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Animal husbandry is the caring for and breeding of animals/livestock, and there's a lot of that in RoP.
Do you perhaps mean butchering or slaughtering?
Also, just got the press. Almond milk, in stone age, before any use for actual milk from actual animals? Prefer when ARAs stick to bad flash games and not try to be manipulative.
husbandry
noun
hus·band·ry ˈhəz-bən-drē
Synonyms of husbandry
1
a
: the cultivation or production of plants or animals : agriculture
b
: the scientific control and management of a branch of farming and especially of domestic animals
2
: the control or judicious use of resources : conservation
3
archaic : the care of a household
OP you are wrong. Try again.
You can raise animals for meat but that doesn't mean animal husbandry is raising for meat. Animal husbandry meaning has nothing to do with the product. Just like driving has nothing to do with the destination. Sorry but you are the one wrong about the term not the others. Husbandry is caring for and breeding and that's in the game.
It also has nothing to do with ARA. It has to do with player tastes. The majority of players of these types of games don't want to kill the animals they tame, raise and name. You will almost never find butchering in cozy farming games for that reason. Adding it for the minority that want it would hurt sales. But that's what modders are for.
(I started this like an hour ago and got distracted, so I wrote it before the other definition reply,
"Animal husbandry is the branch of agriculture concerned with animals that are raised for meat, fibre, milk, or other products." Animal husbandry is about raising hem for >produce<, so mentiopning pelts and meat makes it clear what I mean. I do apologize for bad wording - I mean 'fully', not 'completely', as in part about getting meat outside of buying it is missing. English is my second language and I got a brain fart.
And I will disagree? You can very easily make 'give to hunter' mechanic where you get produce the next day. And given some of the game content, it has a lot to ARAs' and VI' 'ideaology' and is extremely off-putting to see a game that is so hipocritical about it.
Killing fish bare-handed is fine? Letting loose an animal you cared for is fine? Goats regrowing horns every week is fine? Wolves can bite down on bones where we see them and we can buy meat that we roast and eat, but it's fine only as long as we don'?
[Not to mention it just seems kinda unfinished? Fur an meat would break the game, so it looks like they didn't want to optimize it. I can't cut gracc with an ax, but meat magically appears? It's just looks bad when game is so well done otherwise.
SV at least made bug-meat to excuse lack of meat desipte meat recipes.]
I'm anoyed about a game that can't just say openly it is trying to be cruelty free or whatever it is.
Also, if anyone has any developers' response about this I'd be glad to check it out (I heard some very... icky rumours and would like to know if they're true).
Also, cutting grass with an axe? Really? Have you ever tried doing so in real life? I haven't but that just sounds unnecessarily tedious and tiring. Cutting grass has always been with a sickle.
If you really want hunting/killing in a game so much, you should try out games like 'Dawn of Man', they have animal husbandry, actual hunting, farming, and etc. they may be more to your scope of games.
That being said, there is also a mod that allows you to get meat from releasing animals :)
Okay, I understand there being language difficulties.
I would think the contradictions help show it's not ARA intent behind it. If they were trying to force a vegan ideology into the game there would be no meat that you could get at all nor fishing. You would only have plant meat, which is a bit weird to exist with it being cave men, but that would seem to be to entice those who want to avoid meat in their play. But there's no reward for avoiding meat or penalty for using it. So going meat free is not forced or even encouraged.
I haven't heard what ever rumors you have but without evidence to the contrary I think it's the same motive as other farming games not having butchering, which is as I said before, just that they don't want players to feel bad for having to kill animals they "bonded" with in the game. Same reason ConcernedApe gave for removing butchering from Stardew before release. There's a bigger audience for their game if they avoid that.
I didn't see the devs specifically address their reasoning for no butchering but one did comment here about there being no combat. The intent is to have a relaxing nonviolent game. That easily extends to no butchering since, as I said before most players of the genre dislike using their animals for their meat.
There are plenty of violent games out there. Catering to the community that wants otherwise when there is a shortage of games that meet that want, does not mean an agenda is being pushed.
I grew up on a farm and continue to work with animals so I'm no fan or ARA(actual animal welfare is good of course), but I just don't see that here, aside from maybe the plant meat but I still think that's more audience catering.
It's not Early Access. Everything they intended to have in it at launch is there. Only the stretch goals are not in yet, those are extras supporters earned by reaching goals.
You mean just like with tiny stone blade? ;-)
Thanks, I saw the mod!
I'd say bashing a fish on a head with a sharp stone is more violent than sending animal to a hunter to butcher. xD I do get audience issue though, even if it annoys me - I think I would've preferred an option to opt into having butchery with opt-out being a default? Especially since 'remove animal, give items next day' would be very easy and can be locked behind 'own for a year' or 'reach level of happiness' before it's avaliable.
Good think I can stil to the mod. :)