SYNDUALITY Echo of Ada

SYNDUALITY Echo of Ada

Statistieken weergeven:
Is it worth it?
I see my favorite vtubers play this and it looks better than the beta I tried , but the player count is really low and I read that the stuff you earn from the deluxe and battlepass can be lost when you die. So I'm afraid my money will go to waist
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1-12 van 12 reacties weergegeven
Totally worth it
player count does no matter much, you only need 1 player to do coop missions and there is always someone around

yes, you can loose the deluxxe items if destroyed but you will get better gear and parts and weapons as you progress, so, no worry
Overall population doesn't matter to game play itself at the moment (it usually doesn't get more than single digit number of players on a map anyway, otherwise it would get overcrowded). Otherwise, yes it kinda sucks that you can lose the battlepass stuff, but there are ways to avoid or mitigate its loss (either through your own caution or specific ingame systems that give an insurance payout).
Battlepass items can be lost on death yes, but if you progress far enough in the pass you'll receive crafting recipes for everything so you can remake it. All the gear and recipes are on the regular BP as well so no need to purchase the deluxe version.
Player count for Extraction shooters tend to be lower than other shooters since it's a more niche genre (people don't like the thought of losing their work, who'da thunk). For an Anime/Mecha extraction shooter, the current player count is in line with what I expected, and larger games than this have survived years on a similar player count.
It´s pretty fun. I was on the fence too. This game reminds me of Metal gear survive, it got shat on for no reason but the game was actually pretty good. (I was one of those people sadly)
I got PvP'd on the first sortie while trying to get used to the game and was stuck with just free gear afterwards. If you stay in the cheesy gear people are less likely to kill/loot you. If you aren't valuable (nice gear/near depleted crystal mounds) then you will mostly likely get waves and smiles. Each run on average without including request completion is 1,200 on average depending on how "frisky and lucky" you are it could be over 10,000 credits and gear costs 9,000+ per item slot (body/arms/legs/weapons/extractor). You can insure items at approx 1:10 cost with the lowest insured item was 700 credits so far than yes it's worth the money. If you're not planning on investing hours a day on the game to make up for the inevitable losses you will incur than I would stay away from this game.
I would argue that it's worth it. That said, I will readily admit that I'm predisposed to say it's worth it for a few reasons.

It's part of the Synduality IP which has in my mind very cool world building, and lore already going so far. (There is a Synduality: Noir anime out there that's worth watching, and a Synduality: Ellie manga that's been translated, and I book that's not been translated, which I do want to get my hands on!)

Whilst also not being a, "sweaty" , or "hardcore" pvp style person I do also enjoy the extraction shooter genre that comes with Drop, Explore/Collect loot, kill/hide from enemies, complete an objective and get back.

For me it's a nice fun loop that I really enjoy and have as a result put a bunch of hours into!

I also enjoy mechs. Whether they be the big the big stompy things of Mech Warrior, or the rediculously agile things from Gundam. I love them all :3 And the way that this game... and whole IP depicts cradle coffins as utilitarian explorers, with the need/ability to defend themselves makes it kind of awesome!

THAT SAID - back to the matter at hand. Can you lose things? YES. At the end of the day and at it's most basic. This is an Extraction Shooter. That means you drop in with gear, and if you die that gear is LOST.

You can indeed make runs to go back and get it, and depending on whether you make it back there, and if no one else has looted it you can get it back. I've done so quite a few times.

Now here's the thing. Things that are lost can be either built,or bought! This goes from anything that you gain from this game's battle pass. The basic/non paid battle pass has the same parts, guns, and even some of the premium currency (which you can then use to buy the pass should you want it). Whilst the paid stuff consists of recipes involving the use of a crafted item to build a skinned version. Which can also be lost or looted by anyone, regardless if they paid for the pass or not.

As to whether passes should exist? Since that topic will be undoubtedly be brought up. Probably not? But if they are going to monetize it... it's less painful way of paying for continued server and so on costs say compared to... the Gacha nonsense that seems to be so popular.

...

Anywhoo - TL:DR - do I think it's worth it? ABSOLUTELY. BUT if you plan on buying, do understand this is FIRST AND FOREMOST AN EXTRACTION LOOTER/SHOOTER. You can, and probably will die either to players, mobs, or even both at once. :x
I'm surprised at the number of sponsored streams this game has received and enjoyed the vtuber content quite a bit. That being said, this game definitely has a niche appeal make it a lightning rod for criticism, but valid and unjustified ones.

