Jurassic World Evolution 2

Jurassic World Evolution 2

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Replacement Fence Not Working
Hello Guys,

So I was playing my merry way and decided to update the Raptor and Dilo enclosure with a Level 5 Fence. All goes good and all until my screen starts to shows "Danger to Guest".

My Fences are apparently 'light blue' in colors and all my dinosaurs just decided to run through it all. I thought it's a glitch or something and decided to replace it with a Level 4 fences but it's still light blue in color.

is anyone facing this issue at all?
I'm currently playing just right in Jurassic Park Chaos Theory and this FREAKING fences issue is running me into the RED !!!!
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Showing 1-13 of 13 comments
Pantherr Nov 15, 2021 @ 8:58pm 
They take time to build... Best to do a section at a time. If it's blue it means it's not built yet, it's not an auto replace anymore.
Stryderunknown Nov 15, 2021 @ 9:30pm 
either sections at a time (which will drop park safety), tranq the dinos (which I think still effects safety but they won't be able to escape) or put a secondary first tier fence up inside your original fence, wait until it's built then upgrade all the old fence behind it, wait for that to build and then remove the temp fence.

The latter stops the dino's spotting a hole in the fence, they tend to ignore it being built for the most part and your park rating doesn't tank at all. The only concern is if you enclosure was already small, so your dinos might lose a bit of comfort will making fence changes.
Bingus Nov 15, 2021 @ 9:32pm 
I really wish they'd go back to instant build times for fences and upgrades. I don't get what this adds; it's just annoying.
Pantherr Nov 15, 2021 @ 9:35pm 
Originally posted by Yautja:
I really wish they'd go back to instant build times for fences and upgrades. I don't get what this adds; it's just annoying.

That's probably why they did it..
bmnoble981 Nov 15, 2021 @ 11:24pm 
Originally posted by Yautja:
I really wish they'd go back to instant build times for fences and upgrades. I don't get what this adds; it's just annoying.

All those people who wanted things to be more immersive/realistic asked for it.

Now you either gotta tranq your dino's before swapping out the fences or play fast and loose and hope the dino stays on the other side of the enclosure long enough for the fence segment to finish building.
Just Chill Nov 15, 2021 @ 11:28pm 
Originally posted by Pantherr:
Originally posted by Yautja:
I really wish they'd go back to instant build times for fences and upgrades. I don't get what this adds; it's just annoying.

That's probably why they did it..

I either mentioned that "enhancement" of the fences in my review.
It's not just annoying it either increases the playtime artificially as many aspects of the game.

Wasn't that bad in the first one. Here I can only replace one fence piece after another, otherwise it's like the OP describes.

Even though it's somewhat funny that he things it is a bug. ^^
Pantherr Nov 15, 2021 @ 11:58pm 
Yeah I got caught with it too. I wasn't aware of the new mechanic and replaced a bunch of fence whilst in pause mode and when I hit play the dinos decided to go walkabout lol..

So yeah, I learned quick not to do it that way..
The Former Nov 16, 2021 @ 12:05am 
Originally posted by Yautja:
I really wish they'd go back to instant build times for fences and upgrades. I don't get what this adds; it's just annoying.

Realistic expansion concerns? In the real world, you can't just magically snap your fingers and bam, your lion habitat is bigger. You need to build it out carefully before you tear down the old walls. That's exactly how this works.

If you need your fences to go over a spot that already exists, either build a temporary fence further in first, or tranquilize the dinosaurs.
Just Chill Nov 16, 2021 @ 12:20am 
Originally posted by Lockfågel, the Paradox Knight:
Realistic expansion concerns? In the real world, you can't just magically snap your fingers and bam, your lion habitat is bigger. You need to build it out carefully before you tear down the old walls. That's exactly how this works.

If you need your fences to go over a spot that already exists, either build a temporary fence further in first, or tranquilize the dinosaurs.

Realism should never be part of a video game.

