Roots of Pacha

Roots of Pacha

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Sleep in this game
I find the sleep mechanic in games like these a double edged sword. On the one hand it's annoying, either the penalty OR the run back while in the middle of *something*. On the other, it helps you build the rest of the structure and kind of create a flow for the game (you're not in the mines for 90 days missing every festival/character plot). However, I feel like some games do it well: EG, Rune Factory you get permanent bonuses for getting back to bed in a timely manner and in Graveyard Keeper it's the save system (and your day is regulated by the arrival of bodies to attend to).

I feel like there needs to be a health mechanic (sleep, diet, etc give bonuses) or it [the faint mechanic] just needs plucked out all together. I've found myself just fainting in the field as the penalty isn't that bad, most recipes will fill those lost bars and rewards from mining or doing almost anything far out weight the cost. I'd almost prefer the game get rid of the *need* to run back and just have the day end at 1: we lose control and the character goes "Screw this. I'm tired, I'm heading home." That way, we're not doing a mad dash back, but also the game still has that structure of starting in a player bed and having the player having to organize around a specific game flow.

I realize it might not be something that gets implemented but I at least wanted to voice it. What are y'alls thoughts?
Last edited by dark_matter_mobius; May 4, 2023 @ 3:53pm
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Showing 1-2 of 2 comments
Totto May 3, 2023 @ 6:46am 
I really liked the mechanic in Graveyard Keeper.
Choice 1= Go to sleep and regen Energy
Choice 2=Make Food and regen Energy

so it was rewarding to have a stable Food Supply in the late Game, and at this point, the Bed was only there for Saving^^

Not only had Rune Factory the Sleeping Skill, but you got a debuff aswell for staying up to long.

I Personally would have nothing against it, if Farming Sims like SDV or now Roots of Pacha would get rid of Sleep, dont't like the Feeling either to rush back home cause the time clocked 01AM <.<

But alot of Farming Sims, are not only Farming Sims, they are a bit of Life-Sim aswell.
So its authentic to go back in the night and go to sleep, wake up with the rest of the Village, talk with your neighbours etc. and a lot of People who like Farming Sims, are into this aspect aswell :-/
Originally posted by Totto:
I really liked the mechanic in Graveyard Keeper.
Choice 1= Go to sleep and regen Energy
Choice 2=Make Food and regen Energy

so it was rewarding to have a stable Food Supply in the late Game, and at this point, the Bed was only there for Saving^^

Not only had Rune Factory the Sleeping Skill, but you got a debuff aswell for staying up to long.

I Personally would have nothing against it, if Farming Sims like SDV or now Roots of Pacha would get rid of Sleep, dont't like the Feeling either to rush back home cause the time clocked 01AM <.<

But alot of Farming Sims, are not only Farming Sims, they are a bit of Life-Sim aswell.
So its authentic to go back in the night and go to sleep, wake up with the rest of the Village, talk with your neighbours etc. and a lot of People who like Farming Sims, are into this aspect aswell :-/


You might want to reread me there. I'm not arguing to remove sleep as, yes, that game flow is a big part of game's like this (endless busy work/chores). Rather I find the faint mechanic lackluster in Roots of Pache and it'd make more sense just to get rid of it or give the player positive bonuses to engaging with it (beyond that tiny stamina boost/malus). Have the day end an hour earlier, but your character meanders back on their own *to sleep*.
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Showing 1-2 of 2 comments
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Date Posted: May 3, 2023 @ 6:22am
Posts: 2