless. It can make zeds attack Bloats, but the actual damage and total ammo is pretty low and not worth using above Normal.
Demolitions - The LAW does the highest damage per fired explosive, but also weighs the most and will only let you carry Pipe Bombs alongside it. Ammo is also rather limited, and you need to be aiming to actually fire rockets. The Harpoon Launcher has a high headshot multiplier(The highest of any Demo weapon), and can chain with other explosives or a Firebug really well. The downside to the Harpoon Launcher is the higher self-damage it does. The M79, M203 and M32's grenades all do the same damage. If I am not mistaken, Orca bombs do slightly less damage but can bounce.
Supporter: AA12: Nice for trash
Hunting Shoutgun. Its basic. You can kill scs and fps even on higher difficults alone
katana or machet if you can handle them for a flinch (if you are a beginner they are
not important for you)
Sharpshooter: double Mks
double Handcannons
SP musket
There are many good combinations such as EBR and LAR or something with a
crossbow. Try it out.
Zerker: Axe You can kill eveything with it. Use it for Sc and Fp
Kantana the best decision for trash killing
Medic: If you want to heal in a camping team as good as possible take the Mp5 and the
Schneidzek. They will heal very fast. Dont take the M7A3. Damage isnt important if you
want to heal.
If you want to kite use the Crossbow, the flairgun and the Schneidzek. You can also take
an axe and drop the crossbow. Thats also a nice setup for camping, because it works as
a backup plan.
Firebug: I dont play firebug, sorry
Commando: Use eveything you want. It doesnt matter. You just kill trash
Demo: Use the M79
pipes
M32
You can buy an orca befor you are able to buy the M32
You can use the LAW for the boss
You won't be able to level up there, you can spawn zeds and have them just stand there, you get unlimited dosh, you can open the trader at any time, you can change your perk and level at any time, and much more. You are even given stats on the weapon you are holding if you hit esc. You can test out weapons there. Once again, because the map will not allow you to level up or gain achievements, you can spend as much time as you want on it without worrying about cheating your perks.