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Unfortunately didn't work for me....
1) Rightclick the game in steam
2) Manage -> Browse local files
3) Look for a file called "SOMETHING.log" (in this case "sl.log") and open it (with notepad)
4) Scroll to the bottom of the file and see if you can make sense of what its saying
5) if you cant, ask for further help here, paste the contents of your .log file in a comment here, preferably in code tags (see the little 'formatting help' button when you make a new post/topic)
This (looking at a log of the game) will work for most games, 99.9% of them log what they do in a file somewhere like this and if a game doesn't launch or has ANY other sort of issue that's usually by far the best place to look for details about why its not working properly.
So yeah, go look for your sl.log file and tell us if you need help making sense of whatever is causing your issues.
Good Morning Suicidal,
As the others persons of the chat, I met issues on game launch.
Impossible for me to start playing TDU with gold edition since Yesterday morning.
As recommended, you will find below all the informations I had from the "sl.log" file.
Could you please support me with the important informations from this data file ?
Thank you in advance for support.
[info]pluginmanager.cpp:1282[mapPluginCallbacks] Callback sl.reflex:slFreeResources:0x0
[06.09.2024 07-23-39][streamline][info]pluginmanager.cpp:1283[mapPluginCallbacks] Callback sl.reflex:slEvaluateFeature:0x0
[06.09.2024 07-23-39][streamline][info]pluginmanager.cpp:1284[mapPluginCallbacks] Callback sl.reflex:slSetTag:0x0
[06.09.2024 07-23-39][streamline][info]pluginmanager.cpp:1285[mapPluginCallbacks] Callback sl.reflex:slSetConsts:0x0
[06.09.2024 07-23-39][streamline][info]pluginmanager.cpp:1064[processPluginHooks] Plugin 'sl.reflex' has no registered hooks
[06.09.2024 07-23-39][streamline][warn]dxgifactory.cpp:59[queryDevice] Detected base interface 'ID3D12CommandQueue' while expecting SL proxy - please use slUpgradeDevice to obtain SL proxies for DXGI/D3D interfaces
[06.09.2024 07-23-39][streamline][warn]pluginmanager.cpp:421[setFeatureEnabled] Feature 'kFeatureDLSS' not loaded
[06.09.2024 07-23-39][streamline][error]sl.cpp:653[operator ()] Feature 'kFeatureDLSS_G' requires GPU hardware scheduling to be enabled in the OS
[06.09.2024 07-23-39][streamline][warn]pluginmanager.cpp:421[setFeatureEnabled] Feature 'kFeatureDLSS_G' not loaded
[06.09.2024 07-23-40][streamline][warn]reflexentry.cpp:254[slSetData] Low-latency modes are only supported on NVIDIA hardware through Reflex, collecting latency stats only