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MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 or newer (64-bit versions only)
Processor: Intel Core i5-7400 | AMD Opteron 4274 HE, or better.
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 | AMD Radeon R9 Fury, with 4 GB VRAM, or better
DirectX: Version 12
Network: Broadband Internet connection
Storage: 30 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Additional Notes: Windows-compatible keyboard and mouse
4gb video card. By today's standards, it is not unreasonable or high end for the graphics output.
I am building my game on a GTX 980, and maintaining a 60 fps. GGMax runs without lag.
Thanks for the reply but I have 64bit OS and plenty of memory and i7 core is not much better than an i5 core for a video game that relies on the video card.
My laptop (cpu and video) are way below minimum specs for all the games that I play but not a single game so far has struggled. Like I said, BeamNG, TearDown, HumanFallFlat and Arma3 I can get pretty good playable frame rates on low settings. These games recommend pretty much the same minimum hardware requirements for GG Max.
I can't really justify upgrading and spending $1000's on hardware for a click and play FPS creator. Wouldn't be too bad if there were DirectX11 or OpenGL fallback driver or lower shader support for the not so wealthy gamers out there. Not everyone wants 60+ fps and maxed out graphics. I've wasted too much money in the past on the upgrade your PC route for software developed on high-end systems and not a thought on those with low-end systems.
Yeah, my laptop specs may be laughable to many out there but it's rock solid and can take anything I throw at it. I think the problem with GG Max is the heavy DirectX12 usage and Shader model that my laptop is struggling with. If the developers would add an option to disable all the eye candy and fixed shader effects they would likely have more users of their software. A hardware upgrade is a lenghty and failure prone process so I for one will not be going down that route.
I don't think there could be a minimum spec for anything as it is not possible to test the performance on every system configuration out there. I've had great performance in games where I've been far below the minum spec in both memory and cpu/gpu. The only minimum spec for me is a PC or a laptop and then tweak the settings to get it playable :)
I'm running GG classic using the laptop and gpu at the moment with a constant 60fps. GG classic loads up within 5 secs and everything works perfectly smooth from the editor to the game running on medium settings (I have to disalbe bloom and SAO as these really drop the fps). AFAIK GG uses DirectX11 which is what my card was designed for and I have since found out that GG Max is DirectX12 only.
I can only assume that either my card is running in software or cpu render mode or there is an issue with GG Max. I'm leaning towards my gfx card though.
Ok, that's interesting to know, so I guess there will be no support for OpenGL or Vulkan in the furture then ?