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Vs another game where if you are using a clutch and manual, it makes every car a sequential shift.
I just dont get how nearly every Racing game fails that hard in terms of transmissions. How hard can it be to code a nice feeling Automatic instead of just using the same "If RPM is at maximum -> shift up" again..
Well, maybe im exaggerating a little bit, but i would just love to see it done right in TDU:SC.