Jurassic World Evolution 2

Jurassic World Evolution 2

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Ripz Nov 1, 2022 @ 12:27pm
What's the point of attracting specific guest types?
I get amenities are used to capitalize on the guest types you DO have, and attractions raise guest population in total (although it's less than dinos do, so whats the point of that?), but what reason is there to ever attract a specific guest type to the park or to an area? I don't get it. All it seems to do is make you have to change your amenity splits to maintain profits. There must be some other reason to focus on particular guest types for the park in general as well as specific areas? But im 40 hours into the game now and still haven't found any reason to give a ♥♥♥♥.

I'd expect different guest types to have different pros and cons. There's already one con for each type, being that the requirements to attract them must be met, and some requirements are better for your park than others, so naturally some guest types are more convenient to attract than others:

GENERAL guests seem to be the easiest to attract at the beginning since all it needs is dino count. You can spam the same few dinos to get general numbers up pretty easily. Downside is you'd want more variety instead eventually to up appeal. Seems to be only useful at the beginning if you want a quick buck.

LUXURY and NATURE seem on par in second place, one requiring variety and the other comfort, so a bit of work/time to meet those requirements but not much risk or challenge to it, plus you'd want comfy dinos and dino variety anyway to make things run smoothly and up appeal. You'd just naturally attract these types anyway, but there seems to be no reason to go out of your way to attract either one, and there's no difference between the two either, it doesn't affect your park in any way (again, other than having to adjust your amenity splits).

And then ADVENTURE makes no sense. Adventure is probably the hardest to satisfy, because it requires some risky and high maintenance play. Sounds awesome but i'd expect some reward for it. Once again, there's no reason to go out of your way to attract this type of guest. And if you're playing well, you probably won't.

The only thing I can think of at this point is that there's diminishing returns on attracting each guest type, so you attract more total guests by splitting the attraction for different types as evenly as possible. But this isn't explained anywhere in the game.


SOLUTION?

Basically, what's the reason to attract each guest type? If there isn't any, shouldn't there be? Otherwise WHATS THE POINT OF GUEST TYPE ATTRACTION? It's like the system is there and it's really cool and it works great, but they forgot to actually use it. The easiest explanation is that at the very least each guest type has diminishing returns, giving you at least a reason to attract specific types throughout the run to achieve and maintain that even split.

Otherwise though, I'd expect to see some reason for attracting different guest types. Like ADVENTURE-focused parks giving good profits, but having a chance to be sabotaged by nature types, and reduce nature guest count. Maybe LUXURY guests profit the most, but require the most to be happy, and demand specific things through random events which you must fulfill within a time limit or else suffer heavily reduced luxury guests temporarily. Basically they're only more profitable while you keep their recurring demands satisfied. NATURE could be a nice safe middle ground where as long as you keep the dinos happy and give them enough space, you get moderate nature guests and profits from them. Basically keep nature the way it is, maybe have them demand random things too once in a while the same way i mentioned for luxury, but with lower frequency/cost/risk and benefit(profit). And general guests, i don't know. Dinosaur count is easy but counterintuitive to progressing your park. Naturally they'd have a use in the beginning, spamming the same few dinos for short-term profit, but having a reason to attract general guests late game would be nice too, but idk maybe it's not necessary to make that a viable option.

Not only would these give reason to actually use guest attractions and focus different guest types, but each would actually change up your playstyle, not to mention with the possible combinations and how far along your park is.


TL;DR

From what I understand, different guest types require different things to attract, only difference being some are more counter-intuitive to attract than others. But each type doesn't give anything in return, so there's never any reason to care about attracting particular types. What am I missing here? What's the point of attractions other than to pointlessly change your amenity splits and being a crappier appeal booster than dinos?
Last edited by Ripz; Nov 1, 2022 @ 12:49pm
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the same question bothers me 3 years later lol
The reason you would want different or diverse guest types is because it makes it a lot easier to configure your amenities. The amenities that give out "+3" -- Books, for nature guests at a gift shop, for example, are a lot more expensive than something that gives +1 normal, adventure, and nature. Basically, the only reason you should care is to maximize profits for amenities. If you're not too worried about that, then it doesn't really matter too much.

I'm currently running a 4.7 star park. My amenities are costing me about 200,000 per minute, but netting me around 700,000 per minute in profits because I've configured them for many guest types, and designed my park to attract lots of different kinds of guests (with a bigger focus on nature guests at the moment.)

One thing I used the cinema for in the earlier stages of my park was for a particular part of my park that had a viewing platform for Dilos. I couldn't put a viewing gallery because the dilos had the "intelligent" trait, causing them to break out to attack guests if the guests were too close. (This is for challenge mission 6.) So I was attracting WAY too many nature guests and pretty much nothing else. It was impossible to configure my amenities to be profitable. So I put down a cinema near the area to attract some other kinds of guests and it helped distribute the guest types a little bit better so I could get a better profit for my amenities. It's particularly useful in the early stages of your park because you don't have many upgrades for different amenity configurations and interior modules.
Last edited by [6-4] Kek~; Mar 27 @ 7:35am
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