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Not many farming games successfully manage to make use of survival elements making eating the items worth more than selling them.
Since people don't get it.. I'll give a picture. The blue line is fishing. The green curve is farming. The intersection is when farming out scales fishing because fishing is linear gain.
By the time you clear all of the animal caves, fishing falls off. ~80% of players have factually stopped playing by this point where farming finally out scales picking up water meat in the river. The effort to reward ratio is broken.
My argument is that farming games fail to manage the effort to reward ratio causing a low effort task (fishing) to outweigh higher effort tasks (farming) for far too long. Even past midgame fishing reigns supreme and given the games statistics, I'm probably going to quit playing before farming becomes relevant despite the amount of farming content a game may have.
I am now at the point where farming out performs fishing... and it's kinda sad knowing I am in the 20% demographic of people that play this game. I feel poor early economy(effort to income) is a heavy part why people bail early. People get lead on to farm and find out that a month of effort is worth a week of fishing making ♥♥♥♥ not worth it.
I'm moved on to another farming game that has the same problem with mining. Farming requires scaling which requires wealth and starting as a peasant with no money trying to make coin from your back yard to have an actual worthwhile farm... TO THE COAL MINES I GO!~ It baffles me when devs arbitrarily slap numbers onto item values without considering time, effort, circumstance on ANY game, but farming games have this trend going for them.
Lets make a game about farming where 80% of ALL PLAYERS will have had made more money not farming. But sure, lets go back to talking about things well past the scope of this thread's topic and assume criticism == complaints and target the OP instead of the topic at hand.
As I said, I don't agree, because there is no need for massive investment in this game to min-max your income with fishing.
And yes, your whole thread sounds like a complaint that you HAVE TO fish ("plagued by brutally unbalanced fish value"), which is not true, and that it killed your fun. If that is not the case, fine by me.
If someone plays this fishing game for 6 days all day long, the player deserves every extra money/contribution. I don't see it as unbalanced.