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1) Building walls is the least priority since they're pretty useless. Unless your opponent is an archer, don't build it higher than 3 stacks. If your opponent is an assassin, don't bother building it. Any other class and 1 stack will do.
2) After your first roll, focus on locking in doubles and blue tiles. If you have a double, focus on rolling for that shape.
3) After your second roll, start committing to a shape that has the chance to gain energy. If you have a single double, lock in every same shape as that double until you have enough energy to allow your piece to move. If you have a double of each shape, go for the one that has is present in most of your wheels (if you have a double square, a double diamond, and two single squares, you're better off unlocking the double diamond and locking in both single squares). Remember that it is more important for any piece to move than to have a specific piece move, as this keeps up the pressure on your opponent.
4) Always note how much energy and experience your pieces have. Don't lock in excessive energy or experience, since they do not carry over. If a piece needs one energy to move, avoid rolling higher than a total of 3. If a piece has five experience on it, avoid rolling for more than 1 blue tile.
Hope this somehow helps you.
That was just some ♥♥♥♥♥♥♥ design and its really absurd how this was put into a game that touts its "accessibility". There is literally no counterplay to that combo outside of just RNG, I didn't even understand why my pieces weren't attacking cuz I had never seen the Assassin before so had no clue what he did or Priest.
I find it hard if not impossible to believe that they didn't understand how absurd this combo was tbh and beating it without the opponents pieces is literally just RNG, maybe they got good rolls testing it or something or maybe they expect you to have Assassin already, who knows.
I enjoyed the Wheels aspect of this game honestly the most cuz its just a chill experience and then I raged at Sea of Stars last night cuz of this crap. Like I'm just done giving games that make me rage positive reviews, none of them deserve it and developers who make things like that and put them into games that tout accessibility options except when it comes to certain parts of the game like minigames which they balance to be absurdly hard.
You really can't make this stuff up...
the game tells you what all the pieces do in the wheels instructions section
this is bait
Why would that be bait? What kind of socially isolated person would say that is bait? I never faced that piece why would I read about it before hand? Its just a thing and its not even a complaint, I was describing my experience when first facing it.
I don't know, I guess there's not much strategy if you're just waiting to get lucky at every turn rather than planning anything...
How odd that I won most of the time once I understood it.