Jurassic World Evolution 2

Jurassic World Evolution 2

View Stats:
TheRealMe Nov 14, 2021 @ 6:17pm
Adventure Guests
So, I'm on the 2nd Chaos Theory mission and I'm progressing through it pretty well, I'm not running into any money problems or anything but one of the objectives is to increase the count of my Adventure Guests to 100. Any idea how I can attract more of this specific type of guests?
< >
Showing 1-7 of 7 comments
Coyutie Nov 14, 2021 @ 6:21pm 
I believe they like the tour tracks through the pens, and also studying more types of attractions (first you get is just a cinema which everyone likes equally). Of course simply getting MORE guests overall increases your special guest count if you don't want to build specifically for one type.
Meewec Nov 14, 2021 @ 7:34pm 
i couldn't break 50 on that no matter how many predators i added or dinos on the park tour route i had. tried putting some big carnivores in with the t-rexes to get them to fight and rais infamy but instead one of them broke a fence. the instant that happened i completed the objective.
Vip_ninon Nov 17, 2021 @ 10:16pm 
thx helped very much
KemonoMio Nov 17, 2021 @ 11:03pm 
Raise your dinos infamy is one way. Feed the carnivores some Herbivores and Compy and the infamy will raise soon enough, let two carnivores fighting it out are not worth the risk. Tried putting two Carno to fight the two T-Rex, and Rexes are dead tanking my park for some time.
Diedel Nov 18, 2021 @ 12:23am 
The best seemed to be a guest attraction set to one that attracts the type you need, worked far better than tours or infamy.
MasterKroket Nov 18, 2021 @ 1:23am 
This is so arbitrary. Does it matter what kind of guests you have as a player??

I build 2 tours through 2 habitats with 2 herbivores, 4 species total...

they prob want you to run it through the t-rex but that seems ridicilous to ME LOL!!

Your number of adventure guests directly relates to how many dinosaurs can be viewed from your tour rides. Do the parasaurolophus wander away from the track to different end of the habitat? Boom -20 adventure guests... When i build the 2nd one i very quickly crossed 100. before that it was fluctuating between 50 and 80...

Attractions? How on earth do they even work?
I put a cinema next to the amphitheatre and the viewing platforms... 4 people there.
I put an arcade elsewhere and it only attracted like a couple of the guests it went for. No idea how they are supposed to work.
If i put an adventure type one next to the park tour it should have more visitors? it doesnt seem to work that well tbh... I only see em as 100 appeal boost tbh...
Last edited by MasterKroket; Nov 18, 2021 @ 1:24am
KitsuneRisu Nov 18, 2021 @ 2:49am 
Originally posted by MasterKroket:
This is so arbitrary. Does it matter what kind of guests you have as a player??

I build 2 tours through 2 habitats with 2 herbivores, 4 species total...

they prob want you to run it through the t-rex but that seems ridicilous to ME LOL!!

Your number of adventure guests directly relates to how many dinosaurs can be viewed from your tour rides. Do the parasaurolophus wander away from the track to different end of the habitat? Boom -20 adventure guests... When i build the 2nd one i very quickly crossed 100. before that it was fluctuating between 50 and 80...

Attractions? How on earth do they even work?
I put a cinema next to the amphitheatre and the viewing platforms... 4 people there.
I put an arcade elsewhere and it only attracted like a couple of the guests it went for. No idea how they are supposed to work.
If i put an adventure type one next to the park tour it should have more visitors? it doesnt seem to work that well tbh... I only see em as 100 appeal boost tbh...

Attractions work by 'hot spotting'. Basically, attractions cause MORE of a certain type of customer to COME to the park.

Like if you open a rock climbing attraction, more adventure tourists will be generated in general and they also will congregate around THAT area. Why is that good? Because then you can tune your shops to cater to that type of crowd.

Putting a cinema next to anything won't increase people going there. Putting a ride next to a whatever also doesn't do anything. Basically, the game is just numbers and distances and overlapping invisible circles of numbers.

However, the implementation is kinda bad in this game because there's way too much overlap for it to make any good effect, and it's not like the different types of tourist actually change anything. It helps to unlock SOME research but it's arbitrary because you just need to change the thing once, let the numbers go up, research and turn it back if you need.

It's just a poorly-thought out game where the systems are THERE but don't MATTER.
Last edited by KitsuneRisu; Nov 18, 2021 @ 2:51am
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 14, 2021 @ 6:17pm
Posts: 7