Jurassic World Evolution 2

Jurassic World Evolution 2

View Stats:
rustyOkin Nov 28, 2021 @ 11:58pm
fence length/enclosure size
not sure if this has been discussed already but is there any way to know how long a fully extended fence is?

I'd like to plan ahead and build my paddocks before I put any dinosaurs in and roughly need to know how many square meters I need. The problem, especially when mixing other herbivores with sauropods, is that the enclosures end up being too small and I can't really tell how big it should be.
< >
Showing 1-15 of 16 comments
Shouting at Clouds Nov 29, 2021 @ 12:03am 
That's a good question that I'd like to know the answer too as well, if anyone's got any suggestions.
Meewec Nov 29, 2021 @ 12:19am 
a single length square seems to be 0.23 area
rustyOkin Nov 29, 2021 @ 1:08am 
Originally posted by Meewec:
a single length square seems to be 0.23 area
What do you mean by "single length square"? A square with fully extended fences (1 fence segment fully pulled to max)?
Meewec Nov 29, 2021 @ 1:38am 
Originally posted by Rusty:
Originally posted by Meewec:
a single length square seems to be 0.23 area
What do you mean by "single length square"? A square with fully extended fences (1 fence segment fully pulled to max)?
yes
Nimir-Raj Nov 29, 2021 @ 2:32am 
This was something missing from the last game too. Would it be so hard for them to include a visual aid on size so you can plan out enclosures.
Just Chill Nov 29, 2021 @ 2:57am 
Originally posted by Mohegan13:
This was something missing from the last game too. Would it be so hard for them to include a visual aid on size so you can plan out enclosures.
The community helped on that one:
https://steamcommunity.com/sharedfiles/filedetails/?id=1413537037

Let's hope someone does the same here either.
jmvbento Nov 29, 2021 @ 3:09am 
I do a 3x3 enclosure size that fits most everything except mostly* the sauropods (other than Niger and Amarga who are VERY GOOD BOYS!), and a 3x6 size for when I'm planning to drop in the big bastards.

*that I've noticed, the only non-sauropod what will not fit comfortably in a 3x3 is the giganoto, which fits well in a 3x4.
Meewec Nov 29, 2021 @ 3:29am 
Originally posted by jmvbento:
I do a 3x3 enclosure size that fits most everything except mostly* the sauropods (other than Niger and Amarga who are VERY GOOD BOYS!), and a 3x6 size for when I'm planning to drop in the big bastards.
3x2 seems to work for most of the non-sauropods and the bigger carnivores. i usually put sauropods in my tour and large carnivores around my hotels
Originally posted by Meewec:
Originally posted by jmvbento:
I do a 3x3 enclosure size that fits most everything except mostly* the sauropods (other than Niger and Amarga who are VERY GOOD BOYS!), and a 3x6 size for when I'm planning to drop in the big bastards.
3x2 seems to work for most of the non-sauropods and the bigger carnivores. i usually put sauropods in my tour and large carnivores around my hotels

Heh - I think I understand why you're doing that but it just sounds so wrong. :)

And yes, another vote here for Amargasauruses being very good bois! Or very good girls, if we're going with canon.
Last edited by Shouting at Clouds; Nov 29, 2021 @ 4:09am
Stryderunknown Nov 29, 2021 @ 6:56am 
1 maximum fence length² is 0.25 area. I found a 4 fence length² (4 area) is good enough for most carnivores, and was able to squeeze three different herbivore dinos that don't mind cohabitation into 5 fence length² (6.25 area) enclosures. (Thats three types, the actual number of dinos was alot higher) Try to keep to dinos that need the same habitation, otherwise you'll be struggling to meet all their needs.

Territory is factored by the traits of the Alpha, if there are no factors then falls back to the individual levels of the dinos in the enclosure. It's possible to decrease the habitation needs and territory needed through gene manipulating the Alpha, as well as getting them to be friendlier to those they might cohabit with.

