Roots of Pacha

Roots of Pacha

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Samantha Raven Apr 25, 2023 @ 1:01pm
Time goes by too fast.
I had to start over cause i can't complete quest cause the time and day goes by so fast before your rite of passage so didnt have time to talk to every one while figuring out how to play.

Time cycle needs adjusting it puts alot of preasure and confusion while trying to learn game and do quest were you can't finish quest or enjoy game causing stress.

The time cycle kinda gives me Anxiety. =(
Last edited by Samantha Raven; Apr 25, 2023 @ 1:03pm
Originally posted by Soda Den:
Hello! We've heard your feedback and we'll evaluate incorporating a setting to tweak the day duration in the game. Thanks for playing!
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Showing 1-15 of 34 comments
Elysium Apr 25, 2023 @ 1:08pm 
You don't need to talk to everyone on the first day, it's not time sensitive. In fact, they all gather for the rite of passage anyway, so you can meet them all then
MLink Apr 25, 2023 @ 1:38pm 
Originally posted by Elysium:
You don't need to talk to everyone on the first day, it's not time sensitive. In fact, they all gather for the rite of passage anyway, so you can meet them all then
Time goes by too fast anyway, you canbarely do anything in the beginning, imagine when the farm is full.
mutantbeth Apr 25, 2023 @ 1:53pm 
does time go by when ur in menus, dialouge or minigames? i notice people still move in the background during these
Last edited by mutantbeth; Apr 25, 2023 @ 1:53pm
shinylions Apr 25, 2023 @ 2:10pm 
Originally posted by MLink:
Originally posted by Elysium:
You don't need to talk to everyone on the first day, it's not time sensitive. In fact, they all gather for the rite of passage anyway, so you can meet them all then
Time goes by too fast anyway, you canbarely do anything in the beginning, imagine when the farm is full.
I do agree with this. it has to pace down a notch, otherwise this it not a relaxing game but a stressfull game, I already quited playing because of it...
Steve Apr 25, 2023 @ 2:27pm 
Originally posted by shinylions:
Originally posted by MLink:
Time goes by too fast anyway, you canbarely do anything in the beginning, imagine when the farm is full.
I do agree with this. it has to pace down a notch, otherwise this it not a relaxing game but a stressfull game, I already quited playing because of it...

I really don't know where you're getting stress from, you can take your time, there's no need to rush.
Cryptyr Apr 25, 2023 @ 3:59pm 
Originally posted by Steve:
Originally posted by shinylions:
I do agree with this. it has to pace down a notch, otherwise this it not a relaxing game but a stressfull game, I already quited playing because of it...

I really don't know where you're getting stress from, you can take your time, there's no need to rush.

Lol thin skinned generation of today. Just wait til they have to get jobs.
Tetonka Apr 25, 2023 @ 4:30pm 
2
Having played many games of the genre, I also feel like the clock is ticking a bit too fast for comfort. Sure, there's much less of a rush compared to games where it's all about making money, and therefore, being efficient.
But even so, players want to do many different things each day, and the more there is to do and the longer it takes, the more it builds pressure to do as many things as possible as fast as possible.
So I want to plant, water and harvest every single seed I find during each day. I want to befriend all animals each day, care for all invited animals, visit my future spouse, go forage as much as possible to fill my storage (which consumes much more time as you unlock new regions), catch fish, cook meals, contribute to the community...

I feel like the game's rather relaxed setting would profit from time moving just a bit slower. Also, it should pause while in dialogues or menus (inventory/journal/map). In co-op, time should move on as long as at least one player is not in a dialogue or menu and stop when all players are "busy". Being unable to pause the game will always feel stressful, especially when a ringing doorbell/crying child/vomiting pet strikes during a co-op session.
In games like Stardew Valley, time stops while fishing in singleplayer (which makes sense as time goes by while waiting for a fish to bite (so you can't fish endlessly without time passing), but not during the minigame to reel it in). In multiplayer, time used to move on while fishing, making it much, much less efficient compared to singleplayer, until this got fixed or modded to also stop if all players in the co-op party are "busy". In Roots of Pacha, there is no delay to have a fish bite, so it wouldn't make sense to stop time here, but especially in co-op, it feels like you're losing a lot of time while playing the flute or doing the fishing minigame.

