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Ein Übersetzungsproblem melden
I know you're just baiting at this point so I'm just going to ignore you from now on.
I should've specified which airport. Anyway the point is that a real sized map would take real time to travel through, which even in a game with proper car physics like Forza Horizon 4 would still be boring as hell. If the physics in this game are going to be as crappy as they were in the last 2 it'd be an absolute chore. Even in TDU1 Oahu was a bit too big for it's own good and it wasn't nearly as big as it is in real life, almost 600 square miles,
TDU1/2 Oahu was exactly real life scale, what are you yammering about?
No it wasn't, cut the crap.
Depends totally on size of the real-world island... (Which you or anyone else here doesn't know) too big, yes not good thing. Will mean dead areas, low detail, boring long drives.
Size of past TDU maps or slightly bigger, but more detail per area, good thing.
Forza Horizon 4 doesn't have proper physics LOL. It's arcade for gamepads, with glued-on-road cars that have supernatural grip. (Yes, even in the so-called "simulation mode")
You haven't obviously played WRC9, which is by the developer who is making TDU3. Far more realistic with a FFB wheel, than anything Forza Horizon (or even main Forza) has ever had.
Jimmy Broadbent (biggest sim racing YouTuber, also has lot of real-world track experience) said WRC9 physics are better than Dirt Rally 2.0 physics.... And he is right as usual... on loose surface they are roughly on par, on tarmac WRC9 is far more realistic, because Dirt Rally 2.0 famously botched the tarmac handling... even when it's not quite as bad as Dirt Rally 1
If they just use WRC9 physics model, this will be better with wheel than any other open-world racer
Saying KT Racing has never made "anything good" just proves you haven't researched their newest work, or you don't understand physics at all
And you've obviously never played Forza Horizon 4, difference is I've played enough Kylotonn games to make an educated guess. And my educated guess is that WRC9 is just as garbage as every other KT game.
The Forza Horizon 4 physics model is exactly what you need for a game like that: realistic enough to make you feel like you're driving a car and forgiving enough so you can have fun without breaking a sweat. If the driving model was hyper-realistic nobody would play it. The problem with TDU2's model isn't that it's unrealistic, but that it's sh*t.
Yeah I don't consider someone who has a lot of subscribers on YouTube to be an authority in the matter, sorry. Any idiot can buy a 90's BMW for 500 Euros and start doing laps, track experience doesn't mean jack.
Because I don't give a sh*t about their "newest" work. I know pretty much all of their old work is garbage, I'm not going to waste my time trying out the remaining 2 or 3 KT games I haven't played just so some random TDU fanboy will validate my opinion.
I have Forza Horizon 4 gold edition (sadly). And the physics suck. It's not about being forvgiving, it's their terrible wheel support and terrible FFB, built around canned effects and terrible damping and spring. If you disable those effects, that's when it really breaks down
Yeah, you haven't played WRC9, so you are just assuming. You are wrong... their old work is garbage (physics were garbage) but they learned and improved MAJORLY, and you refuse to believe it, assuming you know games you haven't even played. Jimmy is not the only sim racing fanatic, who says last two WRC games are good. Billy Strange (former Inside Sim Racing host, former competitive IRL Sprint Car driver) said that too
Jimmy is currently one of the most respected / reliable / unbiased sim racing YouTuber/reviewer, was already before he was big. He is very skilled driver, understands physics better than 99% of sim racers, and knows motorsport history like back of his hand. You don't even seem to know the subgenre of HC sim racing, if you don't know Jimmy and the good rep he has... I watched his videos years before he became big, now his audience is wider and includes also casual racers, but he used to be known by just HC sim racers (just like Inside Sim Racing, before it went down), and that's where his channel started
There is very few HC sim racing YouTubers anyway, Gamer Muscle, viperconcept, randomcallsing, SimRacingPaddock, Simracing604, Billy Strange and Jimmy Broadbent. Jimmy is definitely one of the better, more knowledgeable ones. None of them are big, but Jimmy's live commentary is the most professional, so that got him popular. For years it wasn't so, he was just another niche HC sim racer putting out videos.