Furthermore you perfectly explain of how the playtime gets artificially stretched.


To be fair, I often mention that I dislike park simulators so I have a negative view point on all to begin with.
BUT I genuinely enjoyed the first one (except the challenge modes). Yet here we have so many things that are just useless time consumers.
The Former Nov 16, 2021 @ 12:46am 
Originally posted by Just Chill:
Originally posted by Lockfågel, the Paradox Knight:
Realistic expansion concerns? In the real world, you can't just magically snap your fingers and bam, your lion habitat is bigger. You need to build it out carefully before you tear down the old walls. That's exactly how this works.

If you need your fences to go over a spot that already exists, either build a temporary fence further in first, or tranquilize the dinosaurs.

Realism should never be part of a video game.

I'm afraid I had to stop reading right there. I've played far too many colony builders and survival games to accept this notion.
Caz Nov 16, 2021 @ 1:03am 
Originally posted by Lockfågel, the Paradox Knight:
Originally posted by Yautja:
I really wish they'd go back to instant build times for fences and upgrades. I don't get what this adds; it's just annoying.

Realistic expansion concerns? In the real world, you can't just magically snap your fingers and bam, your lion habitat is bigger. You need to build it out carefully before you tear down the old walls. That's exactly how this works.

If you need your fences to go over a spot that already exists, either build a temporary fence further in first, or tranquilize the dinosaurs.
To be fair, in real life they would pen the lions in an indoor holding area, move them to an entirely different habitat enclosure, or build a new habitat and move them when it's done. Our options are a bit on the simple side, to the point it's not really realistic at all. Tranq them and let them sleep it off where they fall down while the fence is upgraded. That wouldn't go over well with any government agency or oversight group. And yet Cabot doesn't care how we (mis)treat the dinos.

I kinda wish they would pick a lane for realism on this. Because as it stands, they're driving on both lanes, and it feels clunky and awkward.
Just Chill Nov 16, 2021 @ 1:05am 
Originally posted by Lockfågel, the Paradox Knight:
I'm afraid I had to stop reading right there. I've played far too many colony builders and survival games to accept this notion.
It's still not realism, it's rather immersion.
As creating a park with dinosaurs doesn't really sound real to me. XD
And either colony builders or survival games are not realistic in any way. Except if you believe that playing these games would increase your real-life experience in establishing a colony or survive in the wild. :awkward:

However, it surely can be argued about how immersive the realization of it is.

I nowhere said that having to wait until fences are built instead of having them built instantly is NOT immersive.
In fact it is. But if the OP even points this out as some sort of bug, it seems not to be a change that benefits the game well.
Regardless of how immersive it is.


But after all, I am happy that you seem to enjoy the game. I surely like some parts of it either, otherwise I wouldn't play it at all.
Yet I still stick to my point of having had more fun with JWE 1.


For me it's a matter of heart to support the franchise, simply as I like JP and either JW, despite not having the charm of the originals.
But then again, I surely like to stay genuine when it comes to the game and how I enjoy it.

And similar as the OP, I don't think adding this level of immersion as difference to the first one was really necessary.
Last edited by Just Chill; Nov 16, 2021 @ 1:09am
Wh♂♂par Nov 16, 2021 @ 1:07am 
Or you just abuse the crap out of the gates "instantly" building the fences, when you give the fence order first and place the gates on top.

Also note, the realism completely goes out the window with flyers completely ignoring open glass ceilings or the gate building, gate malfunctioning ALWAYS ending in OPEN gates or that grumpy employees would, for their income, be whiny little children sabotaging your park or treating broken claws by shooting darts at them. Basically every fight meaning a broken bone, save for the rarest occasions being small/insignificant injuries only. So many things, where adequate realism would help. I don't care for the fence building here, but I would not call it better or more immersive, just different.
Last edited by Wh♂♂par; Nov 16, 2021 @ 1:17am
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Date Posted: Nov 15, 2021 @ 8:51pm
Posts: 13