Test Drive Unlimited Solar Crown

Test Drive Unlimited Solar Crown

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Kweeb Sep 17, 2022 @ 4:34pm
100% of the roads should be 100% accurate.
They could even use Google maps as a reference. There's no excuse for them to not have at least 100% of the roads in the game.
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Showing 1-15 of 21 comments
Moga CMDR Sep 20, 2022 @ 12:22pm 
100%, 100%, 100%!

Truth is the exact accuracy isn't as important as some make it. This isn't a sim you will practice on before racing in your professional HKI career races.

There are a lot of reasons the roads may not be 100%. Some of it is logistics and data, some of it is gameplay. Google maps isn't an end-all reference either. But I'm sure tools like that are leveraged to a degree.

Ultimately I do see people complaining about very small things that most people won't care about. Some people are never happy. But we shouldn't worry about them.
★BigShot★ Sep 21, 2022 @ 8:20am 
This is not a triple A title with a $100M budget.

Don't expect roads to be anywhere near 100% accurate. Nor does it matter because without all the matching buildings & other infrastructure it still wouldn't be recognizable anyway.
Yeah mid budget plus the last two games didn't have all roads either
Zero McDol Sep 25, 2022 @ 8:48am 
As long as the game is photorealistic, I'll be happy with the visuals. As to the rest of the game, we'll see I guess.
Romolus104 Sep 29, 2022 @ 3:29pm 
Originally posted by Zero McDol:
As long as the game is photorealistic, I'll be happy with the visuals. As to the rest of the game, we'll see I guess.
I'd be happy with PS1 graphics if it had atmosphere a deep, compelling world and gameplay that you can tell is supposed to be enjoyable. I associate "photorealistic" with sterile and bland honestly.
Milien Oct 12, 2022 @ 5:42pm 
Originally posted by Romolus104:
I'd be happy with PS1 graphics if it had atmosphere a deep, compelling world and gameplay that you can tell is supposed to be enjoyable. I associate "photorealistic" with sterile and bland honestly.

I'd agree with You if it was about different kind of game, but racing with licensed cars?
Be photorealistic or be Auto Modellista.
Romolus104 Oct 15, 2022 @ 4:44pm 
why draw the line there
Occasional Gamer Oct 21, 2022 @ 4:31pm 
Originally posted by Romolus104:
Originally posted by Zero McDol:
As long as the game is photorealistic, I'll be happy with the visuals. As to the rest of the game, we'll see I guess.
I'd be happy with PS1 graphics if it had atmosphere a deep, compelling world and gameplay that you can tell is supposed to be enjoyable. I associate "photorealistic" with sterile and bland honestly.

I wouldn't even give it a glance if it had PS1 graphics. It's 2023 by the time it's released, not 1994. I can expect both photorealistic graphics and engaging & immersive gameplay in a compelling world. PS1 graphics for a driving game aren't exactly compelling to me, rather on the contrary. Now for other kind of games, I don't mind. But in 2022-23 I do have different expectations than in 1994.
Milien Oct 21, 2022 @ 7:20pm 
Originally posted by Romolus104:
why draw the line there

