SYNDUALITY Echo of Ada

SYNDUALITY Echo of Ada

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Did they add a party system that let's you invite friends to play?
Or is still only meeting random people during match like during the playtest? I like the concept of this game but honestly an online and extraction game that doesn't let you play with your friends doesn't really attract me.
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Showing 1-15 of 20 comments
Kuter Jan 21 @ 8:30am 
So far i havent seen an option to invite my friend before sorting out, we even tried to sortie at roughly the same time and never were able to sync up, so hopefully the day1 patch address that...
AYAYA Jan 21 @ 8:39am 
With how many people are asking for it they'll probably add one, but it'll be after release.
arrhyka Jan 21 @ 9:24am 
God no. Nothing worse than a premade gank party of griefers.
Chairman Jan 21 @ 9:38am 
Originally posted by arrhyka:
God no. Nothing worse than a premade gank party of griefers.
I've already seen them on the Association side. I went Outlaw to do the quest line since I've already finished the Association stuff. So now I'm just scavvin around in free gear but I keep finding groups of multiple people that are coordinated. The death screen lets you see them move around together, split and relink up etc. Usually I just skip the post foray analysis, but its interesting to watch and see obvious coordination.

Its not hard to all launch at the same time and then meet up if you are on voice comms and I expect to see it becoming more common as the game goes on.
arrhyka Jan 21 @ 9:44am 
Originally posted by Chairman:
Originally posted by arrhyka:
God no. Nothing worse than a premade gank party of griefers.
Its not hard to all launch at the same time and then meet up if you are on voice comms and I expect to see it becoming more common as the game goes on.
Refer to the first reply, what you ran into is a group of randos who teamed up when the bountied player notification pops. It let's the whole map know when a bounty target sorties in.
Flora Jan 21 @ 9:51am 
Originally posted by Chairman:
Originally posted by arrhyka:
God no. Nothing worse than a premade gank party of griefers.
I've already seen them on the Association side. I went Outlaw to do the quest line since I've already finished the Association stuff. So now I'm just scavvin around in free gear but I keep finding groups of multiple people that are coordinated. The death screen lets you see them move around together, split and relink up etc. Usually I just skip the post foray analysis, but its interesting to watch and see obvious coordination.

Its not hard to all launch at the same time and then meet up if you are on voice comms and I expect to see it becoming more common as the game goes on.

Association members hunt down bounties when they appear. It's both a community service and a payday for them. Also, it's in their self-interest to cooperate with fellow Association members against Black Market players, purely so that they aren't the one that's picked off by the PvP player. This is self-emergent behavior due to the mechanics of the game—nothing to do with a non-existent pre-made party system.
Last edited by Flora; Jan 21 @ 10:10am
Chairman Jan 21 @ 10:02am 
Originally posted by arrhyka:
Originally posted by Chairman:
Its not hard to all launch at the same time and then meet up if you are on voice comms and I expect to see it becoming more common as the game goes on.
Refer to the first reply, what you ran into is a group of randos who teamed up when the bountied player notification pops. It let's the whole map know when a bounty target sorties in.
That may be the case, but I do not recall the game announcing bounty targets in the southern map. It might, and I just might have not been around for one when I was in the Association. As it is, I've only really encountered one other person who was an Outlaw in the South map.

Also, the level of coordination I was seeing does not mesh up with what the game allows for communication. With no chat and only limited emotes. Most specifically watching a group of 4 meet together in one spot, only to split up, then reconverge at a different spot at the same time repeatedly. I could see them relinking up one at a time, but this looked way more coordinated.

I am not seeing a lot of it, but two times specifically I've seen what I would bet all my fancy mechs was out of game coordination.

