Terraformers

Terraformers

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Start Options
Currently, if you win a game, you get to have 3 choices for start options.

I love the different start options, because its a meaningful fun choice to make.

I don't like that it looks like you have to win the previous game to have them for the next. I just finished a slog of a game, because I didn't want to be limited to only one choice on my next playthrough. (If I'm wrong about the start options being linked to winning the previous game, someone tell me... )

I'm not sure their is any reason to restrict the choices to only one (after the first successful win to keep newbies from screwing up). The starting options appear to all be fairly balanced and adds a fun choice at the start of the game.
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Showing 1-7 of 7 comments
BlueOrange Apr 24, 2022 @ 2:36pm 
They’re all viable, but some of them are spectacularly lopsided. Especially the “Life” starting option, which gives you really difficult opening to play, with the promise of a quicker win if you can survive the midgame.

“Expansionist” is a little tricky at the start as well: it’s awesome and I love it, but you can make mistakes with Expansionist start that will hurt you much worse than if you went with Balanced.
kory Apr 24, 2022 @ 3:45pm 
You don't have to win the previous game to get them, you need 25% of the win condition.
Jasper  [developer] Apr 25, 2022 @ 4:05am 
Originally posted by kory:
You don't have to win the previous game to get them, you need 25% of the win condition.

Indeed, just to give a little insight into why we have this system: It is to prevent people from restarting the game to get the exact starting location, leaders and options they want. In this way, the game "motivates" you to adapt to every starting situation, which we think provides more interesting decisions.
Last edited by Jasper; Apr 25, 2022 @ 4:06am
Ghostlight Apr 25, 2022 @ 4:15am 
At least one of these is *massively* OP compared to the rest. Or at least the rest that I have seen....

It is called Terraformer or something similar (Terraforming?). I forget what it gives you but it is ridiculous. If I can find the list on google I will post it.

Originally posted by Jasper:
just to give a little insight into why we have this system: It is to prevent people from restarting the game to get the exact starting location, leaders and options they want. In this way, the game "motivates" you to adapt to every starting situation, which we think provides more interesting decisions.

Plus you nicked it from Slay the Spire, right? :)
Last edited by Ghostlight; Apr 25, 2022 @ 4:16am
Jasper  [developer] Apr 25, 2022 @ 11:25am 
Originally posted by Ghostlight:
At least one of these is *massively* OP compared to the rest. Or at least the rest that I have seen....

It is called Terraformer or something similar (Terraforming?). I forget what it gives you but it is ridiculous. If I can find the list on google I will post it.

Originally posted by Jasper:
just to give a little insight into why we have this system: It is to prevent people from restarting the game to get the exact starting location, leaders and options they want. In this way, the game "motivates" you to adapt to every starting situation, which we think provides more interesting decisions.

Plus you nicked it from Slay the Spire, right? :)

Indeed we looked at some other Roguelikes for this, Slay the Spire does it too indeed ^^.
becephalus Apr 25, 2022 @ 2:08pm 
I love that concept of preventing rerolling!
Last edited by becephalus; Apr 25, 2022 @ 2:08pm
BlueOrange Apr 25, 2022 @ 7:20pm 
I’d be stunned if someone managed to make a game this good without being influenced by other awesome titles.

The influence of Terraforming Mars seems pretty clear. Which makes me think of some other really good references in the genre. Aeon’s End does some really smart stuff with the intersection between the art and the mechanics.

I’m hoping that the Technology system will allow me to influence the deck. (“Guys, here’s ten research points. Now find me a card that costs nitrates!”)
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Showing 1-7 of 7 comments
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Date Posted: Apr 24, 2022 @ 2:18pm
Posts: 7