Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We're saying where is the beat em up combined with platforming and quality level design. The new toads game separates platforming into a long generic platforming section, and repetitive combat on an isometric plane where enemies have large HP pools. It does not combine the two together, and the quality of the level design is barely average.
Unlike the new Toads game, the NES toads also keeps combat fresh, and enemies pose a completely different threat from one to the next -
Level 1 - standard combat + weapon combat + riding a dragon + 2nd person viewpoint
Level 2 - fighting whilst hanging off a rope.
Level 3 - new animations - slam enemies into the ground and kick them.
Level 4 - fight on ice + plus platforming + snowballs + plus breakable walls
Level 7 - every attack is a smash hit. Much faster paced combat
Level 8 - you fight on a lot of small ledges and springs, 2d plane instead of an isometric plane which allows you to crouch under enemy attacks
Level 9 - fight underwater, as well as in half submerged water. Half submerged also comes with new animations and a different feel.
Level 12 - you fight on a tower that spins as you run across it making everything move faster or slower depending on which direction you run.
Enemies
Bird's in level 2 - one attacks you directly, the other tries to bite your rope to kill you
Vader - Space invaders that steal your health and try to run away with it.
Rubber duckies - found in half submerged water that will kill you if you walk into them when they are facing you.
Shadow cloud - floats around tower and moves behind it (you can't see behind the tower), blows poison that one shots you.
Red cloud - tries to blow you off the tower, you have to grab onto a stick.
Snotball - attaches itself to you and makes it extremely hard to jump (can only be attacked with a stick).
Electric Eels - fought underwater, lots of deadly spikes, if they shock you, chances are you'll fall onto, or hit a spike.
Snowman - throws snowballs at you during platforming sections making it difficult to get to him, or the desired location.
You don't just fight enemies wave after wave mashing combo after combo like the generic crap that is the new one. The arcades Battletoads also did this formula, but it was made to suit arcades.
Enemies + platforming + obstacles all meshed together with quality level design. This is the key ingredient to the OG Battletoads that the new one does not have. The new generic, nothing creative about it.
Now stop pretending as if you played the old one till the end, your post clearly shows you haven't.
Battlemaniacs had toads with differences outside of aesthetics.
Sure it was something to compete with NT. But it was a game franchise first. Original & creative gameplay with no other games like it.
The fact that you think the remake is as good as the original says it all. The garbage repetitive low quality mobile mini guys are fun? Taking photos, toadshambo.
How about stage design, creativity, fresh & challenging gameplay? 2020 has basic, plain, boring stage design. Arguably some of the most basic platforming, mini games & puzzles around. Incredibly repetitive.
Horizontal bike stage
Battletoads 2020
https://youtu.be/N7Mu5LaQEpE?t=1846
Battlemaniacs
https://www.youtube.com/watch?v=C6kCDUqJA5o
Battletoads
https://www.youtube.com/watch?v=2SAcX1VCbqQ
Platforming
Battletoads 2020
https://www.youtube.com/watch?v=f9A28EaiKFQ
Battletoads
Terra Tubes - https://www.youtube.com/watch?v=ob9gD2s7PaI
Intruder excluder - https://www.youtube.com/watch?v=mQmSIjkicqg
Snake Pit - https://www.youtube.com/watch?v=_3vbfsAFAgU
Where's all this polish, linear gameplay? Lets compare Terra tube floating/flying down deadly spiked tubes, traversing water with deadly robots, traps (indiana jones esque boulder through dangerous labyrinth), obstacles, etc. Swimming with precision movement with a unique set of enemies.
Intruder Excluder has you climbing/platforming on girders and springs. With varying size gaps, patterns & speeds. Obstacles & hazards such as gassers, balls shooting from the wall, fans that push/ suckers that suck and kill, electricity between girders etc.
Enemies whom fit the theme and provide a unique challenge for the stage. Sentries shooting beams you need to duck, snotball that limits your movemen (detriment to your platforming abilities) and drain life. Also can't be hit with your fist.
All the stages have unique gimmicks & enemies that provide different challenges, while fitting the theme of the stage.
Same goes for the enemies which are unique and require different approaches or patterns to handle. In BT 2020 there is very little variety in enemies & you can handle them all in the same way. Combo, dash, combo your whole way through.
It's not nostalgia. You probably couldn't get past the 2nd level.
I never compared the TMNT games...the BRAND.
and all those spin offs you listed BOMBED bro. LOL
-the 1st games coop mode was >>unplayable<<.
-The game is WORSE with COOP.
-level 11 of the NES had a game breaking bug that you could not beat with a second person. soooo what technical marvel are you guys sucking off? Surprised? hmmm guess you never really did try to beat it.
-You never played as all the members of the team. Thats right, theres 3 toads and you play as only 2 for the whole series UNTIL the CROSSOVER.
so get that I couldnt beat it ♥♥♥♥♥♥♥♥ out of here. I was forced to redo it by MYSELF...so dont start throwing that difficulty rite of passage bs...the nostalgia ass kissing is insane.