The thing is, racing games followed the rule of having the better visuals with every new title.
Maybe not always photorealistic, but in many cases - tried to imitate the real world.
Or the action movies where car races and/or car chases are involved.
On the other hand I have almost no issue playing BallisticNG which does imitate atmosphere of PS1 Wipeout games (but it's not actual PS1 visuals, which would have smaller resolution and be much more pixelated).
I guess it might work for indie racing game, but with AA I have different expectations.
I'm quite displeased what EA/Criterion are doing with Unbound, they should make it all cell shading.
Romolus104 Oct 23, 2022 @ 5:06pm 
well I guess we have drastically different opinions and looking at what's been shipped and sold over the last 10 years, I suppose you're not alone. I think it's a terrible trend and brings the worst out of the industry but I guess we live in a society. And I can always go back to playing GP Legends...
Milien Oct 24, 2022 @ 6:01pm 
Good for You that You have old titles to back to.
Over the past few years I've replayed few older racing games (including one for PS1), had good time with those.
However, as the standards are changind, going back to more older titles is hard.
I'm not talking only about visuals, but the gameplay and limitations of the older systems.
Some PS1 racing games have worse framerate (below 30) which makes them feel more dated.
Sixth gen improved that while we got better visuals with variety of styles thanks to different approaches.
However, it was clear that the ones with more eye candy/photorealism had better sales (not only because of visuals) so corporations followed that.
I'm talking about mainstream mainly, because for simulators it's understandable to imitate real life experience as best as possible.
So basically wthat we lack today is more variety of styles, it's what make other titles look different to others.
The thing is, the corporations don't want to risk with it and the playerbase is already divided with what EA/Criterion did to new NfS while the game isn't even remotely looking like anime or cartoon.
At this point, cartoon like presentation is only fine with kart games while sc-fi designs are allowed in anti-gravity or other futuristic racing vidyas.
Now when we consider the improvement in cell shading games that makes character models looks like actual anime designs what is stopping those MF from making jdm racing game inspired by one of those series?
>sorry folks, but Toyota doesn't want You to use their cars in illegal racing
understandable, keep making another crossovers
Other than that, I forgot that racing is a niche in anime so there we have it.

PS: Recently I've learned that next Crew game is going to be in Hawaii.
I'm going to keep my eye on it, since Solar Crown might become a proper NfS game.
Last edited by Milien; Oct 24, 2022 @ 6:11pm
Romolus104 Oct 25, 2022 @ 9:36am 
going back to old titles is hard for you perhaps.
Occasional Gamer Oct 26, 2022 @ 5:00pm 
Originally posted by ebenmes:
Good for You that You have old titles to back to.
Over the past few years I've replayed few older racing games (including one for PS1), had good time with those.
However, as the standards are changind, going back to more older titles is hard.
I'm not talking only about visuals, but the gameplay and limitations of the older systems.
Some PS1 racing games have worse framerate (below 30) which makes them feel more dated.
Sixth gen improved that while we got better visuals with variety of styles thanks to different approaches.
However, it was clear that the ones with more eye candy/photorealism had better sales (not only because of visuals) so corporations followed that.
I'm talking about mainstream mainly, because for simulators it's understandable to imitate real life experience as best as possible.
So basically wthat we lack today is more variety of styles, it's what make other titles look different to others.
The thing is, the corporations don't want to risk with it and the playerbase is already divided with what EA/Criterion did to new NfS while the game isn't even remotely looking like anime or cartoon.
At this point, cartoon like presentation is only fine with kart games while sc-fi designs are allowed in anti-gravity or other futuristic racing vidyas.
Now when we consider the improvement in cell shading games that makes character models looks like actual anime designs what is stopping those MF from making jdm racing game inspired by one of those series?
>sorry folks, but Toyota doesn't want You to use their cars in illegal racing
understandable, keep making another crossovers
Other than that, I forgot that racing is a niche in anime so there we have it.

PS: Recently I've learned that next Crew game is going to be in Hawaii.
I'm going to keep my eye on it, since Solar Crown might become a proper NfS game.

Totally agree. I wasn't aware that there's going to be a new The Crew game, now that sounds good. We know what they do deliver and it sure is massive and pretty and interesting. This new TDU looks too much like NFS indeed.
Kweeb Oct 26, 2022 @ 5:01pm 
I just don't want it to feel empty....
Milien Oct 27, 2022 @ 4:40pm 
Originally posted by Romolus104:
going back to old titles is hard for you perhaps.

To be honest, there weren't much for me to do.
I learned that there are regional versions of High Stakes (for Australia and for Japan) so I went to check Falcon and Commodore.
Beside that, it's still the same outdated game with soundtrack that makes me going back to listen to it from time to time.
90's electronic music is just right for this game.
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Date Posted: Sep 17, 2022 @ 4:34pm
Posts: 21