Terraformers

Terraformers

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stunlord May 16, 2024 @ 9:20am
Rebinding hotkeys does not work
Why can't I end turn with space, or whatever I set it to? The default "ctrl enter" is absurd and ridiculous and more effort and time taken than just clicking. I changed it to space, it doesn't work. Whether I'm on mouse navigation, keyboard navigation, whatever, it doesn't work. Even when I set it to ctrl + space or ctrl + x or whatever (which is still bad), a little graphic appears when I hold down ctrl that says "ctrl+space - End Turn".... and it STILL doesn't end turn when hitting ctrl+space (or ctrl+ x). The only thing that works is if you reset it to default, then, and only then, ctrl + enter works. And nothing else. It also doesn't work to set it to just "x" or any other letter, literally nothing works except "ctrl+enter".

I'm not using "ctrl + enter" to end turn 6000 times. Just let me use the hotkeys that I set, so I can play the game comfortably without carpal tunnel, please. This isn't the only hotkey that doesn't work, it seems like as soon as I rebind any control, it no longer works. I tried with research as well, didn't let me rebind. It'd be nice if "explore", an ability you use constantly and will use 100s or 1000s of times as you play the game, also had a dedicated hotkey.

However, most importantly..... just let me hit space to end the turn. Why is this difficult? If you don't fix this, I'm refunding the game and giving it a negative review

EDIT: Sorry for rant, I flew off the handle about this a bit.....
Last edited by stunlord; May 22, 2024 @ 11:34pm
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Showing 1-7 of 7 comments
stunlord May 16, 2024 @ 11:07am 
I really want to play this game :(
Seb  [developer] May 22, 2024 @ 1:57am 
Hey, this is indeed quite bugged, sorry for the inconvenience. An improvement is on the way but it will take some time to be released still.
The reason end-of-turn is bound by default to a key combination is that the games needs to be able to show a tooltip _before_ the action is triggered. For example it will tell you if there are things that will prevent an end of turn (e.g unresolved event), but also show warnings that won't prevent end of turn but might be important to read before confirming the action, to allow you to cancel.
I agree ctrl+enter is not the most ergonomic, we should probably change the default binding. We originally designed the gamepad controls where "right trigger + A" feels natural.
One way I could think of solving it when you assign a single key/button would be to require two presses, one to show the tooltip and another to confirm. I'm hesitating since it complicates the code for a not-so-great result in my opinion: pressing a key twice feels not that much better than a key combination to me. If you have an idea of how it should work given that constraint of tooltips+cancelability I'm interested to hear.
stunlord May 22, 2024 @ 8:59am 
Well, I'm not sure on your end, but I was thinking about a workaround from my end... maybe I can just download some macro thing to make it so when I hit space, it sends "ctrl-enter"
stunlord May 22, 2024 @ 9:02am 
You could maybe just have it so if something is actually required before end of turn, there's a little pop up message that flashes on screen and fades out, that says "hey, you still need to do X"... similarly, if it's just a reminder that doesn't prevent turn from ending, have it pop up a box or message saying "hey, reminder that you haven't done this yet this turn, hit key again to end turn".
stunlord May 22, 2024 @ 9:05am 
Hotkeys for "explore" or all of the leader abilities would be good, just have letters or numbers on the keyboard that you can press for all their abilities, then you can just select the target of the ability. Explore in particular, since it's used quite a lot. Would save time and tons of stress for people like me with messed up wrists.

Thank you for replying (and sorry for my rant above), I was definitely worried it would just be complete radio silence
Last edited by stunlord; May 22, 2024 @ 11:35pm
Seb  [developer] May 24, 2024 @ 5:08am 
Originally posted by stunlord:
Well, I'm not sure on your end, but I was thinking about a workaround from my end... maybe I can just download some macro thing to make it so when I hit space, it sends "ctrl-enter"
Indeed, something like this would be a way to work around it until we fix it properly. Sorry for the inconvenience, I know these kind of workarounds can be a pain to setup.


Originally posted by stunlord:
You could maybe just have it so if something is actually required before end of turn, there's a little pop up message that flashes on screen and fades out, that says "hey, you still need to do X"... similarly, if it's just a reminder that doesn't prevent turn from ending, have it pop up a box or message saying "hey, reminder that you haven't done this yet this turn, hit key again to end turn".
Yeah, I might go for something like this.


Originally posted by stunlord:
Hotkeys for "explore" or all of the leader abilities would be good, just have letters or numbers on the keyboard that you can press for all their abilities, then you can just select the target of the ability. Explore in particular, since it's used quite a lot. Would save time and tons of stress for people like me with messed up wrists.
Good idea, we'll definitely add shortcuts for skill actions!


Originally posted by stunlord:
Thank you for replying (and sorry for my rant above), I was definitely worried it would just be complete radio silence
No worries, I understand bugs like these can be frustrating. Thank you for reporting the problem, it's nice for us to know what people care about.
Might still be a while until the next update, but rest assured we'll fix this eventually.
stunlord May 24, 2024 @ 7:37am 
Excellent, thank you!
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