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I'm not that far in it but the goal seems to be evolving the tribe. You move from a water skin to a bucket and eventually to irrigation ditches not much of a spoiler you can see that in the background here. As one example. You tame animals, then learn to take them home, build a "barn" then learn to breed them to get better ones and learn to ride them, as another example. You're evolving mankind in the tribe. There's puzzle type things in the totem quests in the caves and such.
If you like farming games this is great. If you only liked stardew for the combat in the mines then this isn't for you.
Did I say what the combat should be like? No... When you make "assumptions", you make an a** out of yourself
Also I'm the one that brought up Stardew but I just assumed someone drawn to this who likes combat must have played a similar game like stardew that had combat.
I like the concept for evolving the tribe in a game like this as path. I've seen some evolve type games before but they all got too technical eventually and I get bored if it evolves too far. If it eventually becomes a grind for total automation then I'd lose interest. But this doesn't seem like it'll go that far and has some more mysterious things as well to keep my interest.
There's also progression points that are needed separately from the contribution points(that's basically xp I think) and that helps the ideas to come unlocked.
Thank you for the polite and mature reply. I'm glad to hear there is a questing and economy type system, and it's not just a sandbox type game.
Thanks!
Not weird at all. Archaeological evidence suggests there wasn't a lot of collective violence in much of the paleolithic. Why, precisely, is uncertain, though there are probably multiple reasons including things like very low population density.
Most tribes back then would most lilely barely if ever stumbled on another or aware of other people in diffrent regions.
And if tribes had probblems or felt threaten by another tribe that was violent they probble would have fled rather then fight.
After all they didn't have Drs and medical knowlage really so a cut could be lethal so they most likely did what ever they could to avoid getting injured witch most likely made most people back then avoid conflicts cause even if they won a fight with other tribes they could end up having there own tribe die out from injurys and or infection from injurys.
After all tribes relyed heavy on every one and if the hunters were also your warriors who protected the tribe u can imagine what would happen if they got injuryed from a tribe war dispute.
That said game wise i think devs intended a relaxing and more a cute innocent game witch i really like so far.