Jurassic World Evolution 2

Jurassic World Evolution 2

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Game 1 vs Game 2
What's the difference between the two games, I liked the first one but it seemed pretty repetitive, and there was no truly open map I could create a huge park in, is this in the second game? Is the only difference new dinosaurs that could've been in a dlc? I'm on the fence of getting the game but need a valid reason to do so, not just more dinos.
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Showing 1-5 of 5 comments
Shoebsy Nov 8, 2021 @ 8:08pm 
From promo trailers and live streams i've seen..

Maps are going to be a little bigger, but generally similar in space, more 'open' just not "I WANT 300KM OF EMPTY SPACE".. you'll use the space given. I'm sure they'll have a Isla Nublar-eqsue map where it will be big enough for whatever. if you found the "Gigantic" sized maps on the first game to be small still. This game won't go much better/if at all.

If you enjoyed #1, than #2 is probably the same.

Animations, social interractions. 2 new game modes, pack hunting, reworked flyers, and added in aquatic dinos. New guest needs, More creativity with buildings..


JWE2 is still going to be a 'casual' managament game, not a sim game.
Mr. Senator Nov 8, 2021 @ 8:34pm 
It should have been a DLC not a sequel. It's a cash grab on the order of FIFA or Madden. It's ridiculous.
The Former Nov 8, 2021 @ 8:55pm 
Originally posted by Mr. Senator:
It should have been a DLC not a sequel. It's a cash grab on the order of FIFA or Madden. It's ridiculous.

Not even close, actually!

This is a quick bullet list I've had to reformat twice now, but hopefully it helps, OP.

  • Hatching overhauled; dinosaurs now incubate in clutches and release in groups.
  • Entire clutches of dinosaurs share similar but not identical traits. The frequency of certain groups of traits showing up can be modified through genetic engineering. This is in addition to stat changes.
  • Pack hunting and improved herd grouping. Supposedly, mixed herds will even help one another defend their shared territory, but we haven't seen this in action yet.
  • A suite of new social animations, specific to species and not family group, it seems.
  • "Unlocked" animations; dinosaurs no longer wait for predators to come across the map and kill them, no longer lock into a standoff animation when fighting, and more seamlessly blend from running animations into attacks, kill animations, or social animations.
  • New territory system. Packs actively seek out their needs and grow their territory as they do so. They only fight to protect their territory or assert dominance over species they don't tolerate when territories overlap. The outcome of this fight affects the losing pack/herd/dinosaur's territory long-term.
  • Paleobotany replaces herbivore feeders. Herbivores now graze naturally on the greenery around them, each species needing a specific mixture of vegetation types.
  • New emergencies, such as sandstorms and snowstorms.
  • Security ratings ensure dinosaurs can't escape certain enclosures, though they can hurt themselves trying.
  • Dinosaurs can now break gates, locking them in the open position.
  • Small theropods (raptors, compies, dilophosaurus, etc.) now climb fences that aren't electrified, rather than breaking them.
  • Flying reptiles are now fully simulated creatures. They can break loose if their needs aren't met, and they form territory like any other creature in the game.
  • Modular building customization and path-buildable decor.
  • Reworked park teams. Rangers now analyze dinosaurs, and comfort data must stay current in this way or it will periodically become hidden. A new team, the mobile vet unit, administers medication and diagnoses ailments spotted by the ranger teams.
  • Serious injuries or illnesses require extracting the dinosaur to a new building and assigning staff to treat it.
  • Speaking of, most actions now require assigned staff with traits, skills, and the ability to train these skills.
  • Backup generators provide a buffer against power failure.
  • Guests now come in flavors, and each group has their own desires we'll need to fulfill if we want to maximize our profits from their sector.
  • Tours can now cross footpaths.
  • Marine reptiles, which themselves have needs, build territory, etc.
  • A suite of new mini-campaigns focusing on various "what-if" scenarios, for those diehard fans of the films.
  • Full day/night cycle on all maps, not just one or two.
  • Overhauled lighting system, allowing for volumetric lighting and improved light simulation in general.
  • Revamped texture and normal maps and revisited meshes, animations, and scaling, making for a huge spike it visual fidelity for returning dinosaurs.
Last edited by The Former; Nov 8, 2021 @ 8:55pm
Maxeum Nov 9, 2021 @ 2:45am 
lock you are making me even more excited!!!! god I can't wait......
안경선배 Nov 9, 2021 @ 2:48am 
I'm a big fan of the franchise and the game but from the live streams i've seen I agree that this should have been a dlc.
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Date Posted: Nov 8, 2021 @ 7:47pm
Posts: 5