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If this game is supposed to be a spiritual successor it would make sense to make you start at the bottom again. Even though I have to say 200 hours would be extremely excessive and most people won't even make it that far. I'd be fine with spending 60 hours to unlock the best cars.
I didn't mean it in a bad way. The progression is both the only and the only good thing about the new game that still reminds me of TDU...
Lol I understand they don't want to flood us with cars from the get go but the Citroën costing 20 (twenty) and the Bug 7 millions??
Also how tf someone's managed 200 hours given the small beta periods ??
For me another reason not to get the game. I'm a casual gameplayer, don't have 200 hours to spent on a game just to get a certain car. On top of that I don't really want to drive 200hrs on the same small island.
It's talking about a game testers, that's not people from the beta test periods, but permanent testers.
Just imagine unlocking all cars in 20 hours.
If they are setting an artifical "level" barrier for buying supercars, it's stupid and once again betrays the TDU formula where freedom is one of the key themes.
If they make supercars so expensive that you literally need to grind for 200 hours to be able to afford one, it's stupid too. Maybe the number "200 hours" (which I think comes from last year's Team VVV article) means how much time it takes to actually buy all supercars - that would make sense then.
200 hours of grind for top items is not old school, it's very much the current reality of most games-as-a-service. It's perfectly in line with what the game seems to be, an addictive, manipulative time waster and money sink.