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The latter stops the dino's spotting a hole in the fence, they tend to ignore it being built for the most part and your park rating doesn't tank at all. The only concern is if you enclosure was already small, so your dinos might lose a bit of comfort will making fence changes.
That's probably why they did it..
All those people who wanted things to be more immersive/realistic asked for it.
Now you either gotta tranq your dino's before swapping out the fences or play fast and loose and hope the dino stays on the other side of the enclosure long enough for the fence segment to finish building.
I either mentioned that "enhancement" of the fences in my review.
It's not just annoying it either increases the playtime artificially as many aspects of the game.
Wasn't that bad in the first one. Here I can only replace one fence piece after another, otherwise it's like the OP describes.
Even though it's somewhat funny that he things it is a bug. ^^
So yeah, I learned quick not to do it that way..
Realistic expansion concerns? In the real world, you can't just magically snap your fingers and bam, your lion habitat is bigger. You need to build it out carefully before you tear down the old walls. That's exactly how this works.
If you need your fences to go over a spot that already exists, either build a temporary fence further in first, or tranquilize the dinosaurs.
Realism should never be part of a video game.
Furthermore you perfectly explain of how the playtime gets artificially stretched.
To be fair, I often mention that I dislike park simulators so I have a negative view point on all to begin with.
BUT I genuinely enjoyed the first one (except the challenge modes). Yet here we have so many things that are just useless time consumers.
I'm afraid I had to stop reading right there. I've played far too many colony builders and survival games to accept this notion.
I kinda wish they would pick a lane for realism on this. Because as it stands, they're driving on both lanes, and it feels clunky and awkward.
As creating a park with dinosaurs doesn't really sound real to me. XD
And either colony builders or survival games are not realistic in any way. Except if you believe that playing these games would increase your real-life experience in establishing a colony or survive in the wild.
However, it surely can be argued about how immersive the realization of it is.
I nowhere said that having to wait until fences are built instead of having them built instantly is NOT immersive.
In fact it is. But if the OP even points this out as some sort of bug, it seems not to be a change that benefits the game well.
Regardless of how immersive it is.
But after all, I am happy that you seem to enjoy the game. I surely like some parts of it either, otherwise I wouldn't play it at all.
Yet I still stick to my point of having had more fun with JWE 1.
For me it's a matter of heart to support the franchise, simply as I like JP and either JW, despite not having the charm of the originals.
But then again, I surely like to stay genuine when it comes to the game and how I enjoy it.
And similar as the OP, I don't think adding this level of immersion as difference to the first one was really necessary.
Also note, the realism completely goes out the window with flyers completely ignoring open glass ceilings or the gate building, gate malfunctioning ALWAYS ending in OPEN gates or that grumpy employees would, for their income, be whiny little children sabotaging your park or treating broken claws by shooting darts at them. Basically every fight meaning a broken bone, save for the rarest occasions being small/insignificant injuries only. So many things, where adequate realism would help. I don't care for the fence building here, but I would not call it better or more immersive, just different.