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A single button to move all items in inventory to chests if the chest already contains that item.
Grab all items from smokers/dryers/etc in one click.
Key rebinding.
Its already a upgrade in the game
The upgraded house has food storage and a further quest can unlock the third tier in the food storage. You can craft in the kitchen and it will use items from the food storage area.
Bigger storage for the kitchen or let us upgrade it
More and new ideas (think they're planned)
UI needs a rework I think, looks and feels a bit clunky so far
Bigger seed wheel, I'm tired of change it every season or a wheel for every season (hope you know what I mean)
+ 1 to everything you've noted, but especially all the crap we trip over/get hung up on while moving around.
The little sticks poking up out of the ground randomly all over the village would literally be the FIRST thing you would clear out if you were going to have a settlement there. It's really poor game/environment design. Don't get me wrong, I like the game, there's a lot to like, but the map designs with all the interfering objects are terrible.
-As mentioned above, being able to further upgrade the kitchen food storage area.
-The ability to get higher tier herbs so that my recipes aren't automatically basic (despite the other ingredients being best tier) because the herb is. If there already is a way to do this, please let me know!
-Being able to combine accessories so you can have multiple perks on an accessory, with a appropriately large amounts of gold/silver/gems needed to do so. Also, the ability to upgrade the accessories you get from winning races.
-A button to sort chests/food storage area automatically by type and quality of item. As mentioned above, a button to move all items in your inventory into a chest if the chest already contains that item.
-An option to change your hairstyle. Someone in the village must be able to cut/style hair ;-;
-The ability to see what type of each tree you have growing on your fields. I can't remember how many of each type I have, and it makes it difficult when I want to buy new trees and don't know if I already have two mango trees.
-Have animals decrease one attunement level if you do not attune them again within a certain time period, so that you don't accidentally lock animals into a herd when you just want to attune them to get them in your discoveries list. I read the guide on how to get the rare/legendaries, and the system in place seems like it could be more player friendly.
-Having more of the areas that the villagers build up give a benefit to the player, like the hammock and playground do. For example, being able to store your wood/stone/grass etc in the resource pit, and then when you ask Croll to build things he will automatically take from that pit so you can build something even with no resources on you.
-Having clothes/shoes/hats which can also give you a buff, or the ability to craft them.
-Being able to recycle crafted items for a portion of the resources back.
-Edited to add: the ability to craft the spreading weed grass that you can then plant for your animals to graze on. One of my pens is now empty of grass because the animals ate all of it.
-Additional older love interests. A lot of the LIs read as very young to me, especially the female LIs.
The icons on the map doesn't match up with the icons in the shop list, afaik. Map shows small sprites of grown trees and the shop window shows icons of saplings. So it can be hard to match up what kind of tree is what. Would be nice if holding seeds would show what is growing, same as it does for crops. Or if just the plant section of the map showed planted trees as well as wild crops.
More festivals
More romantic events
A way we can play the game in a more difficult mode like (A higher contribution for events to happen)