Being cheap is a an artficial difficulty
look at SoR4 , SNK bosses or MK bosses.
NES
Its a good looking game no doubt...an ambitious game for sure...did amazing stuff for the time...but lets not act like this was the second coming streetfighter...Rare never really knocked it out the park since then. and coming back to it...it still isnt great. It has hits n misses that people wont admit.
Battlemaniacs
Again 2 of 3 toads and you BARELYbeat em up in that one.
none of them had real personality beyond rash. Most people on this board think Rash is the leader simply because they barely remmber the first game!!
other people have said "wheres the violence?" lmao the only violent one was Arcade...
the responses of nostalgia googles is astounding. Again, the IP is incredible, it had/has potential, smash hits are awesome and every now and then license taps into it what we THINK it is....the first game looked good and really spiced it up...but execution it was not as tight as people remember...
"Quality" but theres a CO-OP glitch..my man only beat it on rare replays and IM the pretender. get that ass banned
Okay I'm done summing up this discussion. The cringe is just too much.
pfft this is an easy one...you softballed a post
.it could have been any game...was never gonna give you up such a great song that it was a prank? get rekt
again the IP is awesome...theyre mad bad and crazy battletoads..the name even rolls off the tongue well,
-people are nostalgic for all sorts of sequels, golden axe altered beast bionic commando....all mediocre games...but well known and popular because of the timing. also look at how theyre all with mediocre (or bad) reboots. .....
-Killer instinct is an excellent rare franchise, why WOULDNT rare toss a character they knew again would drum up nostalgia and tease it...Capcom did ♥♥♥♥ like that all the time w MVC....I said it wasnt a great franchise, not that it wasnt well known.
its interesting note that rare didnt actually DEVELOP this release battletoads...huh....youre asking the wrong question. Why didnt they?...its not a Triple AAA franchise and they apparently didnt see the market for it...and frankly there really ISNT a huge market for it. ...seriously .im ♥♥♥♥♥♥ destroying your post friendo lol
-" the immortalized reputation of the turbo tunnel"
because its hard and everyone knows it. because its literally the part most people stop playing. stupid=/= mean good. Nor does it mean that if YOU or I beat it but other people didnt that those people have less of an input.
Everyone whos played and beaten sonic 3 also had the same consensus of the Barrel of doom. nothing you said is unique or exceptional about battletoads.
This other guy who posted all that level design stuff isnt ENTIRELY incorrect, theres some hits theres also many misses. Because I do agree RARE was doing some ambitious things, like that boss perspective of the walker where you throw rocks at it....so cool... then you have turbo tunnel, and level 11's glitch and tbh the combat.
but hey "im so cool because I like turbo tunnel and beat it so im super elite"
(and I am haaaaaaa)
The first games co op was only unplayable on the NTSC US version. It worked for other regions such as Pal. Not sure what happened to cause that bug with a specific region's setting.
Nostalgia goggles? I showed similar stages and how plain, lazy they are in comparison. Stage design is terrible in the new one. Maybe your execution wasn't tight enough to get past the early levels.
A huge portion of the new Battletoads are barebones mobile mini games. Bad, repetitive ones at that.
Dude, don't feed the troll. He's just chasing clout from a sinking ship. You can see he's on other discussions doing the same thing like on the positive battltoads forum. I know you are just spitting out straight facts that are painfully undeniable, but trolls know to change the subject and selectively tone deaf themselves from whatever they can't dispute. Then again... this is the only thing making this reboot interesting. lol
I didnt change a damn subject.lol you just did
and Phinx did too as my post regards the SERIES....
but hey thats how you prove a point right? I maintain ...know what...Topic post. Im not gonna reiterate what I typed.
I dont necessarily disagree with why you guys dislike the game...I somewhat agree w Phinx in all his posts.
I DONT agree with the pedestal the series has gotten placed on....
Multiple people have said "this isnt the game they waited for" but prior to this game there were only games from 91-94....
I mean thats not a thriving franchise.
And what game ARE you waiting for... the game series isnt even a consistent experience! Most people only recognize the nes...Thats it....the 1st game was a hit....and then meh'd out....you want proof.. literally look at the retro reviews...they had a good time but note the decline in socre and how innovative it was...and thats not ENTIRELY rares fault...beat em ups were on decline because they were ALL getting stale...
the arcade battletoads was a commercial FAILURE. then they stopped.....
but ya Im a troll and an ♥♥♥♥♥♥♥.
It has nothing to do with brand, only with quality of performance.
yes here is a quote from battletoads wiki
"The game proved unsuccessful in the arcades and its in-production Super NES and Game Boy ports were canceled despite the latter being reportedly completed and scheduled for home console release."
------------------------------------
it has everything to do w the brand...for the 3rd time. It was literally designed with the intent to ride the mutant animals wave. And it was relatively successful. but you can reall only attribute "quality" to the 1st game at best
Nice to see the "Sonic was never any good" argument repackaged for another old franchise.