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I build 2 tours through 2 habitats with 2 herbivores, 4 species total...
they prob want you to run it through the t-rex but that seems ridicilous to ME LOL!!
Your number of adventure guests directly relates to how many dinosaurs can be viewed from your tour rides. Do the parasaurolophus wander away from the track to different end of the habitat? Boom -20 adventure guests... When i build the 2nd one i very quickly crossed 100. before that it was fluctuating between 50 and 80...
Attractions? How on earth do they even work?
I put a cinema next to the amphitheatre and the viewing platforms... 4 people there.
I put an arcade elsewhere and it only attracted like a couple of the guests it went for. No idea how they are supposed to work.
If i put an adventure type one next to the park tour it should have more visitors? it doesnt seem to work that well tbh... I only see em as 100 appeal boost tbh...
Attractions work by 'hot spotting'. Basically, attractions cause MORE of a certain type of customer to COME to the park.
Like if you open a rock climbing attraction, more adventure tourists will be generated in general and they also will congregate around THAT area. Why is that good? Because then you can tune your shops to cater to that type of crowd.
Putting a cinema next to anything won't increase people going there. Putting a ride next to a whatever also doesn't do anything. Basically, the game is just numbers and distances and overlapping invisible circles of numbers.
However, the implementation is kinda bad in this game because there's way too much overlap for it to make any good effect, and it's not like the different types of tourist actually change anything. It helps to unlock SOME research but it's arbitrary because you just need to change the thing once, let the numbers go up, research and turn it back if you need.
It's just a poorly-thought out game where the systems are THERE but don't MATTER.