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I had similar feelings. I wish that the game would pause or something so that I can see what options I have available to me, even if it's just the first time I enter that particular puzzle. There are buttons and functions on the screen and sometimes I have just a second to read and interpret what's possible.
I don't actually mind the repeated dying, the game doesn't make me go back too far, but I do like to have the opportunity to plan my next steps.
Thanks for your constructive feedback and the positive review!
I do have a controller (Dualsense), but mainly use it for flight- and truck simulators and such, and I've never been good at using it for first person games and such, so I'm happy the game is very playable without one!
I can't picture myself being able to play with a controller, to be honest, with all the clicking on different spots that are needed in CCTV mode, and the first person segments.
Any particular reason a controller is recommended?
I guess I might still discover things in remainder of the game, though (not sure how long it is), but fingers crossed I won't have to use the controller anywhere.
Amazing game!
As the author of this good review, I would love to have more than a second to read a situation, when I play as Trevor and die much too often, as a) he is made a slow runner anyway, then b) too little time to read situations, where a fast decision is necessary. And: even with utmost caution, one tiny step too far is instnat death - the chase scene in chapter 4 seems to never end, as you have to replay parts of it again and again.
Another point, nobody so far has mentioned: why is a pet a cat achievement not global, as you need do do that 3 times in various situations. In between these situations are chases, where you can and most will, fail, so (I was told so), even when you pet the cat as asked for, in the achievement, you won't get it, because it doesn't count. This is unfair. The game is great, but more or less, a game you play for the story, not for being an action hero
My overall thoughts on the game: I LOVED the art style (despite some stuttering/frame-y-ness, particularly in transitions between scenes) and the story, and thought the voice acting was really strong. The music was very good, and the controls themselves were perfectly fine - my biggest issue boils down to some of the things that you are asked to do (the hotel room/luggage machine being a good example). I borderline hated some sections, and almost didn't come back to it, but the strength of the art and story, as well as knowing it will be a subject during the GOTY podcast for the podcast/YouTube channel I'm a part of, compelled me to finish it. I'm glad I saw it through, but I feel like this narrative/concept may have worked better as a TV series?
Also, I had some achievements not unlock - the alarm clock one in particular didn't unlock for me, despite it playing out 'as it should'.