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The steering is way off. if you're used to using 900* you're going to have a hard time because you have to turn about 200° before the car actually starts doing something at high speeds
you are not right, you can set as much as the steering wheel can handle, only the animation of the steering wheel is around 60 in the game (later it will be 900). You obviously can't adjust the steering wheel. Turn off your dead zone and adjust the sensitivity curve. it has perfect steering wheel support
Here, see where the sensitivity is adjusted https://www.youtube.com/watch?v=bDYwhx3vMXo
But from my experience you have to input the same rotation at high speed as with low speed. Feels very unnatural
After an enormous amount of tweaking, I finally managed to get decent feedback through the wheel. For the longest time, I couldn't feel any more than your old style nfs feedback. But, after several hours, I managed to finally feel enough through the wheel to be low key impressed with the handling and feedback model. While it certainly does not rise to the level of current PC sim racers, the wheel feedback does communicate enough to make suspension tuning not only possible, but actually very effective.
For the record, I am using an Accuforce Pro V2 Direct Drive wheel which the game sees as a generic xbox controller. Happy to post specific settings for any other Accuforce users upon request.
In the meantime, regardless of your specific wheel, make SURE that when you bind the steering axis, that you use the left shift on your keyboard to get into the Advanced control menu where you MUST eliminate the deadzone(s) on the steering axis. Failure to eliminate the deadzone(s) dooms you to terrible wheel feedback and effectively prevents you from successfully tweaking it further.
I am assuming wheels that are actually recognized by the game do not have deadzones, but just in case.... check it.
So I am not sure that for everyone, TDUSC would be as highly regarded.
I am going to have to look at this when I get a chance. Thanks for sharing.