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Αναφορά προβλήματος μετάφρασης
Good things:
- Customizing dealer options when buying cars.
- Still have options to use windows/convertible top/indicators
- Manual shifting with clutch support
Concerns:
- Online only is a terrible idea.
- The graphics are... awful. I tried all settings on the video section and no matter what I choose it looks like a PS2 game. TDU2 (maybe even original TDU) has better graphics if I'm honest.
- The graphics make it really difficult to actually see where I'm going because the models are so poor at distance I can't figure out what I'm looking at.
- Traffic cars are completely stupid
- Performance is shockingly bad even on low
- No houses (hope this gets added). I don't want to live in a hotel. It's fine as a "hub" or whatever, but houses are important in TDU games.
- Every time I change gear my wheel jolts violently.
- Took me 15 minutes just to get into the game because of "Login Failed".
I really wanted to like this game, but I couldn't justify paying more than $10 if this is what it's going to be like when it releases. Very glad I didn't jump on the pre-order bandwagon. Guess I'll just stick to the two original games. Also hoping you guys can turn this thing around because I'd love another good TDU game.
I've been waiting for this game for as long as the rest of you to find something I won't be able to play or enjoy.
- With an RTX3060Ti, everything is low or removed (such as shadows and particles) and DLSS activated in ultra-performance and is not able to move the game at 60fps in 1080p.
- The VRAM requested at the lowest possible configuration is almost over 8GB, which is what most of us have on our PCs.
- In triple monitor at a resolution of 5760x1080 there is hardly any difference in fps compared to 1920x1080, which is rare.
Without DLSS there are times when I have a few more frames than with it activated.
- Everything on ultra requires more than 13GB of VRAM for 1080p/60fps.
As the world of video games is today, I know that this is not going to change. And also this game needs a big change in performance to be acceptable.
It will not be optimized in 3 months when it is launched, nor in a year and a half.
I go from waiting for the video games to be fixed and I go from being more of a beta-tester or providing feedback or trying to help.
I go from having another failure in my library or from wasting my money, as happened to me with Forza Motorsport.
An unfinished game (basically it seems like it's still in beta), without single-player content, with a brutal downgrade (or with obvious graphical errors), with average performance and that still, to this day, does not work/has a bug the DLSS. Which would be just what I need to maintain 60fps on triple monitor.
Just like with The Crew Motorfest, if it had DLSS or AMD FSR (which was present in the demo) it could finally maintain 60 fps also on triple monitor. And not lowering a couple of frames, which produces unpleasant stuttering that the entire The Crew saga suffers from.
Like another car game (the ones I like), Taxi Life: A City Driving Simulator, which also had a terrible launch. without triple monitor support, steering wheels, FOV adjustments, average performance... This one, at least, didn't occur to me to buy.
Anyway, I give up on new car video games.
I'll continue with ultra-modded Assetto Corsa, Forza Horizon 5 and Gran Turismo 7.
PS: Of course, thank you for giving me the option to try the game and thus not having to go through the checkout, be disappointed at launch and have to return it.
I played for a couple of hours... using rtx 4090, graphics are ok, however, not Forza Horizon or Crew Motorfest good. Couldn't do any races & kept getting disconnection errors. I was able to drive enough to figure out the handling is ok, but not great and needs the ability to adjust linearity and sensitivity.
The camera in 3rd person is jittery at times and moves too much with every little twitch / correction of the steering wheel. Also, the camera should not bounce so much while driving off road as this will become off putting and likely give users a headache causing them to avoid non-pavement surfaces.
I will not rehash the fore mentioned user complaints, but I must stress the dissatisfaction in the progression system of the game. Can we not get an open world game that has all cars and parts unlocked? I would much rather pay more for a game than waste my time grinding to earn $ to buy cars and parts. Will gamers ever get such a game? I foresee TDU being a grind fest disaster similar to how Forza Motorsport was at launch.
I am not interested in driving any of the sub par street cars offered thus far in the game. The demo should have included hyper and racing cars to demo. Do players really want to drive around sub-par cars and be forced to buy parts for said sub-par cars?
I have read and experienced enough to know that I will likely not be wasting my time with this game unless there are technical improvements made and cars and parts not locked behind a grinding $ fest progression system.
Please sell a version of the game with everything unlocked. I suspect most players just want to jump into an open world game and drive around without having to grind for $. This game felt too much like working than playing a game.
Braking distance is ridiculously long and the driving model is both unpredictable on a track and weird, there's no smoothness in movement and traction stability behaves as if on a toggle and not parametric. Did we even play the same game?
But I absolutely agree about the locked content in the demo you're talking about, like these level requirement on cars. It's annoying and goes against the values of freedom that TDU1 and 2 gave you.
Oi, mea culpa. Misunderstood both posts lol.
I'd rather have everything unlocked and ready to drive, but I don't mind having to run some races to get money for new cars. That is as long as I don't have to put literally an hour to get any car and cars performing good in their performance class aren't worth a day of grinding. Through payouts you can get a million (I assume it's daily limit), running on a highway takes about 40-50 minutes to complete it, so not terrible. A mundane and unfun choir, regardless and if you so much as scratch a wall you lose all the progress on points.