A Guest Attraction will fit between a road that's had one fence length drawn from it's edge and a fence running parallel with the road there. So if you are trying to set up your area to leave room for things, put your enclosures 1 (max) fence length back from the road.

An Innovation centre takes up a 2 fence length² (1 area) (Although it's better to include a cross roads through the middle for a size to work with.) So if you are trying to make a nice looking feature, thats one way to work its' size out.

Do consider that when you place View stations, towers and rides that they take up area. Rides will convert the land they move across into being classed as open space (They can't travel over water)

Water can have trees or shrubs placed in it, however it will effect how the habitation balances.
Last edited by Stryderunknown; Nov 29, 2021 @ 6:59am
jmvbento Nov 29, 2021 @ 4:01pm 
Originally posted by Stryderunknown:
A Guest Attraction will fit between a road that's had one fence length drawn from it's edge and a fence running parallel with the road there.

I never found any use for guest attractions. Like, I understand what they do, it's just that I don't find what they do to be of any use. Of course, the only visibility structures I use (besides hotels) are viewing platforms, whether it's for enclosures, lagoons, or aviaries, so maybe that's just me?
Stryderunknown Nov 29, 2021 @ 10:32pm 
Originally posted by jmvbento:
Originally posted by Stryderunknown:
A Guest Attraction will fit between a road that's had one fence length drawn from it's edge and a fence running parallel with the road there.

I never found any use for guest attractions. Like, I understand what they do, it's just that I don't find what they do to be of any use. Of course, the only visibility structures I use (besides hotels) are viewing platforms, whether it's for enclosures, lagoons, or aviaries, so maybe that's just me?
Well the Guest attractions grant you an appeal boost that doesn't alter. If you are reliant upon just dinos and your main one dies you can be penalised heavily on appeal, so they just aid in stopping the appeal dropping too low, especially on the larger parks where a drop in visitors will likely stick you in the red.
Meewec Nov 29, 2021 @ 11:50pm 
Originally posted by Stryderunknown:
Well the Guest attractions grant you an appeal boost that doesn't alter. If you are reliant upon just dinos and your main one dies you can be penalised heavily on appeal, so they just aid in stopping the appeal dropping too low, especially on the larger parks where a drop in visitors will likely stick you in the red.
they also attract guests of their type to the area which can help balance out your amenities so it's easier to get maximum profit.
jmvbento Nov 30, 2021 @ 2:53am 
Originally posted by Stryderunknown:
Originally posted by jmvbento:

I never found any use for guest attractions. Like, I understand what they do, it's just that I don't find what they do to be of any use. Of course, the only visibility structures I use (besides hotels) are viewing platforms, whether it's for enclosures, lagoons, or aviaries, so maybe that's just me?
Well the Guest attractions grant you an appeal boost that doesn't alter. If you are reliant upon just dinos and your main one dies you can be penalised heavily on appeal, so they just aid in stopping the appeal dropping too low, especially on the larger parks where a drop in visitors will likely stick you in the red.

I thought they just shifted what guest types you appeal TO. Either way, I'm only ever at risk of being in the red right at the start of missions and for about 10 seconds after a storm while guests are still getting their asses out of shelters, so meh.

Originally posted by Meewec:
they also attract guests of their type to the area which can help balance out your amenities so it's easier to get maximum profit.

This is useless for me. I basically only appeal to Nature guests with a smattering of Luxury (from the hotels), so I can max things out no problem, and making a sustainable 200k-300k profit a minute is ridiculously easy in any case.

Honestly, I don't think attractions are worth the space they take up. I think I only ever built one when a CT mission specifically required them. Maybe it's different on Jurassic difficulty challenges, but I completed all the CTs and the first three challenges on Hard without ever feeling the need for one.
Kotli Nov 30, 2021 @ 4:49am 
Attractions are useful it you want to get a few extra guests of type X to be able to research something as it way easier to get them via attractions than dinosaurs.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Nov 28, 2021 @ 11:58pm
Posts: 16