You've already played the beta and the basic premise hasn't changed, so I'll only speak to the perceived player population and value of special editions.

The game does not feel empty as an extraction game. What I'm referring to that the game is intentionally designed to isolate players while encouraging them to play both quickly and stealthily. Unless you're specifically looking for combat, the default is always to avoid the sounds of other cradles, gunfire, and minimize sound when uncertain of nearby threats. Despite that, it isn't hard to experience 3-player coop sessions or impromptu alliances when bounties appear. Players naturally rush together when there's an opportunity to profit. Unlike Tarkov, I don't believe you're queuing into rooms after meeting a player quantity thresholds. Instead, you usually join an instance that's already active with people going about their business already, so from time to time you just won't encounter anyone. Another difference with Tarkov is that there is no funnel like consistent extract locations and uniform timer for players on the same map, so there isn't a built-in event where many players will converge. If you're looking for large 20-on-20 player battles, this isn't that type of game.

Regarding deluxe and battlepass stuff, most of it is transient and you shouldn't be any attachment to any gear. The primary benefit from the deluxe edition is that you'll start with multiple sets of high-end equipment, you'll need to reach level 96 on the battlepass to get the complete crafting recipe for that gear. While you could use it and potentially lose it, you could also just sell it and easily fund most of your crafting needs. When starting the game, there is no reasonable way for you to earn enough money to insure the deluxe gear on every run, so it's a risk you'll need to commit to if having better gear during a sortie is that important for you. Personally, I think the superior performance of the deluxe gear creates unrealistic expectations regarding the difficulty of enemies. Most attacks hit pretty hard and even the deluxe gear goes down way faster than you'd expect, so it's best to get familiar with consistently surviving against all threats in the default, free gear before relying even touching the deluxe gear. The battlepass it self is mainly for little benefits, like extra gear, crafting recipes, emotes, and costumes at least once a day. Worse case scenario, you get the deluxe edition and immediately lose the deluxe gear during an uninsured death. Best case scenario, the deluxe gear makes its money back through insurance, selling it, or giving you enough of an edge during PvP to steal deluxe gear.

I personally think the game is worth playing at the current price point and the value of the deluxe edition heavily depends what you do with it. It could save you many hours worth of progress and streamline the experience, but it could also be a crushing defeat with nothing to show for it.
Origineel geplaatst door =TMM= FallenKing:
Battlepass items can be lost on death yes, but if you progress far enough in the pass you'll receive crafting recipes for everything so you can remake it. All the gear and recipes are on the regular BP as well so no need to purchase the deluxe version.
Player count for Extraction shooters tend to be lower than other shooters since it's a more niche genre (people don't like the thought of losing their work, who'da thunk). For an Anime/Mecha extraction shooter, the current player count is in line with what I expected, and larger games than this have survived years on a similar player count.

Pretty sure this is not the case. Rank 34 seems like advanced BP that has a recipe. (cause its green or is that yellow.)

Maybe its not that useful a mech but well. There IS BP specific recipe.
Origineel geplaatst door Nepnep:
Origineel geplaatst door =TMM= FallenKing:
Battlepass items can be lost on death yes, but if you progress far enough in the pass you'll receive crafting recipes for everything so you can remake it. All the gear and recipes are on the regular BP as well so no need to purchase the deluxe version.
Player count for Extraction shooters tend to be lower than other shooters since it's a more niche genre (people don't like the thought of losing their work, who'da thunk). For an Anime/Mecha extraction shooter, the current player count is in line with what I expected, and larger games than this have survived years on a similar player count.

Pretty sure this is not the case. Rank 34 seems like advanced BP that has a recipe. (cause its green or is that yellow.)

Maybe its not that useful a mech but well. There IS BP specific recipe.

The premium cradle BPs are cosmetically distinct from the normal version, for example the Rabbit GT has an anime waifu painted on the front and the arms/legs are a different colour scheme.
I'd recommend waiting for a sale at best. It's not horrible but it isn't great either. Visually feels like from 2016. Gameplay isn't bad, but it does get pretty boring and repetitive.
I'd say it is. I'm having a ton of fun with it, but the game isn't ever going to be for everyone.

It's likely a niche title that appeals to people who enjoy the PvPvE dynamic and aren't going to find that anywhere else.
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Geplaatst op: 24 jan om 14:31
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