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Someone earlier mentioned they can appreciate different games for different things. That's how I am. I don't see the point in being to tribal about anything.
I feel the "ownership" of some of the cars I love in Horizon. The ones I tuned and have specific use for. That's possible.
Sure there are a lot of cars we never use. That's actually good. I can't say I have any other games that are like that. I feel less ownership of the cars I have in GRID...but I don't want to rant about that. ^_^ I feel more connected to gifted dupes in FH5, than I do of cars I was forced to race in, to progress in GRID Legends...
But ultimately I am still missing a replacement for Crew or Crew 2, and I don't really care if people frown on those titles. I am disappointed in the second one, personally. But I did originally like the Crew.
I still want a game I can take a long drive in a single direction and feel like I went somewhere. So hopefully we all get that here. Hopefully they get the server solution right, since this is an MMO. That part does worry me a tad, but if it is done right I would love to chill with folks and go from point to point, just because we can.
The only game I have that I can do that is Crew 2 and that never clicked with me. (bikes aren't too bad in that game, if you don't mind simple arcade, but the cars are...omg noooooooo)
On launch, the game was a buggy mess, and despite them releasing the game early to people like myself who spent $100, you were likely screwed from playing. Just about every wheels crashed the game, like did they really do any testing? It took them ages to release one single patch which didn't resolve the issues. they basically had over a week to put out a patch before the official release date, yet they did not.
I really hope TDU2 kills the Forza series as MS is more or less just copying & pasting the same old game over and over with no direction. I don't think I've ever been as disappointed in a game than Forza 5 and regret ever buying it (spent too much time troubleshooting that buggy mess that it put me outside the refund window).
I'm Ok if TDU2 isn't a full fledged simulator and more "simcade" than the arcade forza trash..
As long as it has good wheel/PC and triple screen support (like Project Cars 2) I'm game and i think it will do very well..
Oh one more thing - i hope KT nails the car sounds as that is one thing that seems to always be overlooked.. I'm not a fan of Codemasters, but if there is one thing they know how to do is make the cars sound incredible, Dirt Rally 2.0 literally the best car sounds in ANY car game out there.
Hope they have some type of beta and invite players to actually test and give feedback before releasing as i think that will be a huge mistake if they don't.. I'd definitely be interested
Don't make incorrect arrogant assumptions, whether or not you like a particular genre of game has nothing to do with what you are using, it it's to do with where your generic preferences lie, otherwise why did playstation unleash the now legendary Gran Tuirismo , all those years ago?.. certainly it had nothing to do wth what controller types or monitors or any other irrelevant nonesense, it's to do because some people had a craving and desire for more realism in gameplay, so don't make incorrect assumptions please.
i know this beacause i have had a dislike for arcade games for as far as i can remember especially the nintendo and sega mascot game franchises, which btw are still churning the exact same unimaginative bs today as they have for the past generation
First, I didn't buy forza thinking i was going to be playing a simulator. I knew very well what I was buying. I never disliked arcade style racing games.. in fact, i was a huge fan of Need for speed for years (ago) and played them all with a controller.
However, It's 2022. Wheels are more popular than ever. there's been record growth in the past 6 years and continue to skyrocket. go look and try to buy those cheap $300 wheels, you can't find them, and No, it is not because of GT or Forza that people are flocking to buy wheels...
"Realism" game play with a controller? There is no realism in Gran Tuirismo except if you're referring to the models and graphics.
I did not expect Forza 5 to play like Assetto Corsa, but I did at least expect proper support for modern computer peripherals. It's pretty much is still a console orientated game where you play with a controller on 85" TV across the room, the PC is an afterthought.. that is what I was disappointed in. Each series is more or less the same with improvements in visuals and environment, but still lack that engagement you feel when you drive the cars that appear to just float around mindlessly.
Anyway, KT has a much better history when it comes to the PC so I doubt they'll be making the same mistake.
Horizon is wierd. The problem with keyboard and controller is they have a forced driving aide with them. Essentially, if not using a wheel, the game has an anti yaw mechanic no matter what your simulation settings are. This is why you can see tubers doing epic drifting and such because the game holds it for you.
Hook up a wheel? It turns this off. Most download tunes are completely undriveable with a wheel. Made worse by the default wheel settings being absolutely horrible if running anything aside from full driving aides on.
Essentially it is what happens when you turn a simulation engine into something designed for youth to play. Good for youth, not so much for people who want more from it. Plus the type of jumping actiony stuff, the engine really doesnt like. Improved for 5 significantly, but still compromises to do it.
The problem with controllers, even analog ones is resolution of input. You are trying to give a wide range of steering input with a little stick that only moves 1cm in either direction, so they have to program in some sort of dampening system, usually with making the input non linear and speed adjustment. Of course we have original Gran turismo where analog controllers didn't do anything but still gave a simulator style experience on a controller.
This is where TDU SC does have an advantage.
The WRC engine is designed for complex terrain with a controller. So the Kylotonn engine they already have in house is fully suited for a more simulator biased experience in driver feel and feedback. Of course a controller won't be the same experience as a racing wheel, but it should still give an intense simulator feel while having to give the more fine controls on things like gas and brake, knowing the road surface. Bumps and such. Having to be more precise in your analog controls vs just full on button mash.
That's why Forza Horizon 3 and beyond (even Motorsport 7) have very dull physics, where every collision feels like boats bumping into each other instead of something believable. That, and it still didn't even solve the problem since players can just push others far enough from the road to miss a checkpoint - that's probably even worse than getting rammed because rewinding takes away a lot of time and even sets you back a distance from the checkpoint you missed.
That's why I say the playerbase ruined the game, not the devs.
As for final nail in the coffin..... I'm highly surprised they even resurrected the game at all.
Also, why do you think it will never be released?
Except the Devs really did ruin it. They focused on pander and clickbait vs a robust and interesting gameplay. It really started with 4. 4 launched great, but each addition was messed up bad in some way. Lego valley being the huge flag of bad design. S7 being the total disaster that they refused to accept any criticism on.
And why? Not cause of people ramming, or just to make it kid friendly. But to do jumps and stunts which came more and more paramount throughout H4. Dare I say Monster Rally cross country in rain... (again?). Or lego valley and more focus on booster jumps than driveable routes. Problem again being that the engine doesn't like big jumps.
Adjusting physics isn't how one deals with ramming. The physics were to cater to the hoonery gameplay they were focusing on. Remember, they even had the hoonigan trailer for 4.
We've seen a few vague trailers. Their facebook and twitter has been silent for almost a year now. Discord I don't know, I visited it, but it seems empty. The release date is set for less than 5 months. The information is so sparse that I wonder if there even is a game at all. Games get cancelled, ambitious projects fail. Who know if this will come or not. Let's hope so. E3 has been cancelled, so no big announcement there this year. It's all too silent.
No, not the same name.