In Wylde Flowers, there's a neat setting to fine-tune the flow of time, to either have a more challenging flow of time or a relaxed one that would allow you to do your chores without ever feeling stressed. Personally, I liked that option, and I could see something like that as a setting to adjust for each singleplayer/co-op session individually.
Cryptyr Apr 25, 2023 @ 4:31pm 
I do agree that there should be a time configuration... Maybe I'll dig into the game files and see if I can mod it.
Silvi the Bun Apr 25, 2023 @ 5:53pm 
+1, the day feels quite a bit shorter than I'm used to
I don't mind the short time but seems like an option for longer days would be nice for other people. Seems like there isn't a ton of pressure so far to do everything everyday but I just started.
The author of this thread has indicated that this post answers the original topic.
Soda Den  [developer] Apr 25, 2023 @ 7:14pm 
2
Hello! We've heard your feedback and we'll evaluate incorporating a setting to tweak the day duration in the game. Thanks for playing!
Riverrun1200 Apr 25, 2023 @ 8:43pm 
Originally posted by Tetonka:
Having played many games of the genre, I also feel like the clock is ticking a bit too fast for comfort. Sure, there's much less of a rush compared to games where it's all about making money, and therefore, being efficient.
But even so, players want to do many different things each day, and the more there is to do and the longer it takes, the more it builds pressure to do as many things as possible as fast as possible.
So I want to plant, water and harvest every single seed I find during each day. I want to befriend all animals each day, care for all invited animals, visit my future spouse, go forage as much as possible to fill my storage (which consumes much more time as you unlock new regions), catch fish, cook meals, contribute to the community...

I feel like the game's rather relaxed setting would profit from time moving just a bit slower. Also, it should pause while in dialogues or menus (inventory/journal/map). In co-op, time should move on as long as at least one player is not in a dialogue or menu and stop when all players are "busy". Being unable to pause the game will always feel stressful, especially when a ringing doorbell/crying child/vomiting pet strikes during a co-op session.
In games like Stardew Valley, time stops while fishing in singleplayer (which makes sense as time goes by while waiting for a fish to bite (so you can't fish endlessly without time passing), but not during the minigame to reel it in). In multiplayer, time used to move on while fishing, making it much, much less efficient compared to singleplayer, until this got fixed or modded to also stop if all players in the co-op party are "busy". In Roots of Pacha, there is no delay to have a fish bite, so it wouldn't make sense to stop time here, but especially in co-op, it feels like you're losing a lot of time while playing the flute or doing the fishing minigame.

In Wylde Flowers, there's a neat setting to fine-tune the flow of time, to either have a more challenging flow of time or a relaxed one that would allow you to do your chores without ever feeling stressed. Personally, I liked that option, and I could see something like that as a setting to adjust for each singleplayer/co-op session individually.

Yes a chance to adjust time would be good, make it slower. and is there even a time passing indicator on screen? it just seems to get dark. and another thing about time that bugs me (small thing) is the use of mon-sun clock. using modern week days seems odd.
TamanduaGirl Apr 25, 2023 @ 9:31pm 
Originally posted by mutantbeth:
does time go by when ur in menus, dialouge or minigames? i notice people still move in the background during these

It only pauses if you press p. I don't think there is a controller option for pausing for some reason, so hope everyone has a keyboard handy.
Soda Den  [developer] Apr 25, 2023 @ 9:46pm 
Currently time pauses in single player when you're in any UI. You'll still see the NPCs and animals moving to the place they were already going as we wanted to keep the world alive, but the time won't advance.

In multiplayer, time doesn't pause in UIs. It will only pause if any player is in a single player cutscene.

The host can fully pause the game (either in single player or multiplayer) by pressing P or R3 in a controller. This will stop not only time but movement.

Regarding the time display, it's an intentional feature in the game. Initially, you'll go by the position of the sun in the tree at the top-right corner. A few days into the game, an NPC will have an idea to develop a sunclock, which will show the exact time.
TamanduaGirl Apr 25, 2023 @ 10:21pm 
Originally posted by Soda Den:
Currently time pauses in single player when you're in any UI. You'll still see the NPCs and animals moving to the place they were already going as we wanted to keep the world alive, but the time won't advance.

In multiplayer, time doesn't pause in UIs. It will only pause if any player is in a single player cutscene.

The host can fully pause the game (either in single player or multiplayer) by pressing P or R3 in a controller. This will stop not only time but movement.

Regarding the time display, it's an intentional feature in the game. Initially, you'll go by the position of the sun in the tree at the top-right corner. A few days into the game, an NPC will have an idea to develop a sunclock, which will show the exact time.

Thank you for clarifying. I couldn't tell that it was paused in the menus since I wasn't far enough along for that spoiler yet(but knew of it's existence). I also never think to try pushing the stick down unless the game tells me too :dip: I did watch some play before buying so I understood how the in game time basics work, just not the outer pause mechanic. :emberfriends:
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Date Posted: Apr 25, 2023 @ 1:01pm
Posts: 34