And I find it hard to believe that you couldn't link up with some decent regularity. I will test it when my friends are available, but I see enough of the same people its hard not to believe you'd be able to get some consistant instances with friends.
Last edited by Chairman; Jan 21 @ 10:05am
Originally posted by Chairman:
Originally posted by arrhyka:
Refer to the first reply, what you ran into is a group of randos who teamed up when the bountied player notification pops. It let's the whole map know when a bounty target sorties in.
That may be the case, but I do not recall the game announcing bounty targets in the southern map. It might, and I just might have not been around for one when I was in the Association. As it is, I've only really encountered one other person who was an Outlaw in the South map.

Also, the level of coordination I was seeing does not mesh up with what the game allows for communication. With no chat and only limited emotes. Most specifically watching a group of 4 meet together in one spot, only to split up, then reconverge at a different spot at the same time repeatedly. I could see them relinking up one at a time, but this looked way more coordinated.

I am not seeing a lot of it, but two times specifically I've seen what I would bet all my fancy mechs was out of game coordination.

And I find it hard to believe that you couldn't link up with some decent regularity. I will test it when my friends are available, but I see enough of the same people its hard not to believe you'd be able to get some consistent instances with friends.

I can confirm that the game will always announce when a bounty target appears on any map North or south. I can also confirm that the moment this happens and I am near another association member, I immediately team up and even if we split off, if one of us dies, we know exactly when and were, along with the game info providing general location of bounty player on the map.

People will always find a way to kill a Rat with the simplest of tools lol. Also the idea of a group of more than two being able to pair up at this point beggars belief. It may have truly happened, but that would take some god tier bad luck for you to spawn on a map where this is happening among the probably several thousand other players.

EDIT: It could be that they are using Steam to look up recently played with or searching name tags on Steam to be able to pair up in the cuff of the moment.
Last edited by =TMM= FallenKing; Jan 21 @ 11:01am
Chairman Jan 21 @ 11:23am 
Originally posted by =TMM= FallenKing:
Originally posted by Chairman:
That may be the case, but I do not recall the game announcing bounty targets in the southern map. It might, and I just might have not been around for one when I was in the Association. As it is, I've only really encountered one other person who was an Outlaw in the South map.

Also, the level of coordination I was seeing does not mesh up with what the game allows for communication. With no chat and only limited emotes. Most specifically watching a group of 4 meet together in one spot, only to split up, then reconverge at a different spot at the same time repeatedly. I could see them relinking up one at a time, but this looked way more coordinated.

I am not seeing a lot of it, but two times specifically I've seen what I would bet all my fancy mechs was out of game coordination.

And I find it hard to believe that you couldn't link up with some decent regularity. I will test it when my friends are available, but I see enough of the same people its hard not to believe you'd be able to get some consistent instances with friends.

I can confirm that the game will always announce when a bounty target appears on any map North or south. I can also confirm that the moment this happens and I am near another association member, I immediately team up and even if we split off, if one of us dies, we know exactly when and were, along with the game info providing general location of bounty player on the map.

People will always find a way to kill a Rat with the simplest of tools lol. Also the idea of a group of more than two being able to pair up at this point beggars belief. It may have truly happened, but that would take some god tier bad luck for you to spawn on a map where this is happening among the probably several thousand other players.

EDIT: It could be that they are using Steam to look up recently played with or searching name tags on Steam to be able to pair up in the cuff of the moment.

That is indeed possible, but having encountered the same players 3 times in a row, as well as recovering my own body multiple times in the past I am curious how their matchmaking works.

I will be switching back over to Association before too long and will do some trial and error with people and see what happens.

As a side note, Black Market is not really worth sticking with once you unlock most the cosmetics. Gear does't feel significantly better in any true way and pvp really consists of setting up ganks more than pitched fights.

Hate to say it, with the game allowing name changes, you'd do a lot better to change your name, ambush some 'friendly' players for their top tier loot, sell it and then work off your bounty dying in a jack and swap back and change name again. I wonder if they have stuff in place to discourage that.

