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I kind of disagree; I thought the pacing at the start was very very bad which made me not care about the writing. Constantly being stopped for endless info dumps or characters just talking about nothing important when you just started made me button mash since at that point I didn't care.
After a while into the game I thought the pacing and the writing improved with a funny twist on rpg clichés here and there.
Not really my style of genre, but I'm probably going to pick up The Messenger just to see more.
I didn't mean that part. Yeah I agree, the 1st hour is just non-stop useless dialog. Tons of nonsense on sewing which lead to nothing. So much dialog to/from garl that was just variations of the same (I get it, you're childhood friends, can we move on?).
I meant like exploring the world, solving puzzles, etc...
It's not about the PLOT, it's about the character-work. A story isn't built just around its central premise and the way the characters interact with it, but in the way the characters interact with EACH OTHER. The greatest RPG's of all time will spend almost as much time (if not more) having the characters interact with each other in fun and interesting ways, or exploring the characters' histories and personalities, as they do pushing the plot forward, including Chrono Trigger.
The character interactions in this game just aren't interesting, and when the game does stop to let a character have a moment to show their personality, it's usually bland, uninteresting, or just straight up painful.
My favorite modern example is "Tales of Berseria". That game had such incredible character-writing that they literally made free DLC that's nothing but the characters putting on a radio show, and it's one of my favorite bits of the whole experience.
For a plot-driven example, think of a classic Sherlock Holmes story. Holmes and Watson don't normally develop at all through them. They're largely static personalities that are still meaningful in uncovering the mystery, but the center of the story is about how the pieces fit together to solve the crime.
Sea of Stars just tends more towards being plot-driven. It's a big history lesson on how events happened that eventually led to The Messenger. It's not the greatest writing on a line-by-line basis, but I find myself thinking a lot about the world they've set up.
If you were expecting typical character-driven JRPG melodrama, I can see why you'd be disappointed.
It;s weird that he suddenly becomes super know-it-all. so many plot deus ex convenience writing because of prophecy stuff.