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https://www.youtube.com/watch?v=fd66F9R2ljU
https://www.youtube.com/watch?v=FJyu_7VvBoA
https://www.youtube.com/watch?v=3y2W4YRC_Bg
They do have a lot more micromanagement than JPOG did, and it seems like much of it is tedious, annoying, and of course doesn't make logical sense either. It seems like a lot of the micromanagement was just added for the sake of having micromanagement to either satisfy the people who wanted "deeper-management" or as an F you to them.
JWE 2 also doesn't have a true equivalent to "Operation Genesis Mode" either, though there are many people requesting one.
Finally the game is very buggy, unbalanced, and broken at the moment as most PC games are on their initial release.
Honestly JWE1 was more a cheap knock off than a spiritual successor.
That's kinda how driving works IRL though...
Turning feels okay to me, honestly, but you're definitely right about mass. It's way too easy to send these suckers into the air.
I wouldn't say "nothing like". In terms of similarities, the only thing I can think of that this game is missing would be... I guess dino droppings and random map generators? Other than that, the core spirit of the game is very similar to that of Operation Genesis.
Is there a map creator like in JPOG? Really loved how sandboxy JPOG was. I bought the first JWE and refunded it soon after. Trying to see if this one is anything like JPOG
Sadly not. The campaign is more like a tutorial, and the scenarios are not really much. Buy jurassic world evolution 1+ add ons. So you have 50x more to do. And then wait somebit till there is more content.
Guess that is the best at the moment