Edited in to add that I am going to do a couple swaps to see if it saves your quest and reputation progress, or if you need to start fresh each time. Anyone know?
Last edited by Chairman; Jan 21 @ 11:24am
nah pvp griefers have to tough it out solo or find a different game.
Originally posted by Karma_Darkly:
nah pvp griefers have to tough it out solo or find a different game.
for what I've seen you get penalized for pvping in this game, can't turn in quests, you get sent to hard maps etc.
Also, playing with friends doesn't mean pvp grieving, you took that out of nowhere lol. Me and many others who are complaining about this just want to have a good time with people we actually know lol
Chairman Jan 22 @ 3:42pm 
Originally posted by Coldasice:
Originally posted by Karma_Darkly:
nah pvp griefers have to tough it out solo or find a different game.
for what I've seen you get penalized for pvping in this game, can't turn in quests, you get sent to hard maps etc.
Also, playing with friends doesn't mean pvp grieving, you took that out of nowhere lol. Me and many others who are complaining about this just want to have a good time with people we actually know lol
You do get penalized, but not in those ways. You start in the South map, and have to do a whole new set of quests that mirrors the Association ones to unlock the North map.

The shop is similarly limited until you unlock the gear via Black Market quests (which are PvE quests). SO you are starting with only grey equipment till you unlock the greens and later the blue crafting.

When you spawn into a map all Association members get a notification, and you are kill on sight to anyone who sees you without penalty. Association members at least get the limited protection from fellow Association members.

So its not penalized, per se. But it definitely is a more challenging farming and gameplay than staying on the straight and narrow.
arrhyka Jan 22 @ 5:02pm 
The only true friend you have in this game is your magus. Everyone else is a potential knife (or shot) in the back. It's by design. Part of the charm of this game is that you won't know until you pull your proverbial pants down and expose yourself to gunfire. Except if you're BM, even the same faction wants you dead.
Originally posted by Chairman:
Originally posted by Coldasice:
for what I've seen you get penalized for pvping in this game, can't turn in quests, you get sent to hard maps etc.
Also, playing with friends doesn't mean pvp grieving, you took that out of nowhere lol. Me and many others who are complaining about this just want to have a good time with people we actually know lol
You do get penalized, but not in those ways. You start in the South map, and have to do a whole new set of quests that mirrors the Association ones to unlock the North map.

The shop is similarly limited until you unlock the gear via Black Market quests (which are PvE quests). SO you are starting with only grey equipment till you unlock the greens and later the blue crafting.

When you spawn into a map all Association members get a notification, and you are kill on sight to anyone who sees you without penalty. Association members at least get the limited protection from fellow Association members.

So its not penalized, per se. But it definitely is a more challenging farming and gameplay than staying on the straight and narrow.
oh someone said bananas then, I saw a post around here of someone who was trying to explain the pvp penalties and he said all that: harder maps, can't turn in or accept certain quests, etc

thanks for the info, damn man, I really want to play but the technical test really turned me off when I saw that there was no party system, all my friends who were watching me play were also getting very interested but the moment they also saw that they said they are not buying it. I considered buying solo but I know I'll end up dropping the game to play the usual stuff we play together, our discord group is made of IRL friends so we are pretty tight
Originally posted by Chairman:
Originally posted by Coldasice:
for what I've seen you get penalized for pvping in this game, can't turn in quests, you get sent to hard maps etc.
Also, playing with friends doesn't mean pvp grieving, you took that out of nowhere lol. Me and many others who are complaining about this just want to have a good time with people we actually know lol
You do get penalized, but not in those ways. You start in the South map, and have to do a whole new set of quests that mirrors the Association ones to unlock the North map.

The shop is similarly limited until you unlock the gear via Black Market quests (which are PvE quests). SO you are starting with only grey equipment till you unlock the greens and later the blue crafting.

When you spawn into a map all Association members get a notification, and you are kill on sight to anyone who sees you without penalty. Association members at least get the limited protection from fellow Association members.

So its not penalized, per se. But it definitely is a more challenging farming and gameplay than staying on the straight and narrow.
all things considered, do people actually think twice before engaging in pvp? thats another doubt I have
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Date Posted: Jan 16 @ 3:24pm
Posts: 20