Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Licensing might be the issue or more likely.... unwillingness to pay for licensing newer cars.
Now that's of course my thought, but the more I see from this game, the more I get the idea it's maximum profit with as much corners cut as possible. I'm not going to say minimum effort, since I know creating any game is a lot of effort, but in TDUSC too many corners are cut. Old game engine, no (decent) singleplayer progress, old cars, small map, lifeless city, little to no originality, essential TDU elements totally absent from the game. On the other hand everything to maximize profit seems to be all there... dlc, gold edition, pay to win, season pass and more.
True that
How else can classic cars be in racing games? Just pretend going to a "re-imagined" dealership^^
Implementing car models, which are NOT featured in the FH franchise makes a lot of sense to me.
e.g. old but still iconic cars like MB SLK 230 or RUF/Porsche Boxster 550 SE