All I hear in your comments is some arcade kid, who is trying to troll, and never played actually realistic sim in your life
And no WRC9 still isn't even nearly as realistic as Assetto Corsa Competizione, rFactor 2 or Automobilista. But neither is Dirt Rally 2.0, there is no realistic rally game in existence. Modded Richard Burns Rally probably is closest. But the WRC9 (and WRC8) physics are good enough to compete with Codemasters rally games, and they are definitely good enough for TDU3
The tarmac handling of Dirt Rally 2.0 is a joke... WRC9 is much more realistic on that regard. But still uneducated morons keep telling WRC is worse than DR2, because they just repeat what they heard someone say, without even testing the last two WRC games. Or maybe they tested, but don't know how cars are supposed to handle in the first place
I AGREE
So many tech youtubers with huge followings yet no qualifications in tech which resulted in the situation we have now where nvidia selling near enough 2 grand graphics cards that crash and catch fire...................
They was telling people for years "all u need is 4 cores"
they all hid "dx12" and the doom vulkan benchmarks when it launched.......
yea, it does not have sim level realism, but it is an arcade racing game, NOT a "sim" and as such the physics are the best of any arcade racer out today, if this game is half as good as FH4 it will be 100 times better than TDU1 TDU 2 or the crew 1&2,
P.S. ALL YOU NEED IS FOUR CORES !!!!! you dont "NEED" more than that, in fact you can get by with 2 cores and four threads, more than four cores/threads is nice, but totally unnecessary
2) No cheap tunning
3) Game progress should take hundreds of hours to get the best cars - the journey should take time. In games today, we get cars, that we use ONCE. In TDU car was Your second avatar. There were cruisers in Citron 2CV, Ferrari racers, muscle car freaks, Japan drifters.
4) No pointless roads to nowhere. If the road runs - it should run to some house, viewpoint, some shop. Every action should take kilometers of journey. A small driving map leads to short runs and it leads to ....." I was here 23 times today. I was everywhere. I turn it off."
5) Side games as casino is the must. I want to take my Koenigsegg, drive to the casino with friends a spend time on fun that is pointless and expensive. It is all about -fun with friends.
6) Clubs - should give others activities than only racing. There should be a possibility to give money to the club. We should expand our club garage. Everybody in the club may take a club car. In tdu2 it was a mistake, that You buy a car for everyone in the club. Every bought car should be an individual car. Spending money in the club to race clubs carss should take the time and effort of all club members. Every car should have its own millage, own painting, own history.
7) DRIVING MODEL is crucial. It doesn't have to be a sim. In tdu 1 it was a grate that every car was very different. There were stiff cars, cars with great power, with to mutch momentum, cars that don't corner, cars that have a brake in theory.
8) THERE SHOULDN'T BE SPECIAL DRIVING MODES. All should be on the same physics. There should be cars like EVO that are great on dirt and asphalt. RAPTOR should handle well on dirt. Sport exotics like Ferrari? ONLY asphalt. On dirt, I should slide from right to left without control. Every car should have its own purpose. Cutting road with Gallardo should be madness, but with Jeep Wrangler? Why not!? Drifting should be a part of driving skills, not driving mode. With a regular Mazda mx5, drifting is possible. There shouldn't be a drift car mode of the same car. Some cars are right to do some things, but physic as a game engine part should be for all cars same.
LET'S REMEMBER. TDU was always about lifestyle. Not racing it selves. More important is spending time in luxury with friends. The limit is our (players) imagination.
ps.
Spent over 5000 hours in tdu1, 3000 hours in tdu2, because with friends there was always a reason to turn the game on.
pps.
Still playing tdu1 with friends, because this game is still fun, and there is always someplace to drive to, not like in FH series - in 15 mins You were everywhere.
TDU1/2: maciuk, maciuk_pl