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The game does have controller support, though it's wonky and very incomplete still. I wish the devs would talk to us here, since they clearly need some help on how the controller play should work, and the bugs it has.
Edit: Have confirmed that Steam Input does default to a WASD remapping like I was suggesting, so watch out for that, and the game's controller play has seen some improvements, so it is much more usable now, but still pretty wonky on some things and does not feel complete yet.
how about using a 360controller/
howabout using a ds4 an ds4 winows/
neither works right
cheers
I just played on 360 controller and the aim in the levels is fairly standard "move RS in aim direction" twin-stick behavior, so either you're just being toxic or something is wrong. I know the Steam Input thing happens a lot to demos and early access games like this, where small devs have failed to set Steam right, and it would do what you seem to describe. Check the controller popup you get when you start the game. That should tell you what mapping Steam chose, and if it says something about WASD, then it needs to have the "Gamepad" template loaded because it guessed wrong.
If you're just complaining about the RS-as-mouse behavior in the menus and character select phase and thinking that's how the aiming works, it doesn't.
you can act condescending all you want, or placate me by saying I was referring to menus only,
yes.
100% this.
now throw in some buzzwords, and your strawman is nearly complete!
oh wait, you said toxic already.
gotcha.
literally already constructed - I didn't even need to bullit point them.
The in-level play does not act like you describe. If you are going to attack me for helping, work it out yourself.