Thrive: Heavy Lies The Crown

Thrive: Heavy Lies The Crown

Statistieken weergeven:
Bulk feedback
Information missing :

Display in event log the effect of valgrim surge, right now if you were not looking at your screen for the 2sec the message is up it seem it's gone forever.

Effect of the choice before the game ? knowledge/prosperity and whatever was the third one. i couldn't see any permanent bonus once in game ? or does it change the victory condition later ?

Overall per village consumed/produced for each good, i couldn't find something like that. that make it harder to setup your production/trade to a balanced level. also in the same idea, displaying travel time for trade route, or even better the number of good per day/hours (or whatever the timeframe would be for the overall consumer good usage) that this trade route will bring

Typo :

Outfiter seem to display sandal instead of leather armor in the description, unless sandal are a later craft ?

upgrading 'food store to food store' when checking the upgrading button description, should probably be another name ? not food store twice.


Balance :

WAYYYYY too many fire, this is madness, i didn't even take the upgrade causing more fire ! firestation need a bigger radius, by a lot, and include some way to enable 'auto repair', right now it is extremly annoying to deal with bigger city as even if the fire is taken out those damage remain and at some point the building will be destroyed (and you'll have to manually check pretty often what to rebuild)
Would also be nice for the game to remember the building setting when you repair it after it was destroyed (like the number of worker spot you had closed)


many upgrade seem underwhelming, exemple : double production rate but use double worker ? just saving the size of an extra build ? unless it does create double output using the same input ?

farm size seem to not scale properly, making the smallest one the best, at least based on displayed value ? 4x4 being the smallest (1worker), 4x8 would properly give double the output, but cost 3 worker instead of 2, so it feel like you are better off making 2 4x4 to get double output for 2 worker.

Bug :

building extra Caravan seem to leave a 'ghost' after being build, preventing you from building something here even after moving the caravan

had a case of fisherman being stuck right in front of the stair to the fishing dock, running forever without moving (their action displayed : picking fish from fishing dock), even breaking down the dock didn't unstuck them, so they were lost forever despite still taking housing spot and resources. might need a way to forcefully reset a unit ? or to kill them.

you can trap the 'boss', whatever that big beast summon by the grimval surge was with building blueprint (they have health and will be targeted) preventing any damage to your real building, and not costing any resources.

Fortification :

Walls are really annoying, can't you make them built like road ? click and drag. unless i missed a shortcut, having to craft them one by one (even with the 6 at once version)

You can build road through a wall gate, you cannot build a wall gate on top of a road, forcing you to destroy road,build gate, rebuild the exact same road.


Bonus :

Please lower the valgrim crystal vault explosion volume, it seem so much louder than everything else.
Laatst bewerkt door Galroche; 16 feb 2024 om 7:07
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playside-gaming  [ontwikkelaar] 29 feb 2024 om 19:54 
Hi Galroche,

Thank you so much for taking the time to play our game and we really appreciate your detailed feedback.

In regards to the choices you make before the game - this will take effect in EA and help to influence whether you become a neutral, benevolent or tyrannical ruler. This then changes different aspects of the game, such as your army and the buildings you'll have access to build :)

In regards to fires, we're still definitely working on balancing the frequency of them, however, normally once a fire station is built in the area you don't need to worry about fires anymore 👩‍🚒🔥 One thing to do is check that you have enough water available at the fire station - sometimes you can run out due to the lack of workers at the wells.

We have shared your feedback with our dev team, and we are excited to bring the best city builder experience to life in the world of Thrive: HLtC with the help from people taking the time to play the demo and posting their thoughts such as yourself.

Thanks!
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