Ex-Zodiac

Ex-Zodiac

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pixeljammiles  [developer] Jun 16, 2020 @ 8:07pm
DEMO FEEDBACK
Post your thoughts, suggestions & bug reports here.
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Showing 1-15 of 241 comments
SaxOps1 Jun 17, 2020 @ 3:10am 
I wish I could play more easily with my keyboard! Rebinding is a bit of a pain to do when I don't have a controller on the ready.
I rebound the firing keys, but then the arrow keys stopped moving, so I quit for now.
Sslaxx Jun 17, 2020 @ 5:20am 
Yeah, the lack of controller options is not helpful. Looking at the controls, some of them were bound to keyboard, others to controller, which was confusing.
Pixeljam Games  [developer] Jun 17, 2020 @ 9:12am 
Originally posted by Sslaxx:
Yeah, the lack of controller options is not helpful. Looking at the controls, some of them were bound to keyboard, others to controller, which was confusing.

This will definitely get addressed in future updates. Thanks for the feedback :)
Pixeljam Games  [developer] Jun 17, 2020 @ 9:13am 
Originally posted by SaxOps1:
I wish I could play more easily with my keyboard! Rebinding is a bit of a pain to do when I don't have a controller on the ready.
I rebound the firing keys, but then the arrow keys stopped moving, so I quit for now.

The arrow keys stopped working after you rebound the controls? And the movement was bound to the arrow keys?
SaxOps1 Jun 17, 2020 @ 9:41am 
Originally posted by Pixeljam Games:
Originally posted by SaxOps1:
I wish I could play more easily with my keyboard! Rebinding is a bit of a pain to do when I don't have a controller on the ready.
I rebound the firing keys, but then the arrow keys stopped moving, so I quit for now.

The arrow keys stopped working after you rebound the controls? And the movement was bound to the arrow keys?

Yeah, I'm not sure what happened there - I'll give it another try sometime soon, as I've been keen to play since I saw it in a Godot showcase :)

If I figure out what was happening, I'll let you know. There's some other feedback around menu responsiveness (i.e. pressing ESC to go back in menus), but I assume you've focused your development on controllers.
X1-52a Jun 17, 2020 @ 10:09am 
Originally posted by pixeljammiles:
Post your thoughts, suggestions & bug reports here.

You should go play Freespace 2 and get the SCP fan update. There's so much that volition had done with flight games that starfox could only dream about. It'd be better to play the game for yourself.

https://www.gog.com/game/freespace_2

http://scp.indiegames.us/
Last edited by X1-52a; Jun 17, 2020 @ 10:09am
✯ El Juancho Jun 17, 2020 @ 3:21pm 
This game looks really promising, i just completed the level, so much fun :D i will support this game

This game will support 144fps?
Trig Jun 18, 2020 @ 1:42am 
This is a great homage to Starfox. Wishlisted!
bad1080 Jun 18, 2020 @ 7:34am 
please dont make one button have two functions (with tap & hold) and just let me hold the button down for continuous fire (or at least give me the option to change it).
Raiden_chino Jun 18, 2020 @ 12:44pm 
The demo is amazing! I always wanted a new Star Fox with the Super FX style.

The ship control is great, I wouldn't touch it, it was soft and very responsive. I did find some stuttering, seems to be related to loading new assets maybe? (for example, one happened just before the boss appeared). But other that that, it was perfect. I'm also running this in an old laptop, so maybe that has to do with it. Still, it runs at 60fps using the retro resolution.

My only complain maybe is the music. I think the music was a little bit too... generic?
Maybe it needs something like a main heroic theme. I know this is just inspired by Star Fox and not trying to recreate it, but the SF OST is one of the reasons I like Star Fox so much.

Good luck with the game!
Last edited by Raiden_chino; Jun 18, 2020 @ 3:09pm
Fattness Jun 18, 2020 @ 3:02pm 
Starfox64 being one of my favorite games as a kid, i really like whats going on in this game. I ran into a little bit of stutter when i first changed resolution, but it fixed itself after a restart. Controls feel good, reminding me of star fox, but hopefully some more acrobatic stuff with the ship will be able to be done in the full game (think the loops / braking shenanigans from SF64). Overall im very impressed and will be keeping an eye on this one. Good job.
>-FISH-D Jun 18, 2020 @ 5:22pm 
Looks like my childhood memories are coming back to life but this time at 60fps. I still play both Starfox 64 and the original Starfox on SNES. Feels like this game follows more in the 1st versions footsteps atm. Can't wait to see how things progress!

Dev, please don't forget not just to emulate and pay homage to Starfox but also improve the formula however you can imagine. If you can improve upon the originals formula you could have a real winner. Some ideas:

1. More weapns addons for the ship (not just double laser/plasma)
2. Different ability addons for different environments.
3. Mix up the levels and include more enemy variety than the original Starfox. Perhaps some levels with fast canyon runs at double speed and levels with more technical tunnel sections. Levels where you transition from land to space or vice versa.
4. Whatever else you can imagine.
Last edited by >-FISH-D; Jun 18, 2020 @ 5:22pm
PurpleBlaze14 Jun 19, 2020 @ 3:06pm 
Just did a quick run through the demo; tomorrow I'll give it some more time, but before that, I'd like to post my early impressions.

1- First of all, congrats on the work so far. I think you've nailed that arcade on-rails shooter feel. The game reminds me a lot of Star Fox (obviously), as well as Space Harrier. The ship controls great, and both graphics and music are excellent. I was already going to back your kickstarter, but this demo solidifed that thought!

Now for my suggestions (aka nitpicks):

2- I cannot mash buttons like I used to, and like me, many players are starting to show signs of age/thumb deterioration. While I understand the shooting controls are set to mimic those from Star Fox, I feel a good accessibility option would be to allow to map the lock-on to a different button, as well as a turbo toggle for the regular shot. This would also be a good idea so more casual players don't feel overwhelmed by the arcade design of the game.

3- I feel like the laser and missile impacts should give better audio feedback to the player. As is, they sound very soft and not at all what I would expect from a spaceship destroying enemy vessels.

4- Lastly, although I guess this is more of a question rather than criticism... will there be some kind of scoring system in the final build of the game? Like, maybe, If you kill enemies with all missiles locked-on, you get an extra point for every takedown? I know I would love to perfect my own scores and plan the best route for maximum points!

That's all I can think for now. Once again, thank you for your hard work. I can't wait to test the next demo!
Pixeljam Games  [developer] Jun 19, 2020 @ 3:10pm 
Originally posted by ✯ Juancho:
This game looks really promising, i just completed the level, so much fun :D i will support this game

This game will support 144fps?

There was a previous version that supported over 60 FPS, but it had some issues. It might come back later though.
Pixeljam Games  [developer] Jun 19, 2020 @ 3:11pm 
Originally posted by Trig:
This is a great homage to Starfox. Wishlisted!

Thanks!
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